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Update #215: Bridge Control Switch
Introduced in Update #214, a bug has been effecting starport repair times, forcing them to run around 25 weeks all the time. We've now resolved that with Update #215! Our apologies.
While an toggle in the options screen is nice, it does not provide for easy mid-combat toggling of combat speed. Often, you'll find yourself wanting to play slow during hard combats or the start of combats and then ready to speed it up as you claim dominance on the field. A new configurable keybinding -- defaulting to "F" -- has been added to toggle between combat speeds. It will put a message up to the screen when it swaps and notably only accepts input when its y our turn. Press F for fast!
We've added a ship's engine speed and agility to the listed fields in the new game captain template builder. This can be a big help to pick among ships of the same or similar Mass class as you consider how quickly they traverse the map and their different values as a mission runner versus a close or long ranged combat ship.
We're constantly monitoring the data and listening to the community about the story pacing. We've made many adjustments and tweaks and want to share that with Update #215, we've picked up the pace of the later half of the game a bit to help compress the story content a bit and reduce long stretches of purely free sandbox play without the option to engage in story.
Finally, we've tweaked the description of the Sniper's "Target Acquired" Talent which does not require your character to already be in Stealth Mode. Simply the presence of a backline sniper bearing down on them hinders the enemy front rank target with this awesome On Init debuff.
- Fixed bug causing all Starport repairs to take 255 turns - Added new configurable keybinding 'F' toggles high speed ship or crew combat during combat - When customizing new game templates, ship speed and agility are shown during selection - Improved the pacing of late game story eras and events to ensure less story downtime late in the game - Improved talent description of Sniper's "Target Acquired" to be clear it does not need Stealth
Check out our next upcoming game and wishlist today https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
[ 2020-07-03 19:22:57 CET ] [ Original post ]
With a week left to go in the Steam Summer Sale, we're dropping another quick release to add a new control switch option for combat speed, fix a repair time issue in starports, update the fields shown in the new game screen and clarify one of the Sniper's Talent abilities. It's a smaller update, but its go some nice things in it as well as the critical fix to starport.
Starport Repairs
Introduced in Update #214, a bug has been effecting starport repair times, forcing them to run around 25 weeks all the time. We've now resolved that with Update #215! Our apologies.
High Speed Combat
While an toggle in the options screen is nice, it does not provide for easy mid-combat toggling of combat speed. Often, you'll find yourself wanting to play slow during hard combats or the start of combats and then ready to speed it up as you claim dominance on the field. A new configurable keybinding -- defaulting to "F" -- has been added to toggle between combat speeds. It will put a message up to the screen when it swaps and notably only accepts input when its y our turn. Press F for fast!
Speed and Agility in New Game
We've added a ship's engine speed and agility to the listed fields in the new game captain template builder. This can be a big help to pick among ships of the same or similar Mass class as you consider how quickly they traverse the map and their different values as a mission runner versus a close or long ranged combat ship.
Story Pacing
We're constantly monitoring the data and listening to the community about the story pacing. We've made many adjustments and tweaks and want to share that with Update #215, we've picked up the pace of the later half of the game a bit to help compress the story content a bit and reduce long stretches of purely free sandbox play without the option to engage in story.
Sniper!
Finally, we've tweaked the description of the Sniper's "Target Acquired" Talent which does not require your character to already be in Stealth Mode. Simply the presence of a backline sniper bearing down on them hinders the enemy front rank target with this awesome On Init debuff.
v3.0.73 - 7/3/2020
- Fixed bug causing all Starport repairs to take 255 turns - Added new configurable keybinding 'F' toggles high speed ship or crew combat during combat - When customizing new game templates, ship speed and agility are shown during selection - Improved the pacing of late game story eras and events to ensure less story downtime late in the game - Improved talent description of Sniper's "Target Acquired" to be clear it does not need Stealth
Check out our next upcoming game and wishlist today https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
[ 2020-07-03 19:22:57 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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