New Year, New Game?
Veteran players have always been able to add to their replay experience by changing the procedurally-generated universe itself at the start of a new playthrough. Now weve released map seeds version 2, allowing you to create better-balanced, more unique, and larger universe maps.
See updates #240, CARTOGRAPHER, and update #241, Mapmaker Rising, for details on the features weve added for maps. Finally in the latest GREAT HOUSES we introduced a new default map to the game from the version 2 seed.
In 2020 we added three new story vignettes to the game, two new jobs, and brand new mission types!
CATALYST, update #232, added the Scientist job along with scientific intel to the game. Another classic sci-fi archetype, the Scientist in Star Traders: Frontiers adds to both exploration gameplay and rewards for encounters with the xeno. The Blade Dancer job, from update 202, added an aggressive blades combatant, rich in Steel Song lore and unique talents, for your combat crews. And just this month weve added the Saboteur. This new job brings new boarding combat abilities, opens up more long-range boarding options, and specializes in talents for wrecking the enemy ship and crew after a successful boarding.
Story updates are always exciting, and the extensive work they take to complete pays off with some of the most unique experiences Star Traders: Frontiers has to offer. In 2020 we added three:
Its a change that would sound small to anyone new to Star Traders, but long-time players will tell you is one of the most significant changes weve made to the game since launch. In update #225, a limited number of crew members gained the ability to equip the valuable specialist gear that was previously restricted to your ships officers. This has opened up the possibilities for your crew builds quite a bit, no longer requiring the devotion of so many officers to your boarding party / crew combat A-teams. As the number of crew who can equip this gear is based on your Captains level, it also provides another nice reward for keeping your Captain (and their career) alive and growing.
We are constantly listening and responding to the feedback you all provide -- in the Steam forums, in our Discord, on Reddit, and on social media. Thanks to you, we have made countless improvements to the UI and descriptions, fixed dozens of rare but squish-worthy bugs, and been able to prioritize the gameplay improvements that matter most to you. Just to name a few of the big ones:
In a game where replayability is one of its greatest strengths, variety is essential to making that sustainable. So wherever possible, weve added more:
And we know how much many of you value customization options to ensure your Captain and crew members look the way your story about them feels. We closed out 2020 with a massive push to expand customization options, and started the year by crossing off two big content expansion milestones from our roadmap with crew outfits and crew faces.
Cyber Knights: Flashpoint, our cyberpunk heist RPG, is going into its private alpha and aiming for Early Access by the end of the year. But even as work on that next game intensifies, Star Traders: Frontiers will continue to get new and significant content added. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ This year will be another big year of updates. Youve seen us tease some of these here (further mission capabilities) and in our dev streams (even more map capabilities in a v3 expansion). We still have some big story milestones left on the roadmap that will see all new story quadrants and Eras to be added to the game. Thanks to your continued enjoyment and support of the game, were as enthusiastic as ever about continuing to expand it. Hope your year is off to a great start! Be sure to leave / update your review if youd like to join us in celebrating all these additions to the game, and help us spread the word!
[ 2021-01-30 17:23:05 CET ] [ Original post ]
No, not Cyber Knights with 2020 behind us now, we thought it was worth looking back at allll the things that are new with Star Traders: Frontiers over the past year. Weve more than doubled much of the content in the game since release, and after over 50 updates just last year, there might even be something you missed
1) More map control
Veteran players have always been able to add to their replay experience by changing the procedurally-generated universe itself at the start of a new playthrough. Now weve released map seeds version 2, allowing you to create better-balanced, more unique, and larger universe maps.
See updates #240, CARTOGRAPHER, and update #241, Mapmaker Rising, for details on the features weve added for maps. Finally in the latest GREAT HOUSES we introduced a new default map to the game from the version 2 seed.
2) New stories, new ways to play
In 2020 we added three new story vignettes to the game, two new jobs, and brand new mission types!
