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We are happy to annnouce that we have added a new biome - The Swamp. As some of you have discovered, this release has been out for a little while, but we just wanted to see if there was any feedback before releasing.
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya.
The build has been out for a few days, but this is just to let you know that Valley has gone back into the level set. We are periodically reworking the biomes, so some may dissappear once in a while, but by popular request here is Valley back. Mainly unchanged for now. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya.
While we do have a series of bigger updates in the pipeline, from the player point, this one is a small update focused on bugfixes and polish. We have made some major improvements to the file loading regarding performance, and particularly crash fixes and memory usage, but a lot of players might not notice this. These have been important fixes for us going forward however, to make room for future improvements in other parts of the game. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya. If you like the game, please leave a review here on Steam.
After a bit of a journey, and 5 different submissions, Fugl is now finally Verified on Deck! We went from Playable -> Unsupported -> Playable -> Unsupported -> Verified, as each time we fixed something, something else would come up! Besides focusing on getting Fugl working properly on the Steamdeck, we have also made a number of minor fixes, mostly bug and crash fixes. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya. If you like the game, please leave a review here on Steam.
We have just released the official soundtrack for Fugl, made by the amazing Martin Kvale and Joar Renolen. The soundtrack is available both as mp3 and as high-quality wav files. Get it here https://store.steampowered.com/app/2559240/Fugl_Soundtrack/!
This update focuses on the technical foundations, the nuts and bolts that holds the experience together. Some of the larger improvements are listed below.
Major updates
Just a small update. Something had gone wrong with the signing of the mac build, so that it stopped working. This has now been fixed. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya.
This update focuses mostly on the audio side, though the release features a number of other improvements.
Audio - Reworks and Polish
We realize it has been a bit quiet, but we are now ready to publish the first major overhaul of Fugl.
We are continuing to gather pace for a major update of Fugl, and have now added Mac and Linux to the Experimental branch. Please let us know what you think and if you encounter any problems.
PS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you.
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
The last couple of years have been harder than usual for everyone. For this and other reasons, we have not been able to work on Fugl as much as we have wanted to. However, now out on the Experimental branch is an update featuring a complete overhaul of the graphics engine, improved flying experience, new level select screen and much more.
Please let us know what you think.
PS. For now, this experimental build is for Windows and OpenGL only. We will also be adding linux and mac support further down the line.
PPS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you.
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Over the summer, as we have rushed to put in features and polish things, a number of different bugs made it into the game. Most annoyingly for you the players, some of these resulted in unpredictable crashes. We have therefore been working hard on stabilising the experience, putting out a number of unannounced updates in the background. We hope that you are experiencing Fugl getting more stable. We are still focusing on fixing up bugs and urge you to either let us know on discord, via twitter or email, if you experience any crashes or other bugs. Issues small and great are all welcome. All links are given below. Bugfixes
For this update, we managed to squeeze in a feature that's been requested almost since the first time we showed Fugl in public, Barrel Rolls! We hope you enjoy it. Please let us know how you find it.
Features
This time we have a content update for you with all new biomes and the existing biomes have gotten a high-detail overhaul!
We are now ready to trial our new Vulkan renderer, which should hopefully make Fugl run smoother and faster on some computers, especially those with AMD based graphics card. The game should still function as normal even if your computer doesn't support Vulkan as it falls back to OpenGL in that case. To play the Experimental version, right-click on Fugl from the Steam library page and select Properties. Among the available tabs will be the BETAS tab. Pick experimental in the dropdown that says "Select the beta that you would like to opt into:" . Let the update download, and start Fugl. Our experimental updates, are just that experimental, so they may be more buggy than normal, but we'd love to hear you thoughts. This update is Windows only for now, but an experimental linux version is also in the works. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
This big update has been a long time coming. Here is what we have been up to:
After a few quiet months, we can finally show you what we have been working on. Here is a full list of the most significant improvements since last time:
This months update focuses on a new and improved wind system. Here is a full list of the most significant improvements since last time:
We just managed to finish this major overhaul on the sound effects in time for Environment Day. We'll donate 15% of all profits from this sale to the Wildlife Trusts.
Here is a list of the most significant improvements since last time:
This has been a busy month for Team Fugl as we have been travelling a lot. First we showed the game at Pax East in Boston, and then we also went to the AMAZE Festival in Berlin, so we had less time to add new features. However, it is always delightful to show the game at expo, and in particular, it seems like the vr version is going down really well. (not available for sale yet!) Here is a list of the most significant improvements since last time:
Did you find the avatar a bit too floaty or the soundscape a bit too overwhelming? This release has a lot of minor fixes and polished details. We hope you'll enjoy it!
