Finally!
Reflection of Mine is now availiable on:
- English
- Russian
- Simplified Chinese
- German
- French
- Spanish
- Japanese
The answer is psychedelic metroidvania where you play as a phobia.
Hello everybody, my name is Slava, Im from Russia, and I am preparing the release of the third game that I made almost alone: music is the only piece Im not responsible for. I make everything else myself. Having only a masters degree in psychology, I dived into game development five years ago. I think its worth explaining a little about how it happened to bring a better understanding of what is going on in here. A small introduction will help to adequately perceive everything that jumps and flashes in the recently published trailer:
https://www.youtube.com/watch?v=ovoxPGS1AqQ&feature=youtu.be
I was interested in psychology even at school, and not for typical reasons: I was not motivated by the desire to deal with my own demons or to understand people around me. At the age of 17, I went to programmers university preparatory courses. There I was surrounded by guys in knitted sweaters and with virgin moustaches on thoughtful faces. The next day I was brought to courses in a pedagogical university, where I was the only guy in the audience. Young girls all around me, and the audience full of fragrant scents of women's perfumes. Stunned by what I saw, I confidently decided to study in this paradise.
Thats how I began to break my life.
In my career of a psychologist, the most reasonable decisions were: to drop dropping the psychology to hell; silently leaving graduate school; retirement from a kind of a foster home, where I worked for three years after graduating from the magistracy and fully devoting myself to game development.
I made these decisions not because I wasnt interested in psychology anymore - on the contrary, while I was studying, I began to penetrate the structure of human minds. However, this profession did not allow me to express myself creatively. I always wanted other people to enjoy the worlds that were born in my mind. Knowledge of psychology helped in building my own life and in creating fictional characters, but its difficult to call it a high-paying profession in Russia. It would be possible to strive to open my office, but my heart wasnt in it, and Ive chosen another way.
Job in a social institution forced to constantly look for a part-time work. Although I enjoyed spending time with children from difficult families, moving from my parents and meeting with my second half forced me to earn a little more than I used to. The payments in social institutions in Russia are very-very low. I couldnt do anything except digging in peoples minds with a bottle of whiskey, but I was familiar with Photoshop. I knew how to draw using Macromedia Flash, so I decided to find ways to apply these skills.
And I found it. People often look for artists on the game development forums, and those who had a severely limited budget doesnt need particularly luxurious graphics - I could easily draw a pair of sprites for 5 euros. My desire to get at least some money helped me to improve my drawing skills. I really didnt know how to draw. I simply drew and redrew everything until it satisfied the customer.
Thats what I used to draw back then.
A year later, I realised that I could completely create graphics for my own game. I only needed to find money for a programmer. The whole thing was in the distant 2014th year, and nobody was aware of the coming indie apocalypse. The games were coming out at a crazy oace, and the tools for creating them became easier and more accessible. I saw that artists are no less in demand than programmers, and came to the conclusion that if I had improved my drawing skills to a level allowed me to create a whole game in two years, then how long would it take me to learn to code too?
It took no time at all. I installed Construct 2 and things rushed. Two years later, my first game came out: Reflection of Mine. It was a dark and hardcore puzzle about a girl with multiple personality syndrome. I chose this topic because I wanted to use all my knowledge and skills in this project, and by that time I was the most advanced in psychology. And the engine...
Almost nobody takes Construct 2 seriously. This is an engine for creating two-dimensional HTML5 games, but when I started working with it, I didnt even know what HTML5 is. I saw that dragging the windows in C2 produces quite a working exe file, the launch of which opens the doors for people to the world invented by me and introduces to the characters invented by me. What else do I need?
I still do not know. The games that I created with Construct 2 work! They are played by thousands of people around the world, and all the difficulties and bugs that some players suffered from were caused not by a crooked engine, but by my own hands. I didnt face any problem that I could not fix in the future. Also I didnt see any 2D-game mechanic that I could not recreate with Construct 2.
Now, however, the engine is dying, Construct 3, in my opinion, is horrible, and since the company making this product is moving into the abyss, at some point I will remove Construct 2 from my PC forever.
So what am I working on now? Fearmonium is a psychedelic metroidvania, where the player takes under control an unpleasant memory, seeking to become a phobia. The visual style is not inspired by the game Cuphead. To be honest, Im not a big fan at all - the eternal battles with bosses are more tiring than pleasing to me. But still, I admit that this is a great game. Im just a fan of exploration and I suffered from lack of it in there. Cuphead's visual style emerged from the twentieth-century classic animation, and my inspiration grows from there too.
