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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]

Modern Tales: Age Of Invention
Orchid Games Developer
Artifex Mundi Publisher
2017-10-19 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
Very Positive (194 reviews)
The Game includes VR Support
Public Linux Depots:
  • Modern Tales: Age Of Invention Linux Depot [1.86 G]


Paris, 1900. During the world expo an unknown force kidnaps the brightest minds of the century. To what sinister end? Step into the shoes of Emily Patterson – the daughter of one of the captured scientists – to conduct your own investigation, follow the trail of the captor and thwart his evil plans before the fate of the world is sealed.



During the Paris expo someone kidnaps the invited scientists under mysterious circumstances. The daughter of one of the victims – Emily Patterson – follows a known philanthropist, whom she suspects of being part of the conspiracy. The search for her father will mark the beginning of an extraordinary adventure that leads her from Europe to frigid Siberia. Emily will meet the brilliant people of the era like Coco Chanel, Albert Einstein and Ferdinand Porsche. They will save her from trouble more than once, but will also frequently need her assistance. Who is behind the kidnapping of the scientists? Will Emily find her father, overcome the obstacles and manage to solve the sophisticated puzzles and minigames? Embark on a fantastic adventure in the era of modern inventions, unravel the sinister plot and save the world from a scheming madman!

Features

  • Follow the trail of lost scientists!
  • 30 fantastic locations from Switzerland to Siberia!
  • Meet the brilliant minds of the era!
  • Test yourself in 14 puzzles and HO scenes!
  • Save the world from a scheming madman!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.5 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 2 GB available space
GAMEBILLET

[ 6108 ]

16.96$ (15%)
16.79$ (16%)
12.74$ (15%)
17.79$ (11%)
9.95$ (17%)
4.19$ (16%)
8.29$ (17%)
35.59$ (11%)
9.00$ (70%)
26.39$ (12%)
17.39$ (13%)
12.59$ (16%)
4.95$ (17%)
13.34$ (11%)
16.88$ (16%)
8.89$ (11%)
11.04$ (-38%)
25.47$ (15%)
7.46$ (17%)
16.59$ (17%)
21.21$ (15%)
8.47$ (15%)
18.47$ (16%)
17.79$ (11%)
10.73$ (17%)
22.24$ (11%)
33.59$ (16%)
17.79$ (11%)
14.93$ (17%)
33.59$ (16%)
GAMERSGATE

[ 575 ]

5.31$ (79%)
0.68$ (91%)
9.99$ (50%)
0.53$ (95%)
0.51$ (74%)
11.69$ (42%)
11.69$ (42%)
21.99$ (45%)
0.68$ (89%)
14.62$ (41%)
0.68$ (83%)
2.7$ (91%)
5.0$ (50%)
1.8$ (77%)
10.19$ (32%)
3.75$ (75%)
0.9$ (77%)
0.89$ (87%)
2.25$ (89%)
24.85$ (45%)
26.99$ (10%)
8.75$ (65%)
0.64$ (87%)
19.99$ (20%)
3.4$ (83%)
0.74$ (63%)
10.58$ (47%)
0.64$ (87%)
11.99$ (20%)
2.13$ (96%)

FANATICAL BUNDLES

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5 days, 18 hours, 19 minutes


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12 days, 18 hours, 19 minutes


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HUMBLE BUNDLES

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2 days, 12 hours, 19 minutes


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7 days, 12 hours, 19 minutes

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