Hi all, I've just rolled out an update to fix a few issues and add some requested features.
Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.
Added toggles for inverted axes and texture distortion.
Fixed a location in the world where the player could get stuck.
Hi all, I've just rolled out an update to fix a few issues and add some requested features.
Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.
Added toggles for inverted axes and texture distortion.
Fixed a location in the world where the player could get stuck.
A key without a lock. A solution without a mystery. EPONYMOUS: In Which a Work Is Known by Its Reading is a short-form narrative about unreliable infrastructures from Minor Key Games (Eldritch).
Challenge your preconceptions
Remember why you were
Enable a self-fulfilling prophecy
But you can never change the past.
Collect mobility upgrades to navigate the world!!
EPONYMOUS is a short narrative/exploration game. It can be finished in roughly nine or ten minutes. It contains no combat or failure states.