We celebrated the 3-year anniversary of Star Traders launch this year; what a ride its been! Although weve been deep in dev work on our upcoming heist RPG, Cyber Knights: Flashpoint, weve still produced 38 (so far) updates to Star Traders: Frontiers this year, including one of the largest post-launch additions to a game weve ever made: mod support!
To help you make sure you havent missed anything, weve rounded up all the most notable changes & improvements into the summary below. We did the same last year, so if youre coming back to Star Traders after a long break, we hope these will be helpful as you get ready for a new journey through the stars.
1) New expansions & improvements to game systems.
New default map! Since we added the new v2 map generator last year (allowing the creation of better-balanced, more unique, and much larger custom galaxy maps), we were on the hunt for a new default map to take advantage of the same benefits. Thanks to everyone who pitched in to help us find the perfect map seed! The new default has 10 more quadrants than the original. Weve also since made it so all "local" starting Contacts are always placed in your starting quadrant, even if there are 2 to a zone. And if youve starred a zone with a color, that now appears on the quadrant map.
New story vignette! Fractured Factions has a chance to begin after the Coalition, when landing on any Cadar world, from contact Felix Slayer NaZee. Through the multiple endings you stand to make powerful enemies, allies, and gain access to multiple powerful ship components and/or a unique crew weapon. Even with the factions supposedly united, the balance of power is in constant shift... Economic & recruitment rumors are now for sale from many contact types. And now, all rumors that are purchased from a contactmost notably, salvage rumorsget a bonus to their duration to prevent any from ever expiring right after you purchased it. We rebalanced many trade systemsincreased rare trade goods demand in many zone types, made $5,000+ trades during economic faction conflicts now impact the conflict score, altered the smuggler talent slippery trader to entirely avoid Rep loss in trade conflicts, and rebalanced the supply/demand/prices of multiple goods. Plus:
- 2 new mission types: "Nomadic Defender" & "Mercantile Negotiation"
- More profitable ship salvage & ransom options.
- Legendary Bounty Hunters are far more likely to appear and chase you down once you make enemies
- New operations card art
- 30 new crew barks with lore about factions, jobs, and planets
2) Even more options for your crew.
New crew jobs: Shock Trooper & Saboteur. The Saboteur provides many useful boarding talents, plus a mix of stealth talents and pistol abilities. The Shock Trooper brings a wealth of new combat talents to the table with a strong emphasis on frontline snubber-wielding. Also available as a starting profession for your captain, with traits that grant ship & crew combat bonuses. All factions now provide an affinity bonus for at least one crew job: We started this last year with the Blade Dancer, renowned for their long tradition among the Steel Song. Now, every faction has at least one crew job in which its members have exceptional training or suitability. Crew members recruited from that faction, with that job, have special attribute bonusesCadar Shock Troopers, Zenrin Bodyguards, Alta Mesa Wing Leaders and more! Rebalanced bleeding rules & snubbers. Any bleeding damage youve dealt an enemy is now applied every time they act. All bleeding effects and things that grant bleed resist were rebalanced. Meanwhile, snubbers have all been rebalanced to trade some of their Accuracy for Parry, making them superior up-front weapons.
Better auto-training for the early game. For new playthroughs, auto-training your crew members now prioritizes skill-save talents to ensure you reach a safe baseline of ship operation before expanding into more combat abilities / bonus-providing talents. And more!:
- More customization options! 2 outfits, 16 new faces, 3 new beards, new flight helmet hat.
- New "Traits + Gear" section on crew member detail screens, summarizing all effects
- 7 new ultra rare level 10 Relic Weapons
- 4 new level 5 Gear for sale (2 Mil, 2 Specialist)defensive, offensive, Attribute boosters
- New Diplomat Talent "Vindication Pact," reduces price of Pardons
- Improved Merchant's Talent "Garner Favor" to give even better Rep bonuses
3) New starship combat rules, components, and rebalances.
