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Name

 EPONYMOUS 

 

Developer

 Minor Key Games 

 

Publisher

 Minor Key Games 

 

Tags

 Indie 

Casual 

 

Singleplayer 

Release

 2017-10-30 

 

Steam

 € £ $ / % 

 

News

 3 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/655270 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Codex Cadentia Linux Content [65.88 M] 




LINUX STREAMERS (0)




Winter Sale 2018

It's time once again for the Steam Winter Sale, and the Minor Key Games catalog is heavily discounted!


And don't forget, you can also save an extra 15% on all these games when you complete your Minor Key Games collection!

Happy Holidays!


[ 2018-12-20 19:47:22 CET ] [ Original post ]

Patch notes, November 17, 2017

Hi all, I've just rolled out an update to fix a few issues and add some requested features.


  • Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.
  • Added toggles for inverted axes and texture distortion.
  • Fixed a location in the world where the player could get stuck.
  • Added a Mac icon set.


[ 2017-11-17 17:13:17 CET ] [ Original post ]

Patch notes, November 17, 2017

Hi all, I've just rolled out an update to fix a few issues and add some requested features.


  • Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.
  • Added toggles for inverted axes and texture distortion.
  • Fixed a location in the world where the player could get stuck.
  • Added a Mac icon set.


[ 2017-11-17 17:13:17 CET ] [ Original post ]