Ebony Spire released on November 2nd 2017 and it's already getting it's first MAJOR update just a few weeks later. The highlights of this update are procedurally generated levels!
If you enjoyed the classic levels get ready for a chance to replay them in a big way: Procedurally generated levels offer you a whole new experience and so many more new situations to find yourself in! You'll never know what's behind the next door! And don't worry, you can always the original levels (classic mode) via the options menu! And disable perma-death and the scanline overlay!
Besides procedurally generated levels, check out what changed in this update:
Procedural levels
Added Line of Sight algorithm to the AI instead of regular distance check formula. Running and hiding from an enemy is a viabile strategy now
Added Ring(s) of Marksmanship +1 and +3 (bonus to GunKnowledge)
Added wearable gauntlets
Overhauled stat presentation with modifiers for Affinities and Knowledge
Improved the user interface experience and navigation
More spellbooks and items
Improved map view to account for player orientation
This and many more fixes are in stored for the FREE CONTENT UPDATE in Ebony Spire: Infinite Heresy! [ 2017-11-17 16:29:04 CET ][ Original post ]
Ebony Spire: Heresy is a love letter to dungeon crawlers of old with a twist: It's been signed with the blood of many roguelike games that have been experienced by the writer. Crawl, throw, summon and smash your way through 25 levels of pure mishap in this first person turn based dungeon crawling game. Experience a back-to-the-basics computer role playing game where items play a central role. Pick up, throw, use, equip and drink your way up the tower to slay the fervent goddess.
Items range from equippable swords and armors to drinkable potions and artifacts that can summon, teleport or annihilate your enemies. Trinkets can be wield to increase your stats and everything can be thrown around to trigger their effects or just crush your opponents underneath their weight.
KEY FEATURES
All items can be used by and against the player. Enemies have access to the same abilities as you do
Character development revolves around the items that can be obtained. There are no classic stats or XP grinding
Turn-based combat in a very roguelike fashion
Portals that will lead you outside the tower for a quick item hunting session: Cities, Harbors, Dungeons and Arenas can be explored
Make the game your own
The source code for the game is available under the MIT license. Feel free to use it to create your own adventure. And since the code is easily accessible you can mod it, add items, enemies and levels to your hearts content.