Save 50% on Update #333: Deepstrike Detonator
The Shocktroopers brutal new post-boarding victory talent, Deepstrike Detonator, can absolutely cripple an opponents offensive capabilities with a single boarding action. Deepstrike Detonator depends on the enemy ship having some existing damage, or active damage over time effects, when it goes off to maximize the destruction it can inflict. We had fun testing and balancing this new Talent -- which feels like a great capstone Talent -- a very high-risk, high-reward option for a high-risk, high-reward combat job.
While adding Deepstrike Detonator we had an opportunity to review and rebalance other similar talents that damage weapons and components in post-boarding victory. These Talents have been updated, particularly around the weighting for the number of weapons or components hit. After these changes, higher rank talents will hit more components and maximize the talent owners skill points.
This is the first of a set of updates that we will be deploying over the coming weeks that improve the allocation of Cargo to enemy ships. In this update, we have revised the cargo generation for Smuggler Ships, focusing on RTG selection and quantity. You should see Smuggler ships carrying more appropriate RTG in more appropriate quantities near RTG sources, and during rumors that encourage smuggling. In a similar vein, we have started modeling some cargo allocations against the active Era, giving Military Officers valuable weapon cargo to transport during the Consolidation periods. We are excited to release several waves of cargo allocation improvements in the coming weeks, so if you have ideas or feedback about the cargo on the ships you loot dont hesitate to reach out to us.
This update continues to add small incremental improvements to the Contact and Faction simulator. Last update added some events that allow Contacts to act immediately as a reaction to an event, and this update works to provide Contacts a more filtered list of options, and improves the weighting of those options to give the agents a better chance of selecting an action that is likely to have nearby effects. This will help make Contacts effects felt more in their local sectors than distant ones. If you see any evidence of this causing misbehavior within your game (especially on very small maps) please let us know.
Some players demonstrated some Duranium coating builds that boarded on unfair so we fixed the error that was allowing stacking to get out of control. It is still pretty OP, but at least now it follows the rules. Weve also improved the cargo spawning (similar to the Smuggler rules) for Molten and Radiation worlds, and added Kraesline Shards to the cargo generation table they use.
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the three major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, and Custom Difficulty (and the ability to change difficulty during play). If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights! All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope youll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
- New Rank 15 Shocktrooper Talent: Deepstrike Detonator - Rebalanced Combat Victory Talent's Weapon Damaging Rules - During Consolidation Era, Military Officer ships carry valuable military cargo - Improved RTG allocation in enemy Smuggler Ships - Kraesline Shards now spawn on Molten and Radiation Worlds - Improved math in Faction simulator, making Contact's actions more likely to be nearby - Increased duration of Sniper's "Vanishing Act" Talent
[ 2023-12-22 00:19:32 CET ] [ Original post ]
Welcome to the Steam Winter Sale and the best sales of the year! The bridge is decorated, break out the bottles of lux, let's celebrate with 50% off and welcome all the new captains with an update.
Update #333 adds a new rank 15 talent for Shocktrooper, improves the balance of post-boarding ship damaging talents and revisits cargo allocation to for enemy captains.
If all of these on-going free content updates are working for you, we hope you'll leave a review to help us keep it going.
Update #333 welcomes you to the holiday season like the Shocktrooper likes to say hello -
New Rank 15 Shocktrooper Talent
The Shocktroopers brutal new post-boarding victory talent, Deepstrike Detonator, can absolutely cripple an opponents offensive capabilities with a single boarding action. Deepstrike Detonator depends on the enemy ship having some existing damage, or active damage over time effects, when it goes off to maximize the destruction it can inflict. We had fun testing and balancing this new Talent -- which feels like a great capstone Talent -- a very high-risk, high-reward option for a high-risk, high-reward combat job.
Victory Talent Damage Levels
While adding Deepstrike Detonator we had an opportunity to review and rebalance other similar talents that damage weapons and components in post-boarding victory. These Talents have been updated, particularly around the weighting for the number of weapons or components hit. After these changes, higher rank talents will hit more components and maximize the talent owners skill points.
Improved Cargo Allocations
This is the first of a set of updates that we will be deploying over the coming weeks that improve the allocation of Cargo to enemy ships. In this update, we have revised the cargo generation for Smuggler Ships, focusing on RTG selection and quantity. You should see Smuggler ships carrying more appropriate RTG in more appropriate quantities near RTG sources, and during rumors that encourage smuggling. In a similar vein, we have started modeling some cargo allocations against the active Era, giving Military Officers valuable weapon cargo to transport during the Consolidation periods. We are excited to release several waves of cargo allocation improvements in the coming weeks, so if you have ideas or feedback about the cargo on the ships you loot dont hesitate to reach out to us.
Contact Simulator Improvements
This update continues to add small incremental improvements to the Contact and Faction simulator. Last update added some events that allow Contacts to act immediately as a reaction to an event, and this update works to provide Contacts a more filtered list of options, and improves the weighting of those options to give the agents a better chance of selecting an action that is likely to have nearby effects. This will help make Contacts effects felt more in their local sectors than distant ones. If you see any evidence of this causing misbehavior within your game (especially on very small maps) please let us know.
Duranium Coatings & Minor Fixes
Some players demonstrated some Duranium coating builds that boarded on unfair so we fixed the error that was allowing stacking to get out of control. It is still pretty OP, but at least now it follows the rules. Weve also improved the cargo spawning (similar to the Smuggler rules) for Molten and Radiation worlds, and added Kraesline Shards to the cargo generation table they use.
Our new turn-based tactics RPG!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the three major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, and Custom Difficulty (and the ability to change difficulty during play). If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights! All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope youll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
v3.3.77 - 12/21/2023
- New Rank 15 Shocktrooper Talent: Deepstrike Detonator - Rebalanced Combat Victory Talent's Weapon Damaging Rules - During Consolidation Era, Military Officer ships carry valuable military cargo - Improved RTG allocation in enemy Smuggler Ships - Kraesline Shards now spawn on Molten and Radiation Worlds - Improved math in Faction simulator, making Contact's actions more likely to be nearby - Increased duration of Sniper's "Vanishing Act" Talent
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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