Update #210: Worlds Unseen
We're going on a bit of a quest to add even more art to the game, starting with environmental art. This release includes a new ice world wilderness, ice world outpust (low Population), desert outpost (low Population) and new art for high military prime worlds, slotted in for Cadar and Steel Song's prime worlds.
Once the Brood Era has started, a Xeno Hunter's Talents that seek out xeno will now have a chance to spawn Jyeeta over Terrox. If you're into hunting xeno then the big game will be available if you look for it. They already appear in other forms through Rumors, operations cards and travel events but this is one more way the Jyeeta are not forgotten after their Brood. We've also adjusted the weighting of fighting Jyeeta xeno on the ground and in the void outside of missions during the Brood. There is a reduction to the Brood Score and this was previously equal between ship and explorer fights. We've adjusted this balance to put a bit more weight to taking out their ships traveling the void, and therefore far more xeno than those you might encounter in a ground fight.
Based on some great community feedback, we identified a weakness in the Wing Bomber and juggled the Skill progression around to push Electronics into their primary slot and Pilot as secondary. This helps the crew member who is a Wing Bomber be far more capable of flying high level craft and gaining all of the best bonuses. Certainly, a craft still may be beyond their ability but if they fly a craft within their ability range, their Electronics and Pilot line up in the way seen with Wing Leaders, etc.
With Update #210, we fixed a price issue with the large slot Advanced Medical Clinic where it was in fact cheaper than the lower level option. In this adjustment and major price hike, we've also tweaked its stat line to have slightly lower mass than the lower level option, making it even more appealing. There were a few cases -- including a Salvage card that killed a Contact and a few story Contact deaths -- in which a Contact might die and all of their missions would not be effectively cancelled. We've closed these few loopholes to tight up the entire system. In Exploring, you Captain's Wisdom is used to influence the value of the Rare Reward category, specifically to add to a Very Rare pool. It was not being properly displayed in the Risk and Reward categories, the display made Wisdom look like a non-factor when it is actually notably important. Not to mention it has a big impact on the decision of 2/3 or 3/2 positive and negative cards! Exploring barren and unforgiving wilderness is a game of the wise.
If you haven't seen our next title, take a minute to peak and punch that Wishlist button! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
- Added 4 new landing zone environments -- new art for glacial wilderness, ice world outposts, desert outposts and Cadar and Steel Song prime worlds - After the start of the Jyeeta Brood Era, all xeno hunter Talents that seek xeno have a chance to turn up Jyeeta - Rebalanced brood score effect of fighting jyeeta ship and ground forces outside of missions, ships now worth more points - Rebuilt Skill progression of "Wing Bomber" Job, now better match for bomber craft, Electroncis is primary, Pilot second, Tactics tertiary - Increased price of "Advanced Medical Clinic" large slot component, reduced its mass by 50 - Fixed bugs with Salvage card and few story arcs killing Contacts that could leave their Missions active - Fixed Reward Factor listing of Wisdom to take into account its impact on Very Rare rewards - Fixed missing ship image when jumping Extremis Carrier - Fixed incorrect icon for Rare Trade Goods in contact display
[ 2020-05-19 04:18:05 CET ] [ Original post ]
Update #210 releases a new pack of art for landing zone environments, some new wrinkles to the Jyeeta Brood Era, reworks the Wing Bomber Job and addresses a big pile of community feedback that has come in over the last week. As always, a big thanks goes out to the captain's sailing the void, posting feedback, suggestions and as always -- reviews!
Without further delay, let's get into the details!
New Zone Art
We're going on a bit of a quest to add even more art to the game, starting with environmental art. This release includes a new ice world wilderness, ice world outpust (low Population), desert outpost (low Population) and new art for high military prime worlds, slotted in for Cadar and Steel Song's prime worlds.
Brood Era
Once the Brood Era has started, a Xeno Hunter's Talents that seek out xeno will now have a chance to spawn Jyeeta over Terrox. If you're into hunting xeno then the big game will be available if you look for it. They already appear in other forms through Rumors, operations cards and travel events but this is one more way the Jyeeta are not forgotten after their Brood. We've also adjusted the weighting of fighting Jyeeta xeno on the ground and in the void outside of missions during the Brood. There is a reduction to the Brood Score and this was previously equal between ship and explorer fights. We've adjusted this balance to put a bit more weight to taking out their ships traveling the void, and therefore far more xeno than those you might encounter in a ground fight.
Wing Bomber
Based on some great community feedback, we identified a weakness in the Wing Bomber and juggled the Skill progression around to push Electronics into their primary slot and Pilot as secondary. This helps the crew member who is a Wing Bomber be far more capable of flying high level craft and gaining all of the best bonuses. Certainly, a craft still may be beyond their ability but if they fly a craft within their ability range, their Electronics and Pilot line up in the way seen with Wing Leaders, etc.
And More
With Update #210, we fixed a price issue with the large slot Advanced Medical Clinic where it was in fact cheaper than the lower level option. In this adjustment and major price hike, we've also tweaked its stat line to have slightly lower mass than the lower level option, making it even more appealing. There were a few cases -- including a Salvage card that killed a Contact and a few story Contact deaths -- in which a Contact might die and all of their missions would not be effectively cancelled. We've closed these few loopholes to tight up the entire system. In Exploring, you Captain's Wisdom is used to influence the value of the Rare Reward category, specifically to add to a Very Rare pool. It was not being properly displayed in the Risk and Reward categories, the display made Wisdom look like a non-factor when it is actually notably important. Not to mention it has a big impact on the decision of 2/3 or 3/2 positive and negative cards! Exploring barren and unforgiving wilderness is a game of the wise.
Wishlist Cyber Knights!
If you haven't seen our next title, take a minute to peak and punch that Wishlist button! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
v3.0.63 - 5/18/2020
- Added 4 new landing zone environments -- new art for glacial wilderness, ice world outposts, desert outposts and Cadar and Steel Song prime worlds - After the start of the Jyeeta Brood Era, all xeno hunter Talents that seek xeno have a chance to turn up Jyeeta - Rebalanced brood score effect of fighting jyeeta ship and ground forces outside of missions, ships now worth more points - Rebuilt Skill progression of "Wing Bomber" Job, now better match for bomber craft, Electroncis is primary, Pilot second, Tactics tertiary - Increased price of "Advanced Medical Clinic" large slot component, reduced its mass by 50 - Fixed bugs with Salvage card and few story arcs killing Contacts that could leave their Missions active - Fixed Reward Factor listing of Wisdom to take into account its impact on Very Rare rewards - Fixed missing ship image when jumping Extremis Carrier - Fixed incorrect icon for Rare Trade Goods in contact display
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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