This week's update adds a new Talent, improves the placement rules for starting Contacts and then hits on 10 big feedback points from within the community this week. After last week's big update and sale, we'd like to welcome all new Captains to the void! We hope you're enjoying the pace of updates and new content. Let's dig into the details here --
Speaking of new, new new -- if word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, we're here to tell you about our upcoming turn-based cyberpunk heist RPG. Cyber Knights: Flashpoint will be coming to Steam in 2021 and mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. The wishlist button is calling your name, Knight.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Vindication Pact
This week we heard a (funny?) story of the plight of Diplomat who was about to get spaced if they could not help their Captain find a way to afford a high value pardon. The story came with a great request for an improvement -- to cover Pardon's with a discount Talent. We were happy to oblige and save the poor diplomat's life! Or, at least the captain has promised not to space them until after the pardon is paid. Given the captain's temperament, I imagine the Diplomat is going to have to keep earning his seat -- but that is up to all their other great Talents. The Diplomat's new rank 8 Talent, "Vindication Pact" helps cut down on the price of pardons by their Negotiate Skill, up to a maximum of 30%. Depending on how egregious your crimes have been, that can be a lot of money!
Starting Contacts Pile In
The rules for starting Contact placement on maps have always given preference to keeping your first Contacts spread across different zones. However, on some maps that led to some of the 3 starting Contacts who are designated to be local to your faction and starting quadrant having no place to live. Which meant these Contacts were getting the boot to nearby quadrants and other factions, which conflicted with the template you had established. We've rewritten the rule to allow these 3 "local" Contacts to pile up. If absolutely needed, they will all pile onto the same zone even. However, the new game placement rules now keep the promise set by your template -- all "local Contacts" are just that.
And More Community QOL
This update is full of QOL improvements coming straight off the Steam boards. A huge thanks to everyone posting there with feedback, bugs and balance improvements. Even though you were being charged, ship's with hull damage in dry dock were not getting their hull repaired. This is now resolved so your ship can be pristine and ready to launch. A certain set of factors -- including a 10 Danger world and the custom team build with a rare Bodyguard and Sniper combo -- made the Yalto Thulun battlegroup unfairly OP. We've now made some balance changes to bring it back in line on lower difficulties. There were 22 places in orbital operations where interactions with Indies might report Rep gain or loss incorrectly. Fixed! The new flight helmet had some issues -- for some heads the hair could stick out the back and it was too picky about removing eyewear. you can now have either eyepatch while wearing the helmet. Finally, we fixed a pile of reported typos, a few crashes from reports, clarified the Doctor "Medical Ward" Talent to remove an misleading phrase of "advanced medical facilities" (it just means ship's Medical Rating) and resolved a few places where mousewheel scrolling wasn't working as expected.
v3.1.35 - 2/21/2021
- Added new rank 8 Diplomat Talent "Vindication Pact" reduces price of Pardons up to 30% maximum - All "local" starting Contacts are all placed in starting quadrant, even if there are 2 to a zone - Improved balance of Yalto Thulun's battlegroup - Fixed issue where hull on drydocked ships was not being repaired correctly - Fixed issues with orbital operations logs when encountering Indies and Rep loss - Fixed issue with hair sticking out the back of flight helmets - Flight helmets now allow eyepatches - Clarified "Medical Ward" Talent's description - Fixed issues with mousewheel scrolling in all card games, recruit screen - Fixed typos and reported crashes
[ 2021-02-21 18:12:47 CET ] [ Original post ]
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- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
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