Update #221: Spirit of Cadyona
Starting on any Cadar world in the mid-game, the latest story vignette begins with an introduction to the Exodus Research, Jon Kaytyn. As with all the vignettes, we don't want to spoil any of the exciting story, but we do share this starting point so that everyone knows what to keep an eye out for. Join with Jon Kaytyn and you'll get tangled up in a tale far older than the Exodus which reveals new lore about the Guild War, Exodus and old grudges between the factions. Depending on how the story plays out and which ending you get, multiple story ship components can be unlocked, including some very powerful offensive components and a truly unique large slot weapon. As always a huge thanks to the Kickstarter backers who helped us create this awesome content, we can't wait for everyone to see the Star Traders history from a new angle. One thing we were extremely pleased to see during testing, is that the conditions of the new vignette are very likely to get a legendary bounty hunter sent after you. Of course, that's up to the proc-gen simulation system, but the last 3 times we tested the ending of the story, a different legendary was on our case within a few years! So, make your choices wisely!
The Smuggler's Hideout Talent has now joined the Talent manifest under the Ship Encounter's grouping. In the request to add this one, we've received a few more great suggestions on how to improve the Talent Manifest and will continue to make minor adjustments and adds to it as requested by the community. Stay tuned for a few more changes here soon!
We've updated the travel test matrix slightly to move two social test types -- Tactics and Intimidate -- out of costing extra fuel. They may still burn more turns, damage Morale and possibly even health, but unlike all of the ship tests, they do not cost additional Fuel any longer.
Coming out of #220, there were a few lingering things to fix. One issue related to certain situations in which the cards for Patrol, Blockade and Spy could be rerolled if the right Conflict was in place. This is now fixed. Another issue cropped up around reviewing recruits, a certain click pattern that could lead to issues with repeating recruiting. Finally, many of the Stealth Talents stopped displaying that they engaged Stealth Mode (while they still did) we we have fixed now.
For 10 years, we've honed our craft creating turn-based tactics and simulation games, and we are extremely excited to be coming back around to the world and story of our second game, Cyber Knights. Our next title is Cyber Knights: Flashpoint and its waiting for your Wishlist on Steam. Get hype! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
- Added new story vignette "Spirit of Cadyona" starting on Cadar worlds with Jon Kaytyn -- thanks KickStarter backers! - Get tangled up in galaxy-wide hunt for a lost legendary Exodus era battlecruiser - Multiple possible unique story Ship Components unlocked by story -- top tier new offensive small slots, large slot level 8 torpedo array!! - Story includes new high powered Contact type, so called "Exodus Researcher" - Added Talents reducing hostility with spies to Talent Manifest under Ship Encounters group - Added "Hideout" Smuggler Talent to Talent Manifest under Ship Encounters group - Fixed bug allowing re-roll of some orbital card games for some captains - Fixed repeat issue recruiting from Contacts while reviewing stats - Fixed issue with Talents like "Gliding Advance" not stating that they enable Stealth Mode - Improved message for saved slots on high difficulty when loading games - Failed Intimidate/Tactics saves during travel no longer incurs extra Fuel cost - Fixed 2 inaccurate ship buff names in hovers (Wild Flying, Bandit)
[ 2020-08-09 20:55:40 CET ] [ Original post ]
Update #221 follows up on the Groundshaker #220 with a big release of new story content, new story components and contact types, an upgrade to the Talent manifest, changes to fuel consumption on social tests during travel and a number of additional fixes and small improvements requested by the community.
Spirit of Cadyona
Starting on any Cadar world in the mid-game, the latest story vignette begins with an introduction to the Exodus Research, Jon Kaytyn. As with all the vignettes, we don't want to spoil any of the exciting story, but we do share this starting point so that everyone knows what to keep an eye out for. Join with Jon Kaytyn and you'll get tangled up in a tale far older than the Exodus which reveals new lore about the Guild War, Exodus and old grudges between the factions. Depending on how the story plays out and which ending you get, multiple story ship components can be unlocked, including some very powerful offensive components and a truly unique large slot weapon. As always a huge thanks to the Kickstarter backers who helped us create this awesome content, we can't wait for everyone to see the Star Traders history from a new angle. One thing we were extremely pleased to see during testing, is that the conditions of the new vignette are very likely to get a legendary bounty hunter sent after you. Of course, that's up to the proc-gen simulation system, but the last 3 times we tested the ending of the story, a different legendary was on our case within a few years! So, make your choices wisely!
Hideout Joins Talent Manifest
The Smuggler's Hideout Talent has now joined the Talent manifest under the Ship Encounter's grouping. In the request to add this one, we've received a few more great suggestions on how to improve the Talent Manifest and will continue to make minor adjustments and adds to it as requested by the community. Stay tuned for a few more changes here soon!
Tactics and Intimidate Travel Tests
We've updated the travel test matrix slightly to move two social test types -- Tactics and Intimidate -- out of costing extra fuel. They may still burn more turns, damage Morale and possibly even health, but unlike all of the ship tests, they do not cost additional Fuel any longer.
Bugs and QoL
Coming out of #220, there were a few lingering things to fix. One issue related to certain situations in which the cards for Patrol, Blockade and Spy could be rerolled if the right Conflict was in place. This is now fixed. Another issue cropped up around reviewing recruits, a certain click pattern that could lead to issues with repeating recruiting. Finally, many of the Stealth Talents stopped displaying that they engaged Stealth Mode (while they still did) we we have fixed now.
Cyber Knights: Flashpoint
For 10 years, we've honed our craft creating turn-based tactics and simulation games, and we are extremely excited to be coming back around to the world and story of our second game, Cyber Knights. Our next title is Cyber Knights: Flashpoint and its waiting for your Wishlist on Steam. Get hype! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
v3.0.87 - 8/9/2020
- Added new story vignette "Spirit of Cadyona" starting on Cadar worlds with Jon Kaytyn -- thanks KickStarter backers! - Get tangled up in galaxy-wide hunt for a lost legendary Exodus era battlecruiser - Multiple possible unique story Ship Components unlocked by story -- top tier new offensive small slots, large slot level 8 torpedo array!! - Story includes new high powered Contact type, so called "Exodus Researcher" - Added Talents reducing hostility with spies to Talent Manifest under Ship Encounters group - Added "Hideout" Smuggler Talent to Talent Manifest under Ship Encounters group - Fixed bug allowing re-roll of some orbital card games for some captains - Fixed repeat issue recruiting from Contacts while reviewing stats - Fixed issue with Talents like "Gliding Advance" not stating that they enable Stealth Mode - Improved message for saved slots on high difficulty when loading games - Failed Intimidate/Tactics saves during travel no longer incurs extra Fuel cost - Fixed 2 inaccurate ship buff names in hovers (Wild Flying, Bandit)
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB