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Update #264: Check Before You Dig
Development on our next game, Cyber Knights: Flashpoint, proceeds apace. Were currently working toward the private alpha test for Kickstarter backers, following the same process we used for Star Traders: Frontiers. But you can view the latest updates on the CKF Steam page (make sure youve wishlisted and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Update #264 swaps Javat's faction affinity from Scavengers (non-combat, Talent's don't rely on Attributes) to Exo-Scout (crew combat, Attributes at a premium) which is a big win for the clan. We've also included a little blip of text in every Job description that has a faction affinity so that players are aware from which faction the the best possible recruits will hail.
Recently we made some major improvements to the auto-trainer routine to handle Skill saving Talents better, ensuring your crew has a baseline count before considering other Talents. With Update #264, we've taken a similar approach to Wing Jobs -- Leader, Bomber and Commando -- to ensure that these Jobs put a training priority on launch Talents. Without such launch Talents, they cannot fly a craft and are overall dead weight on any crew. So now, when auto-training, characters with these jobs will ensure a baseline of such Talents before considering other options.
The cooldowns for 3 more of the in-flight Wing Talents have come down to 1 week from 3 weeks. These Talents -- "Synchronized Strikes", "Vanguard Scan" and "Bolstering Fly-By" -- now all join "Protective Escort" at the 1 week cooldown level. This reduced cooldown window gives an additional advantage to craft pilots who have a high cost (must launch!) to use these buffs in the first place. They're more readily available than any other type of ship combat Talent. It's a nice -- if minor -- balance upgrade for craft. We're continuing to work on small and steady improvements to the overall meta of combat.
For many players, finishing the Jyeeta Brood Era has resulted in a hanging quest log about the "Death of a Brood". For all future captains who pass through the ending storyline as of Update #264, this should no longer be an issue and nicely cleaned up. For those captains who already went through the Era, if you still have the hanging quest log, select it, pick actions and then dismiss mission.
We fixed the Contact Trait "Covert Ops" which was not really forcing Contacts to always buy Intel. Now they do! We also fixed the description for the Salvage card "Influence Boost" which was claiming it gave too much Influence -- it really gives +10-20.
- Changed Javat's faction affinity Job from Scavenger to Exo-Scout - Added faction affinity bonuses to all Job descriptions to match Steel Song - Auto-Train for Wing Jobs now puts priority on Launch Talents - In-flight Wing Leader and Wing Bomber Talents "Synchronized Strikes", "Vanguard Scan" and "Bolstering Fly-By" reduced to 1 week cooldown - Fixed issue with Contact Trait "Covert Ops" not correctly offering option to buy Intel - Fixed formatting issues on Star Atlas (Water-Fuel, etc) on lower resolutions - Fixed card description for "Boosted Influence" in Salvage orbital ops (10-20 Influence boost) - Fixed issue with quest objective "Death of a Brood" sticking around after end of Jyeeta Brood Era
[ 2021-05-03 20:30:30 CET ] [ Original post ]
Update #264 picks up one some of the work we've completed in the last month -- faction affinity jobs, auto-trainer improvements -- and carries each a little further toward perfection. We've got a new faction affinity Job for Javat, and improved auto-trainer ruleset for Wing jobs, up-balanced in-flight Wing combat Talents and a pile of community-driven fixes to boot.
Whats the latest on Cyber Knights?
Development on our next game, Cyber Knights: Flashpoint, proceeds apace. Were currently working toward the private alpha test for Kickstarter backers, following the same process we used for Star Traders: Frontiers. But you can view the latest updates on the CKF Steam page (make sure youve wishlisted and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Javat Exo-Scouts
Update #264 swaps Javat's faction affinity from Scavengers (non-combat, Talent's don't rely on Attributes) to Exo-Scout (crew combat, Attributes at a premium) which is a big win for the clan. We've also included a little blip of text in every Job description that has a faction affinity so that players are aware from which faction the the best possible recruits will hail.
Wing Job Auto-Trainer
Recently we made some major improvements to the auto-trainer routine to handle Skill saving Talents better, ensuring your crew has a baseline count before considering other Talents. With Update #264, we've taken a similar approach to Wing Jobs -- Leader, Bomber and Commando -- to ensure that these Jobs put a training priority on launch Talents. Without such launch Talents, they cannot fly a craft and are overall dead weight on any crew. So now, when auto-training, characters with these jobs will ensure a baseline of such Talents before considering other options.
In-Flight Wing Talents
The cooldowns for 3 more of the in-flight Wing Talents have come down to 1 week from 3 weeks. These Talents -- "Synchronized Strikes", "Vanguard Scan" and "Bolstering Fly-By" -- now all join "Protective Escort" at the 1 week cooldown level. This reduced cooldown window gives an additional advantage to craft pilots who have a high cost (must launch!) to use these buffs in the first place. They're more readily available than any other type of ship combat Talent. It's a nice -- if minor -- balance upgrade for craft. We're continuing to work on small and steady improvements to the overall meta of combat.
Jyeeta Brood Fix
For many players, finishing the Jyeeta Brood Era has resulted in a hanging quest log about the "Death of a Brood". For all future captains who pass through the ending storyline as of Update #264, this should no longer be an issue and nicely cleaned up. For those captains who already went through the Era, if you still have the hanging quest log, select it, pick actions and then dismiss mission.
Fixing Trait and Card
We fixed the Contact Trait "Covert Ops" which was not really forcing Contacts to always buy Intel. Now they do! We also fixed the description for the Salvage card "Influence Boost" which was claiming it gave too much Influence -- it really gives +10-20.
v3.1.57 - 5/3/2021
- Changed Javat's faction affinity Job from Scavenger to Exo-Scout - Added faction affinity bonuses to all Job descriptions to match Steel Song - Auto-Train for Wing Jobs now puts priority on Launch Talents - In-flight Wing Leader and Wing Bomber Talents "Synchronized Strikes", "Vanguard Scan" and "Bolstering Fly-By" reduced to 1 week cooldown - Fixed issue with Contact Trait "Covert Ops" not correctly offering option to buy Intel - Fixed formatting issues on Star Atlas (Water-Fuel, etc) on lower resolutions - Fixed card description for "Boosted Influence" in Salvage orbital ops (10-20 Influence boost) - Fixed issue with quest objective "Death of a Brood" sticking around after end of Jyeeta Brood Era
[ 2021-05-03 20:30:30 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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