However, I have never been a fan of the drooling intensity of short cartoon films about Mickey Mouse and Betty Boop. Although I was fascinated by the frame-by-frame animation in these creations, I never found them inspiring. And just before working on Fearmonium, I understood why: it was all about the music.
https://www.youtube.com/watch?v=31j4DIpgY9U
I saw several unofficial videos of the musician named GHOSTEMANE - the authors took cuts from the cartoons of the first half of the twentieth century, put some camera shake and glitches on it and mixed them with aggressive and dark music, reminiscent of my beloved Witch house. This setting hooked me up. I chose a dark palette, a dark plot, dressed it all in the style of old cartoons and began to work.
The very procedure for bringing the game to its current state was as follows: in about two months I created a small demo version, where I had already chosen the visual style and gameplay. In February, I presented it at the White Nights conference in Berlin to look at the reaction of the players and to understand whether I was moving in the right direction. It turned out that in the right one.
From February to this day, I worked specifically on the trailer, and, frankly speaking, I turned the project file into complete chaos from broken levels and a real mess from objects called sprite1, sprite2, sprite100, but order was never my thing, and I'm sure Ill get away with this.
Phobias arent growing from the void. Most often they are born from disturbing memories and bloom on the compost of negative states. The memory can be perceived by us as worrisome even without any obvious unpleasant factors: a person can see a clown or a spider under absolutely normal (seemingly) conditions, but these images are so firmly stuck into his head that it can transform into a serious neurosis. The unconscious will take care of this.
Fearmonium begins with a story about a fair where a boy named Jimmy saw clowns, and although he didnt like them very much, he didnt expect to wake up in the middle of the night from their appearance in his dream. Sleep has an important function of squashing down memories of the past day. Things we saw during the day affect the things that we will see while we sleep. A person doesnt store memories in the form of text files or photographs, they dont even look like a movie: we think in images. And how one or another image is treated depends only on the person. Absolutely same images can mean very different things to different people.
Bright images, seen by Jimmy at the fair, became his "protectors" when player converted his dream into a nightmare. That is why the first enemies we met were all that he liked from the previous day.
Interaction with enemies is not limited to waving a hammer. Two properties of phobias are involved in the battle with memories. First: neuroses affect the images in our memories. A patient suffering from a phobia will hardly be sure whether he saw a spider or a clown a year ago. It will seem to him that the subject of his fear was always somewhere near.
Secondly the phobia is not related to a specific item, it relates to a whole class of items. All that is associated with clowns becomes painful for Jimmy. People who are afraid of spiders will not divide them into types and panic from the appearance of some specific spider, they will be frightened by everything that their minds connect with spiders.
In this way, we fake Jimmys memories by turning enemies into balloons that Jimmy strongly associates with clowns. Where there was something light in his memory bam and a balloon appears.
In addition, we will meet other clowns in the memories of Jimmy that the boy has seen in throughout his life, and take them into our "army", using these memories as weapons against bright images.
But the very purpose of the game is not to drive poor Jimmy crazy. A phobia is not always as destructive as it may seem, and this is the main idea that I want to convey.
Neurosis doesnt appear from a good emotional state. Stress, constant anxiety - a great compost for depression and phobias. Jimmy's life is not wonderful at all. His consciousness was already a chaos before our appearance. I will not go into the details of his life that drove Jimmy into the abyss of misfortunes, but I will say that in his situation, no one except Jimmy himself can save the situation.
And one of the features of phobias: the displacement of the objective fears. And "objective" does not mean "reasonable." For example, being late to school is an objective fear, but even such a minor phenomenon can be accompanied by an absurd amount of stress. Our indecision is often caused by the ridiculous amount of experience over trifles, which are perceived as something very important. With the presence of a real, severe neurosis, trifles are again turned into trifles, and only clowns seem to be a serious threat.
I briefly retold some things that I reveal through Fearmonium. The plot will affect the nature of depression, and standard methods of protection against neurosis, and a bunch of things that I caught at lectures at the university. But I remember an important rule - the best story in the game is the one that can be ignored. Fearmonium may well attract someone with funny pictures and dynamic gameplay, but scare off with its internal seriousness. So, in the game it will be impossible to get confused even if you dont get a grasp of all the subtleties of human consciousness, and the educational part of the game is purely optional.