CATALYST, update #232, added the Scientist job along with scientific intel to the game. Another classic sci-fi archetype, the Scientist in Star Traders: Frontiers adds to both exploration gameplay and rewards for encounters with the xeno. The Blade Dancer job, from update 202, added an aggressive blades combatant, rich in Steel Song lore and unique talents, for your combat crews. And just this month weve added the Saboteur. This new job brings new boarding combat abilities, opens up more long-range boarding options, and specializes in talents for wrecking the enemy ship and crew after a successful boarding.
Story updates are always exciting, and the extensive work they take to complete pays off with some of the most unique experiences Star Traders: Frontiers has to offer. In 2020 we added three:
- Spirit of Cadonya - a hunt for a ship of legend, diving deep into the lore of the Exodus.
- The Clan Skyline Trade Accord - a new galactic event that creates one of the largest trade alliances in the game, opens up new advanced craft, and shakes up contacts in the political simulator.
- Avengent Lost - the capstone storyline for the Jyeeta Brood Era, this brings all new allies and enemies, new unique contact types, story-specific gear, and... Templars!
3) A limited number of crew members can now equip gear
Its a change that would sound small to anyone new to Star Traders, but long-time players will tell you is one of the most significant changes weve made to the game since launch. In update #225, a limited number of crew members gained the ability to equip the valuable specialist gear that was previously restricted to your ships officers. This has opened up the possibilities for your crew builds quite a bit, no longer requiring the devotion of so many officers to your boarding party / crew combat A-teams. As the number of crew who can equip this gear is based on your Captains level, it also provides another nice reward for keeping your Captain (and their career) alive and growing.
4) Tons of quality-of-life improvements
We are constantly listening and responding to the feedback you all provide -- in the Steam forums, in our Discord, on Reddit, and on social media. Thanks to you, we have made countless improvements to the UI and descriptions, fixed dozens of rare but squish-worthy bugs, and been able to prioritize the gameplay improvements that matter most to you. Just to name a few of the big ones:
- Added a game option setting for faster crew combat
- Added option to review a recruit before hiring
- Ship component shopping (everything is cleanly grouped by categories, better filters, ability to preview a ship hulls stats and components before buying)
- Drydock ship transfers
- Entirely-keyboard-controlled combat.
- Pay contacts to learn far-flung Economic and Recruit Rumors
- Rumors youve paid to learn about are now extended if they were about to expire
- Mission planning features added to the map & better map integration with the mission offer screen
5) Massive amounts more variety and customization
In a game where replayability is one of its greatest strengths, variety is essential to making that sustainable. So wherever possible, weve added more:
- +41 talents
- +39 new crew weapons/armor/gear
- +17 new cards for card games
- +18 new faces and over 900 new outfit combos (not even counting gloves, which can now be set separately)
- +10 new ships and 47 new ship components
- New enemy AI and leveling options, increasing the variety of challenges as you level up (and giving you the option of conscripting better enemy crew members)
And we know how much many of you value customization options to ensure your Captain and crew members look the way your story about them feels. We closed out 2020 with a massive push to expand customization options, and started the year by crossing off two big content expansion milestones from our roadmap with crew outfits and crew faces.
Still more exciting things ahead
Cyber Knights: Flashpoint, our cyberpunk heist RPG, is going into its private alpha and aiming for Early Access by the end of the year. But even as work on that next game intensifies, Star Traders: Frontiers will continue to get new and significant content added. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ This year will be another big year of updates. Youve seen us tease some of these here (further mission capabilities) and in our dev streams (even more map capabilities in a v3 expansion). We still have some big story milestones left on the roadmap that will see all new story quadrants and Eras to be added to the game. Thanks to your continued enjoyment and support of the game, were as enthusiastic as ever about continuing to expand it. Hope your year is off to a great start! Be sure to leave / update your review if youd like to join us in celebrating all these additions to the game, and help us spread the word!
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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