Update #223: Precision Matrices
In case you ran into any of these issues, here is the full list of what was fixed in Update #223 for ship component shopping:
One of our follow-on tasks to this major shopping upgrade will be to ensure there are enough good options behind every category. In some cases, this means adding more components and in other cases it will mean rebalancing the bonuses. For Water-Fuel Reclamation systems, we've now added a grade 3 component which increases the Fuel storage, further reduces Jump Cost and provides even nicer Electronics bonus.
With Update #223, we've delivered on the promised addition value for Reactor Spike Modules -- that is the bonuses to both Range Change and Escape. While these are small, they can add up with other components or with stacked RSMs quickly.
We've made two small adjustments to fine-tune the balance of defensive ship modules with this update. The highest level Pulse Boosters came out of the gate a little strong with +4% Defense and +40 Res to its targeted special damage type. To keep things competitive with other defensive options and as there will be higher levels of the Pulse Booster released under a faction flag in the future, we've trimmed this down to +3% Defense. Finally, the Defense Pattern Matrix has long held on to a +1 Initiative bonus at DPM 4. While this is a minor bonus, when stacked this grants the DPM very powerful sway of Initiative in who fires first in ship combat. This uncharacteristic bonus on a defensive module has finally been removed.
- Added missing +Range Change and +Escape bonuses to Reactor Spike Modules - Added new Javat-only component Water-Fuel Reclamation 3, minor price bump to WFR 2 - Removed +Initiative bonus from Defense Pattern Matrix 4 - Reduced max Defense % on Pulse Boosters level 3 to 3% - Fixed issues with certain categories (barracks, gravcannons) not showing in certain component sizes (large) - Fixed duplicate Pulse Booster and Fuel Tank categories in small slot - Fixed issues with wrong damage icon showing for some weapon types causing Radiation or Void - Further fine-tuned sorting of components with shopping lists
[ 2020-08-18 14:54:50 CET ] [ Original post ]
Update #223 starts to work on filling out the component count and stat bonuses for some of the under-developed categories for ship components, as well as fixing all of the reported issues with the new category system within shopping for ship components.
Thanks to everyone posting feedback and reviews!
Shop by Category Fixes
In case you ran into any of these issues, here is the full list of what was fixed in Update #223 for ship component shopping:
- Some components, such as small Fuel Tanks and Pulse Boosters, appeared twice on the category list
- Some components, such as large Gravcannons and large Barracks, did not appear on the list at all. Across the set of 58 categories and 3 sizes, there were 15 misses in total. All are now resolved.
- Some ship weapons were showing the wrong icon for their type of special damage -- showing Ship Ops icon and stating "Causes Radiation". Sounds like an airlock issue to me.
Water-Fuel Reclamation 3
One of our follow-on tasks to this major shopping upgrade will be to ensure there are enough good options behind every category. In some cases, this means adding more components and in other cases it will mean rebalancing the bonuses. For Water-Fuel Reclamation systems, we've now added a grade 3 component which increases the Fuel storage, further reduces Jump Cost and provides even nicer Electronics bonus.
Reactors Spike Modules
With Update #223, we've delivered on the promised addition value for Reactor Spike Modules -- that is the bonuses to both Range Change and Escape. While these are small, they can add up with other components or with stacked RSMs quickly.
Defensive Tweaks
We've made two small adjustments to fine-tune the balance of defensive ship modules with this update. The highest level Pulse Boosters came out of the gate a little strong with +4% Defense and +40 Res to its targeted special damage type. To keep things competitive with other defensive options and as there will be higher levels of the Pulse Booster released under a faction flag in the future, we've trimmed this down to +3% Defense. Finally, the Defense Pattern Matrix has long held on to a +1 Initiative bonus at DPM 4. While this is a minor bonus, when stacked this grants the DPM very powerful sway of Initiative in who fires first in ship combat. This uncharacteristic bonus on a defensive module has finally been removed.
v3.0.91 - 8/17/2020
- Added missing +Range Change and +Escape bonuses to Reactor Spike Modules - Added new Javat-only component Water-Fuel Reclamation 3, minor price bump to WFR 2 - Removed +Initiative bonus from Defense Pattern Matrix 4 - Reduced max Defense % on Pulse Boosters level 3 to 3% - Fixed issues with certain categories (barracks, gravcannons) not showing in certain component sizes (large) - Fixed duplicate Pulse Booster and Fuel Tank categories in small slot - Fixed issues with wrong damage icon showing for some weapon types causing Radiation or Void - Further fine-tuned sorting of components with shopping lists
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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