I believe that games can say more than click on X to win, and I try to develop this idea.
Dont forget to add Fearmonium to your wishlist!
https://store.steampowered.com/app/1068360/Fearmonium/
I never stopped making games - and I wanted to thank all the players that supported Reflection of Mine! Your feedback and your positive energy gave me strength to develop my third game that is finally got a steam page! It's been a long way from Reflection of Mine to my new game, and without players it wouldn't be possible. I hope I really upgraded my gamedeveloping skills! https://store.steampowered.com/app/1068360/Fearmonium/ However, I'll never stop support Reflection of Min - so feel free to let me know about any issues you faced.
Hey, guys!
I released my second game this week, but it doesn't mean that I stopped to support Reflection of Mine. To prove it I made a small patch. What's new?
I fixed an English translation and now every character sounds no so amateurishly. All thanks goes to steam user Libbitina! She made a big work - she fixed so many stuff in previous text. Also I fixed some minor bugs and worked with an optimization.
If you haven't heard about my new project, here it is!
https://store.steampowered.com/app/620220/Catmaze/
Hi everyone!
It seems that some Windows update ruined Reflection of Mine on some machiness. I made a new branch with an application that uses different graphical accelerator. If the game works slowly - It should help. To run the game from this branch you should:
1. In the list of the games in Steam client choose Reflection of Mine and press right mouse button on it;
2. Choose "properties" and go to the "betas";
3. There you should change the "default" branch to the "test" branch and enter the password Reflection2016
4. To be sure that everything is right look at the game title in the list of your steam games - it should change from Reflection of Mine to Reflection of Mine [test];
5. You must be sure that the game updated after this (it depends on your steam client options, but by default you should relaunch the steam client).
I'm deeply sorry for this issue and hope that this solution would help!
Hi everyone!
It seems that some Windows update ruined Reflection of Mine on some machiness. I made a new branch with an application that uses different graphical accelerator. If the game works slowly - It should help. To run the game from this branch you should:
1. In the list of the games in Steam client choose Reflection of Mine and press right mouse button on it;
2. Choose "properties" and go to the "betas";
3. There you should change the "default" branch to the "test" branch and enter the password Reflection2016
4. To be sure that everything is right look at the game title in the list of your steam games - it should change from Reflection of Mine to Reflection of Mine [test];
5. You must be sure that the game updated after this (it depends on your steam client options, but by default you should relaunch the steam client).
I'm deeply sorry for this issue and hope that this solution would help!
After hard work I finally added Linux support! Currently you can play Reflection of Mine on Linux x64, Steam OS, Windows and Mac. If you find some problems with launching - feel free to report about them and I fix them as soon as possible.
Also I fixed a few bugs some player cached in Chapter 4: the Asylum. I solved the problem with black screen that appeared in some situations.
Thank you for playing!
After hard work I finally added Linux support! Currently you can play Reflection of Mine on Linux x64, Steam OS, Windows and Mac. If you find some problems with launching - feel free to report about them and I fix them as soon as possible.
Also I fixed a few bugs some player cached in Chapter 4: the Asylum. I solved the problem with black screen that appeared in some situations.
Thank you for playing!
Finally English voicing had been added to Reflection of Mine!
All thanks goes to Victoria Wong - https://twitter.com/IceQueenVA
If you don't want to start the game all over again - you can listen to the new voice acting on attached video.
https://youtu.be/1q6YMiKxqNw
Next update will be connected with steam overlay on MacOS Sierra 10.12.6, currently I'm working on a patch for this OS.
Finally English voicing had been added to Reflection of Mine!
All thanks goes to Victoria Wong - https://twitter.com/IceQueenVA
If you don't want to start the game all over again - you can listen to the new voice acting on attached video.
https://youtu.be/1q6YMiKxqNw
Next update will be connected with steam overlay on MacOS Sierra 10.12.6, currently I'm working on a patch for this OS.
Recently I found that in Chinese version some part of the text in the end of the Chapter One was missing. Players saw only an empty frame without any text. Today I fixed this terrible mistake and now Chinese players can read the full story of Reflection of Mine!
If you will face any other problems - please let me know and I will fix it!
Recently I found that in Chinese version some part of the text in the end of the Chapter One was missing. Players saw only an empty frame without any text. Today I fixed this terrible mistake and now Chinese players can read the full story of Reflection of Mine!
