Update #302: Retribution Justice
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, were telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Your captain's scores page now keeps record of exactly how much you've influenced any of the retribution justice Conflicts within the game. The scores are factionless, so they are counting only how many points you've added to *any* Solar War over your career. But, for bragging rights as the ultimate assassin, faction warrior or peacemaker these new scores are exciting record of your actions. The latest community challenge -- Merchant Mogul -- is making good use of the some of the recently added captain's scores and we're looking at some ideas how a new challenge could be created around these 7 new scores as well. We're always open to additional community challenge ideas, so please do share :D https://store.steampowered.com/news/app/335620/view/3374906503254336022
Update #302 adds another 5 new landing backgrounds for small urban zones nestled in among the beautiful wilderness remote environments -- small heat-shielded city in molten mountains, towers rising from misty jungles and peaceful settlements spread across idyllic garden-world scapes.
We've received a number of posts recently on the Steam forums about improvements we could make to different buying and selling UIs in the game so we've started on some of those items with Update #302. When shopping for ship components, your sort order is now remembered and we are continuing to discuss the use cases for remembering filtering -- it is coming soon! In addition, the scroll position in your Selling Intel screen is kept so that you can much easier target and sell multiple sets of records without as much work.
- Added 7 new Contact Scores to track your career's impact on Conflict Scores by type - See your impact on Solar Wars, Trade Bans, etc from the Scores screen - Added 5 new environment backgrounds for oceanic and radioactive worlds - Sorting choice is remembered between shopping screens for components - When selling Intel to Contact, the scroll position in the list is correctly remembered - Fixed issues with oceanic world Urban zone artwork selection logic
[ 2022-09-21 01:26:21 CET ] [ Original post ]
Update #302 continues to press on adding new scores to the game, adding new artwork for environments and addressing some quality of life UX work in buying ship components and selling Intel to Contacts. Most importantly, the new scores tracking for Conflicts opens up the possibility to add an entirely new type of player-direction mission where you're working to influence Conflicts directly -- any way you choose. That's an exciting future for a near-term update, but for now -- its Update #302!
Want more Trese Brothers sci-fi?
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, were telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Conflict Scores
Your captain's scores page now keeps record of exactly how much you've influenced any of the retribution justice Conflicts within the game. The scores are factionless, so they are counting only how many points you've added to *any* Solar War over your career. But, for bragging rights as the ultimate assassin, faction warrior or peacemaker these new scores are exciting record of your actions. The latest community challenge -- Merchant Mogul -- is making good use of the some of the recently added captain's scores and we're looking at some ideas how a new challenge could be created around these 7 new scores as well. We're always open to additional community challenge ideas, so please do share :D https://store.steampowered.com/news/app/335620/view/3374906503254336022
Remote or Minor Outposts
Update #302 adds another 5 new landing backgrounds for small urban zones nestled in among the beautiful wilderness remote environments -- small heat-shielded city in molten mountains, towers rising from misty jungles and peaceful settlements spread across idyllic garden-world scapes.
Buying and Selling Improvements
We've received a number of posts recently on the Steam forums about improvements we could make to different buying and selling UIs in the game so we've started on some of those items with Update #302. When shopping for ship components, your sort order is now remembered and we are continuing to discuss the use cases for remembering filtering -- it is coming soon! In addition, the scroll position in your Selling Intel screen is kept so that you can much easier target and sell multiple sets of records without as much work.
v3.3.5 - 9/20/2022
- Added 7 new Contact Scores to track your career's impact on Conflict Scores by type - See your impact on Solar Wars, Trade Bans, etc from the Scores screen - Added 5 new environment backgrounds for oceanic and radioactive worlds - Sorting choice is remembered between shopping screens for components - When selling Intel to Contact, the scroll position in the list is correctly remembered - Fixed issues with oceanic world Urban zone artwork selection logic
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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