Many tweaks to small craft (and their counters), plus new plasma bombers. The ability to build or encounter ships that launch starfighters becomes a big deal in ST:Fs late game, and weve continued to make additions and improvements to that experience. This year weve:
- added 3 new PlasBombers with massive radiation-damage weapons to help cripple enemy ships instead of cracking hulls
- increased the damage of all craft bomb & rocket weapons
- boosted the chance-to-hit-craft for all Autocannons for better close-in defenses
- added a new ship: Dreadnought Battlecarrier
- reduced Maintenance Cost for Class 1 and Class 2 Small Craft
- increased Hull Points for Boarding Shuttle Small Craft at Level 5 and above
- buffed the Battle Prow component with a minor craft defense bonus and added a Tacticians Annex component that grants accuracy/defense against capital ships and craft
Many new components & weapons:
- New type of medium component, Annex to hold one officer and provide specialized bonus related to their class - Wardens Annex, Tacticians Annex, Engineer Annex
- Faction-specific componentsRychart Peak Velocity Matrix 4
- Fuel Helix components to increase Engine Safety, reduce Jump cost and add fuel boosts
- New level 8 heavy Railguns for 4 and 3 RP
- New level 8 Autocannon for 1 RP, great at taking down craft
- New level 8 Missile for 3 RP
- 6 new powerful weapon types for high level craft
4) Quadrantfuls of Quality of Life Improvements
Your feedback is always helpful; we hear and respond to almost all of it within the forums and our Discord, and just finished up a player survey to help with next years roadmap. This year Cory & I have been on a streak of finding ways to improve convenience & clarity, within the scope of what we can do post-release. Some notable areas and overall trends weve put work into include: Easier mission planning & map integration - icons for offered missions and accepted missions now appear on the galactic & quadrant maps; you can also now go directly to the galactic map from a contact mission offer. In that mission offer, youll now see icons next to each mission segment, indicating if it requires a ship battle, crew battle, exploring, spying, picking up for dropping off a passenger etc. And within your mission list, you can now use filters to show offered missions, and show only narrative missions or local missions.
Better logs - Lots of little tweaks to make it easier to find out more about whats going on under the hood in combat (e.g. radiation & void damage from ship weapons), keep track of events as you sail the void (e.g. how your medical rating is impacting saves), and understand how much impact your talents are having (e.g. repaired components during ship combat). Clarifications in other key areasin addition to all the log improvements, weve also made Trade Ban warnings much more visible, clarified many components of ship encounters (were looking at more ways to improve this still), and reworked mutinies. While mutinies may be a rare event for most captains, we want to make sure if it happens your options and their cost are crystal clear (we also improved the value of anti-mutiny talents while were at it). Save Slot hotkeys - check your hotkey options, as we now offer configurable hotkeys for the 4 save slots available.
5) We added (and kept adding to) mod support!
The moddable version will show up as an option whenever you launch the game from within Steam. It gives you access to any mods youve subscribed to from the Steam Workshop, and automatically grants all of the games unlocks.
Were excited about moddings potential to add even more content to the game (modders can create their own stories, gear, crew jobs, and more), enable very different gameplay experiences (from near god-mode cheats to small, intimate crews), and give everyone even more customization options (art, maps, and more). Weve expanded modders options in all of those areas since launching mod support in August. Weve written more about what modding will and wont do as we continue to add to its capabilities (depending on the mods you start)! Check out Creating Mods on the Star Traders Wiki, and join the Discord for help, modding requests & discussions, and a great community of Star Traders players.
2022, here we come!
Sometime in the new year well give the roadmap an update to share more for the road ahead. In the meantime we do have one major change were thinking about that wed love active players input on. Going on 4 years of Frontiers now, and we still love adding to this game and are glad so many of you still enjoy it (and so many new sci-fi RPG fans are still discovering it!). Special thanks to all who support the continued development of the game through our Patreon, by gifting Steam keys to their friends, by shouting us out on in reddit recommendation threads and YouTube comments, by drinking from your Star Traders mug during Zoom meetings, etc. Even just leaving / updating your review (and giving a to others) is one of the best gifts we can receive as the Steam Winter Sale approaches. Happy holidays, Captains!
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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