If you will face any other problems - please let me know and I will fix it!
- !
All thanks goes to - Source Chinesizing Team! A group of a real professionals, so I hope a lot more people could enjoy the story now!
If you find any mistakes in the text - let me know and I will fix them!
Translation Team: https://steamcommunity.com/groups/sourcect
镜中的我 - 简体中文已更新!
All thanks goes to 起源汉化组 - Source Chinesizing Team! A group of a real professionals, so I hope a lot more people could enjoy the story now!
If you find any mistakes in the text - let me know and I will fix them!
Translation Team: https://steamcommunity.com/groups/sourcect
Fixed the problem with neurosis difficulty - in some cases this difficulty didn't open after beating the game. Now everything is fine. If you already beat the game before that update - you should beat the last stage again and watch the titles. After that neurosis difficulty will be able on all of save slots.
Report me about any bugs and I'll fix them all!
Fixed the problem with neurosis difficulty - in some cases this difficulty didn't open after beating the game. Now everything is fine. If you already beat the game before that update - you should beat the last stage again and watch the titles. After that neurosis difficulty will be able on all of save slots.
Report me about any bugs and I'll fix them all!
An issue with easy mode was solved today - if you always had a zero at the top of the screen and weren't able to use help - now try to update the game, everything must be okay.
Report me about any bugs you find and I'll fix it as soon as possible!
An issue with easy mode was solved today - if you always had a zero at the top of the screen and weren't able to use help - now try to update the game, everything must be okay.
Report me about any bugs you find and I'll fix it as soon as possible!
In this update three save-slots are added into the game. ATTENTION if you started the game before this update you will find all your saves in the first save-slot. Feel free to load the game from it text Game Complete 0% will change after you load any stage.
Another important add-on new difficulty level Phobia. It was created for those players, who came here for the music, atmosphere and the plot. You will be able to destroy obstacles around you three times per level. This creates much more ways to beat the stage!
Report me about any bugs and I will fix it as soon as I can!
In this update three save-slots are added into the game. ATTENTION – if you started the game before this update you will find all your saves in the first save-slot. Feel free to load the game from it – text “Game Complete 0%” will change after you load any stage.
Another important add-on –new difficulty level – Phobia. It was created for those players, who came here for the music, atmosphere and the plot. You will be able to destroy obstacles around you three times per level. This creates much more ways to beat the stage!
Report me about any bugs – and I will fix it as soon as I can!
If someone had a problem with buying RoM Bundle (Reflection of Mine + Soundtrack + Wallpapers) - you will be happy to hear that problem is solved! Bundle is available and feel free to purchase it!
By the way, I did a little bug fix with tablets in chapter four. Many thanks for the bug reports!
Stay tunned!
Few, It was a little bit hard at the beginning!
So in this small update I fixed several bugs -
- Bugs with helpers, who continued their travel after saving on the checkpoint
- Bug with 11 level of the first chapter
- Some bugs in the 2 level of third chapter
Added:
- Checkpoints, that were activated, now loose their color.
Report me about any bugs - and I will fix it as soon as I can!
Reflection of Mine is leaving EA!
Whats new:
- MacOS support
- Fourth chapter is available
- 12 new main stages
- Some secret stages
- 3 endings
- More achievements
- Neurosis difficulty now available after completing whole game on normal difficulty
- Added education before the third boss
- Fixed some issues with the third boss
- Music quality increased
Feel free to report me about about any bugs - I'll fix it as soon as I can!
I'm proud to announce that Reflection of Mine got Mac Os support from this moment! Still, because of Construct2 specific build shows one problem on some operating system - steam overlay doesn't work. Player can get all achievements, this is not a problem.
I work really hard to fix overlay issue, so stay tunned!
I want to proudly announce that Reflection Of Mine will leave Early Access at 24th February! There are a week until release.
Also I want to introduce new intro - this will be a part of many updates in release version!
Stay tunned!
https://youtu.be/1q6YMiKxqNw
I want to proudly announce that Reflection Of Mine will leave Early Access at 24th February! There are a week until release.
Also I want to introduce new intro - this will be a part of many updates in release version!
Stay tunned!
https://youtu.be/2k9uXNk98zk
Hello there!
I found a serious issue in the chapter three - if you already managed to collect all the keys - sorry for this, but you should do it again - in some cases this action didn't open bonus stages.
