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Creating dialogues in Irony Curtain


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)
4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love


[ 2019-03-19 12:50:01 CET ] [ Original post ]

Modern Tales: Age Of Invention
Orchid Games Developer
Artifex Mundi Publisher
2017-10-19 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
Very Positive (194 reviews)
The Game includes VR Support
Public Linux Depots:
  • Modern Tales: Age Of Invention Linux Depot [1.86 G]


Paris, 1900. During the world expo an unknown force kidnaps the brightest minds of the century. To what sinister end? Step into the shoes of Emily Patterson – the daughter of one of the captured scientists – to conduct your own investigation, follow the trail of the captor and thwart his evil plans before the fate of the world is sealed.



During the Paris expo someone kidnaps the invited scientists under mysterious circumstances. The daughter of one of the victims – Emily Patterson – follows a known philanthropist, whom she suspects of being part of the conspiracy. The search for her father will mark the beginning of an extraordinary adventure that leads her from Europe to frigid Siberia. Emily will meet the brilliant people of the era like Coco Chanel, Albert Einstein and Ferdinand Porsche. They will save her from trouble more than once, but will also frequently need her assistance. Who is behind the kidnapping of the scientists? Will Emily find her father, overcome the obstacles and manage to solve the sophisticated puzzles and minigames? Embark on a fantastic adventure in the era of modern inventions, unravel the sinister plot and save the world from a scheming madman!

Features

  • Follow the trail of lost scientists!
  • 30 fantastic locations from Switzerland to Siberia!
  • Meet the brilliant minds of the era!
  • Test yourself in 14 puzzles and HO scenes!
  • Save the world from a scheming madman!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.5 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 2 GB available space
GAMEBILLET

[ 6108 ]

26.69$ (11%)
16.96$ (15%)
38.98$ (22%)
16.99$ (15%)
8.47$ (15%)
35.59$ (11%)
16.97$ (15%)
4.34$ (13%)
21.24$ (-64%)
12.38$ (17%)
20.74$ (17%)
33.96$ (15%)
35.14$ (12%)
13.19$ (12%)
16.97$ (15%)
8.89$ (11%)
17.19$ (14%)
16.79$ (16%)
18.39$ (8%)
12.38$ (17%)
49.79$ (17%)
16.52$ (17%)
25.47$ (15%)
1.50$ (85%)
42.47$ (15%)
12.59$ (16%)
33.97$ (15%)
33.96$ (15%)
12.59$ (16%)
33.97$ (15%)
GAMERSGATE

[ 575 ]

1.0$ (80%)
0.83$ (92%)
2.25$ (77%)
1.91$ (87%)
0.58$ (92%)
8.75$ (65%)
13.8$ (45%)
4.95$ (67%)
7.49$ (63%)
3.38$ (62%)
0.64$ (87%)
0.85$ (83%)
0.18$ (91%)
1.28$ (87%)
1.74$ (91%)
0.75$ (92%)
0.49$ (51%)
6.79$ (32%)
0.58$ (92%)
2.25$ (91%)
0.68$ (83%)
7.53$ (50%)
2.55$ (87%)
12.75$ (74%)
0.68$ (83%)
0.6$ (80%)
0.9$ (77%)
0.68$ (83%)
6.39$ (20%)
0.85$ (91%)

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