Update #315: Commodities Trader
After five years of updates, Star Traders has received a lot of love, long past release. To keep it going, Andrew & I rely on two things: reviews for this game, and wishlists for our next! Reviews for Star Traders keep the game visible on Steam, please write a few words for us if you have a minute. Meanwhile, wishlists for our upcoming cyberpunk heist RPG help us plan for the studios future (which includes future Star Traders games ). If turn-based squad tactics, creative stealth & hacking, and a unique 23rd-century dark future world sound like your thing, add to your wishlist today! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Cargo and Stash Missions now display the required cargo icon above the mission step! This is a huge help for everyone doing these types of missions as you can both skim the mission with overall less reading but you're less likely to accidentally buy the wrong cargo as well. Thanks to everyone making these great suggestions in the community!
The ship encounter report about the enemy ship mistakenly used the regular math (that which is appropriate for big dice pools like Attack and Defense) when discussing your Engine's Agility and Speed stats. We've now made significant improvements to the comparison of Engine stats so that the displayed bonuses are very specific and match the game rules exactly as you'd find them on the wiki. This should be a big help in understanding how your Engine stats affect your outcomes and when you truly outclass an enemy or not.
With the help of some sharp players, we discovered a rare issue where enemy craft pilots on a Flight Plan could be forced into boarding crew combat defending their ship. This case where they were in 2 places at once is unfair and problematic -- because after the combat they are dead but ... flying a craft? The fix is simple - to remove them from the list of viable defenders during a boarding operation!
There were some inconsistencies in post-combat Talents being overly available during post-boarding -- where Macabre Harvest and Genetic Sequencing could appear unfairly even if the character who owned them was not in the boarding party and the boarding did not occur at range 1. We have now fixed Post Boarding Talents to ensure that the list is always accurate to who was in the party, reducing these unfair advantages. Your Scientist and Xeno Hunter are going to have to work harder for their Intel and Artifacts! At the same time we also resolved an issue where the Scientist's Genetic Sequencing might not always create Scientific Intel after xeno battle. And finally, we have added a missing SFX to Shock Trooper's "Stand Strong" Talent -- that's nice.
- Cargo and Stash Missions now display the required cargo icon above the mission step - Improved Ship Encounter comparison of Engine stats (Speed/Agility) to be very specific about game bonuses - Added missing SFX for Shock Trooper's "Stand Strong" Talent - Fixed rare issue where enemy craft pilots on a Flight Plan could be forced into boarding crew combat - Fixed issue with Genetic Sequencing not always creating Scientific Intel after xeno battle - Fixed Post Boarding Talent inconsistencies where Macabre Harvest and Genetic Sequencing could appear incorrectly
[ 2023-03-29 19:49:47 CET ] [ Original post ]
Update #315 rolls out a list of community-driven enhancements. A huge thanks to everyone posting their feedback, frustrations and questions to the Steam forums and to Discord to help us keep improving. This update has an especially helpful update to Mission icons as well as a key refinement of the ship comparison report that was throwing many players and selling them on their engine superiority when it might not really be the case. Here's Update #315, let's check it out!
I'm sure when we get to Update #400, you'll know that we're serious about this game :P
Keep this game growing!
After five years of updates, Star Traders has received a lot of love, long past release. To keep it going, Andrew & I rely on two things: reviews for this game, and wishlists for our next! Reviews for Star Traders keep the game visible on Steam, please write a few words for us if you have a minute. Meanwhile, wishlists for our upcoming cyberpunk heist RPG help us plan for the studios future (which includes future Star Traders games ). If turn-based squad tactics, creative stealth & hacking, and a unique 23rd-century dark future world sound like your thing, add to your wishlist today! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Cargo and Stash Icons
Cargo and Stash Missions now display the required cargo icon above the mission step! This is a huge help for everyone doing these types of missions as you can both skim the mission with overall less reading but you're less likely to accidentally buy the wrong cargo as well. Thanks to everyone making these great suggestions in the community!
Engine Comparison
The ship encounter report about the enemy ship mistakenly used the regular math (that which is appropriate for big dice pools like Attack and Defense) when discussing your Engine's Agility and Speed stats. We've now made significant improvements to the comparison of Engine stats so that the displayed bonuses are very specific and match the game rules exactly as you'd find them on the wiki. This should be a big help in understanding how your Engine stats affect your outcomes and when you truly outclass an enemy or not.
Sneaky Enemy Craft Pilots
With the help of some sharp players, we discovered a rare issue where enemy craft pilots on a Flight Plan could be forced into boarding crew combat defending their ship. This case where they were in 2 places at once is unfair and problematic -- because after the combat they are dead but ... flying a craft? The fix is simple - to remove them from the list of viable defenders during a boarding operation!
Talent Fixes
There were some inconsistencies in post-combat Talents being overly available during post-boarding -- where Macabre Harvest and Genetic Sequencing could appear unfairly even if the character who owned them was not in the boarding party and the boarding did not occur at range 1. We have now fixed Post Boarding Talents to ensure that the list is always accurate to who was in the party, reducing these unfair advantages. Your Scientist and Xeno Hunter are going to have to work harder for their Intel and Artifacts! At the same time we also resolved an issue where the Scientist's Genetic Sequencing might not always create Scientific Intel after xeno battle. And finally, we have added a missing SFX to Shock Trooper's "Stand Strong" Talent -- that's nice.
v3.3.35 - 3/29/2023
- Cargo and Stash Missions now display the required cargo icon above the mission step - Improved Ship Encounter comparison of Engine stats (Speed/Agility) to be very specific about game bonuses - Added missing SFX for Shock Trooper's "Stand Strong" Talent - Fixed rare issue where enemy craft pilots on a Flight Plan could be forced into boarding crew combat - Fixed issue with Genetic Sequencing not always creating Scientific Intel after xeno battle - Fixed Post Boarding Talent inconsistencies where Macabre Harvest and Genetic Sequencing could appear incorrectly
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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