If you didn't start to collect keys after defeating the boss - then everything is okay, you won't notice any problems.
Have a good time playing Reflection of Mine! I work really hard to make this game enjoyable!
Hey! Here goes a big update - chapter three is opened!
This means:
- Minimum three more hours of gameplay
- 12 new levels
- 4 bonus puzzles
- 2 bonus levels
- New story from Lilly's memories about choosing the religion
Bugs fixed:
- Problems with achievements on some OS
- Behavior of helpers in chapter two
- Glitches with the main menu
Have a good time in Reflection of Mine and don't forget to report bugs!
Here goes a small update before the big one.
Main feature -
- Touch/Mouse control is added. You can choose it now from the options in the main menu to play Reflection of Mine using your tablet on Windows or just your mouse.
- Fixed a bug with saving on checkpoints
- Fixed some bugs with helpers
Hello everyone!
Here goes the second update and here are some changes it brings:
- Mouse is available now - player can use it in the menu, options, chapter and level select screens
- Fixed some issues with English localization
- Fixed some bugs with the Ugly One
- Some UI elements may react on the mouse clicking - I'm working on integration of full mouse controll. Soon player will be abble to choose control metod - keyboard, mouse or gamepad
- Fixed bug with black screen after second walkthrough of the stage
- Fixed bug with eternal death cycle during collecting the keys
I hope you all keep enjoying Reflection of Mine!
Hello everyone!
Here goes the first update and, first of all, I rebuilt a "help" system a litle bit. So, check out the new features:
- You can use "step back" in the first chapter more often
- Speed of the "Pretenders" was changed - now these guys, who show us the way, move three times slower
- Difficulty of "Arcade Mode" was changed too - now it's easier to get help points
- I've added some new elements to the UI - now player can see how many help points he got and what he should press to use them
- From this moment if player suffered enough and Pretender told that rush through memories is avaliable now, player don't need to leave the stage - it's possible to go to rish through memories from any point of the map with saving the progress (keys, doors, amount of steps, etc)
- Fixed some issues with English localization
I hope you all keep enjoying Reflection of Mine!
This time had come! This is only the beginning, really, as I intend to keep making the game twice bigger - two more chapters are almost ready. I',m so excited to share the game with you today! Thank you so much to our fans, followers, backers, and supporters! Tell your friends!
Reflection of Mine
Redblack Spade
Redblack Spade
2017-02-24
Indie Singleplayer
Game News Posts 32
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(172 reviews)
https://redblackspade.com/
https://store.steampowered.com/app/476020 
The Game includes VR Support
Reflection of Mine Linux [319.91 M]
Reflection of Mine - Wallpapers
Reflection of Mine is a dark puzzle video game about the dissociative identity disorder. The entire game takes place in the broken mind of Lilly Witchgan and the goal is to discover who is real – Lilly herself or one of her many personalities. The plot will tell us about her many minds and how are they fighting each other.
During the game, the player controls two characters at the same time and one of them repeats the actions after another. If the player turns left – both of the girls will go left, if the player turns right – both of them go right, if one dies – the other is buried with her. The difficulty is in finding the exit of the map, which is separated into two different parts. Maybe one of the girls will see only flowers in front of her, but that doesn’t mean that there isn’t a trap before her second personality. You will find a variety of traps that bring diversity into the game mechanics.
Here, madness is represented as it really is – Lilly is a foreigner in her own body and her memory is broken into pieces by the other personalities. She can’t remember many hours of her life, even days, months and years. Her live is a broken puzzle and we are here to help this girl.
- More than 10 hours of gameplay.
- Story driven psychological game.
- 55 unique puzzles with big variety mechanics.
- 10 stages of arcade mode.
- Original soundtrack.
- More than 10 unique personalities.
- Perfect way to challenge your mind.
- Use gamepad, keyboard, mouse or touch to play.
The game was developed by one person – Slava Gris who combined his art skills with his knowledge of psychology and programming to bring to life Reflection of Mine. The soundtrack is provided by Expecte Amour whose music inspired Slava to create this dark world of madness.
- OS: Steam OS 2.0 / Ubuntu 14.04 LTS (64-bit)
- Processor: 2 GHzMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: OpenGL 2.1-compatible. 512 MB video memory. framebuffer object support. E.g. Intel HD 4600 or better.
- Storage: 500 MB available space
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