Update #209: Galaxy's Rim
Perhaps the Rim Exocruiser was built to last extensive voyages to the very rim of the galaxy, seeking the edges of known space and exploring dangerous wilderness. However, it has become a known favorite of smugglers. This Mass 3400 Javat-only hull features the highest base fuel in its class, is one of the 4 ships in that class that can boast 30 crew and 5 officers, can support 2 craft and has a max craft evasion of 88%. With 11 small slots, 5 medium slots and 2 large slots it comes outfitted with a bevy of powerful components, including a Behemoth Engine, Shielded Barracks and Officer Suites, a Javat Hauler Hold, three Defense Pattern Matrix 4 installed, a Scout Bridge and more. It's fast, hard to pin down and can make the long haul.
As we continue to work on the new changes around ship hull's maximum craft evasion stat, a natural next step is to examine the results, check in with player feedback and make some balance tweaks. With Update #209, we've made a number of smaller adjustments. The Sword Battlecruiser and Azurite Cruiser have both had their max craft evade increased while the Obsidian Carrier, Basalt Carrier, Harbinger Carrier and Skylift Carrier have all seen a drop in the hull stat. For dedicated carrier hulls, it is even more important to have Interdictor and/or Autocannon defenses against incoming craft.
Update #209 also rolls out a package of additional enemy AI subtypes and new ship options for there types. There are new Military Officer AI flying and configuring the Victus Interceptor, Longbolt, Leo Battlecruiser and Reach Defender. These new Military Officer AI have a wide range of ship builds they can step into and will provide some new challenges to captains they meet. For Bounty Hunters and Pirates, we've added new AI that are can fly the Horizon Cruiser, Reach Vindex and Rim Exocruiser.
We've made some changes to the build for the Leo Cruiser to fix some issues with it and to tune it up. It no longer is built for 8 officer slots even though it can support 7 and comes off the starport dock a little smoother than before. We've increased the sale price of the Reach Vindex by $120K to match its internal build and hull value. This does not change its value during captain creation and it still stays as a Priority D ship. We've made an adjustment to the "Entropic Delay" Talent to better display when a Rumor could expire at any point. While it may take a while for the Rumor to roll over, the Talent will report "any day now" while a Salvage Rumor is in that end state.
- New Ship: Rim Exocruiser (3400M, Javat, Exploration Cruiser) - Fixed issues with 'Leo Battlecruiser' ship design - Increased sale price of Reach Vindex by $120K - Improved Max Craft Defense for: Sword Battlecruiser, Azurite Cruiser - Reduced Max Craft Defense for: Obsidian Carrier, Basalt Carrier, Harbinger Carrier, Skylift Carrier - New Military Officer AI for: Victus Interceptor, Longbolt, Leo Battlecruiser,Reach Defender - New Bounty Hunter & Pirate AI for: Horizon Cruiser, Reach Vindex, Rim Exocruiser - Improved message on "Entropic Delay" Talent - Fixed Reported Crashes
[ 2020-04-30 21:00:41 CET ] [ Original post ]
Update #209 follows on the first in a series of changes to the ship meta with a new set of balance adjustments, a new Javat-only ship, some ship price changes and a whole new set of AIs to bring more ships and ship build strategies into the mix. A huge thanks to everyone in the community for sharing feedback, posting suggestions and bugs. if you enjoy the pace of updates, new content and features please take a moment to leave a review!
Rim Exocruier
Perhaps the Rim Exocruiser was built to last extensive voyages to the very rim of the galaxy, seeking the edges of known space and exploring dangerous wilderness. However, it has become a known favorite of smugglers. This Mass 3400 Javat-only hull features the highest base fuel in its class, is one of the 4 ships in that class that can boast 30 crew and 5 officers, can support 2 craft and has a max craft evasion of 88%. With 11 small slots, 5 medium slots and 2 large slots it comes outfitted with a bevy of powerful components, including a Behemoth Engine, Shielded Barracks and Officer Suites, a Javat Hauler Hold, three Defense Pattern Matrix 4 installed, a Scout Bridge and more. It's fast, hard to pin down and can make the long haul.
Max Craft Evade Tweaks
As we continue to work on the new changes around ship hull's maximum craft evasion stat, a natural next step is to examine the results, check in with player feedback and make some balance tweaks. With Update #209, we've made a number of smaller adjustments. The Sword Battlecruiser and Azurite Cruiser have both had their max craft evade increased while the Obsidian Carrier, Basalt Carrier, Harbinger Carrier and Skylift Carrier have all seen a drop in the hull stat. For dedicated carrier hulls, it is even more important to have Interdictor and/or Autocannon defenses against incoming craft.
New Enemy AI
Update #209 also rolls out a package of additional enemy AI subtypes and new ship options for there types. There are new Military Officer AI flying and configuring the Victus Interceptor, Longbolt, Leo Battlecruiser and Reach Defender. These new Military Officer AI have a wide range of ship builds they can step into and will provide some new challenges to captains they meet. For Bounty Hunters and Pirates, we've added new AI that are can fly the Horizon Cruiser, Reach Vindex and Rim Exocruiser.
And A few More
We've made some changes to the build for the Leo Cruiser to fix some issues with it and to tune it up. It no longer is built for 8 officer slots even though it can support 7 and comes off the starport dock a little smoother than before. We've increased the sale price of the Reach Vindex by $120K to match its internal build and hull value. This does not change its value during captain creation and it still stays as a Priority D ship. We've made an adjustment to the "Entropic Delay" Talent to better display when a Rumor could expire at any point. While it may take a while for the Rumor to roll over, the Talent will report "any day now" while a Salvage Rumor is in that end state.
v3.0.61 - 4/30/2020
- New Ship: Rim Exocruiser (3400M, Javat, Exploration Cruiser) - Fixed issues with 'Leo Battlecruiser' ship design - Increased sale price of Reach Vindex by $120K - Improved Max Craft Defense for: Sword Battlecruiser, Azurite Cruiser - Reduced Max Craft Defense for: Obsidian Carrier, Basalt Carrier, Harbinger Carrier, Skylift Carrier - New Military Officer AI for: Victus Interceptor, Longbolt, Leo Battlecruiser,Reach Defender - New Bounty Hunter & Pirate AI for: Horizon Cruiser, Reach Vindex, Rim Exocruiser - Improved message on "Entropic Delay" Talent - Fixed Reported Crashes
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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