Never loose track of which animal forms you have absorbed! Click avatar in the menu and it will take you directly to the brand new gallery.
This is a medium sized feature update, focused on the collection mechanic, though it also has a bunch of other improvements:
Fly high, fold your wings and dive head first into the water!,
This is a major content update, focused on the underwater experience, though it also has a bunch of other improvements:
Hi All, For a long while the linux version has lagged behind, and didn't have the set levels. This has been corrected in this release. If you are on linux, please let us know about any issue you might encounter, and we'll do our best to fix them fast. The full list of fixes for this release is
We have been focusing on wind effects for this update, besides the usual optimisations and bug fixes. Here is a non-comprehensive list:
We just put out a new release here before Halloween. The main fixes in this update is:
Halloween is soon upon us, and we think this is a great opportunity to show you what we have been working on lately.
Features and Fixes
It is now time for a new update, after a succesful GamesCom. This time with a focus on bird controls and an improved menu!
The almost mythical update with a whole new biome system is now live here on Steam! You will find:
The new biome system is here! First we thought this system would be ready by the end of December, then a month later, and so on, but it is finally here! The biome generation have been completely overhauled resulting in a smoother and hopefully less confusing experimentation. You can now choose which self-enclosed biome to explore, by cycling through them on the menu. Gone are the days of flying in a random direction, to hopefully get to the biome you want to explore. As before, each biome is populated with fauna specific to that environment. Improvements still coming! We think the biomes look better than ever. Hopefully you think so too! We are still improving the game, like adding waterfalls and an underwater experience. Morphing We are experimenting with the morphing. To try it out, enable it in the options menu, and use the shoulder buttons on the controller to control the morph. Feedback Lets us know what you think, by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Fugl Discord server: https://discord.gg/8Cb4Uya
https://www.youtube.com/watch?v=1ZGqSa8RY9s&t=10 Hi All, As you may know, Johan has been busy overhauling the biome system. Most people were getting lost and never discovered other biomes than the first one, so we took the consequence; instead of the endless seamless worlds, each biome is now self-contained and wrapping around on all sides. Johan has turned this limitation to his advantage, and created a tool that can create more beautiful landscapes than we ever had before. We have just released an early alpha version of the biome creator for free (Mac only for now), and we'll keep updating it as we go along! Please try it out, and let us know what you think. You can take a look at the tutorial video above and the time lapses below, to get a quick feeling for what you can do with it. Download link: https://www.dropbox.com/s/x32l83j2fnhxh81/Fugl%20Biome%20Creator.zip?dl=0 Feel free to leave a comment here or join us on Discord! https://discord.gg/8Cb4Uya https://www.youtube.com/watch?v=gOhiDLeBxTc https://www.youtube.com/watch?v=RzFKLApeSz0
It has been almost a month since the last release, but a lot of things have been going on behind the scenes, as we are preparing for some major content to roll out. It is still not quite ready, so today's release is mostly focused on fixing some issues with the animals and giving you the ability to change screen resolution.
This time we have given the audio side a big overhaul! The biggest improvement is that each biome now not only looks different, but also sounds different, as they all have different reverbs applied. Suddenly you can recognise where you are, just by flapping your wings! Other improvements in this build include:
Hi All, This release is small on the content side as we have mainly focused on bug fixing and improving performance. Especially the mac has suffered from some glitching issues, that we have now managed to fix. Oh, and Marco, our artist, says he has placed a new rare bird in the alien biome. It can be unlocked by finding the right eggs .. :) Happy Holidays! We will be back with a much bigger update soon! Gorm, Team Fugl
As you might know, Johan is working hard on a radical rethink of the level editor. Here is a preview video showing a jungle biome that was made with the level editor. https://www.youtube.com/watch?v=1GLjKn2Z2iU Besides that, we have a lot of smaller improvements:
Most importantly, we have implemented the first version of our Steam Workshop support. Steam workshop has a huge number of features, so will be expanding and improving the implementation as we get feedback from the community. Once the new version of the much-talked about level editor arrives, we will also add workshop support to that. Here is a youtube video giving an introduction to the workshop implementation. We do also have a number of other fixes in this build, so here is the complete list:
This week, we have a lot of small fixes, including:
Join us in celebrating Halloween with this massive content release. Here is a list of the new things:
Hi All, As we are preparing for a big release in the coming weeks, we decided to skip the release this week. There are a lot of stuff coming up in the pipeline, that we will start to roll out in the coming weeks:
As is usual in the software industry, everything always takes a little bit longer than expected, but the linux version is finally here and for sale on the store. The officially supported distributions are
Hi All,
Johan is busy reworking the level system, so it falls to me to make this update. This week's update is a mixed bag of new content and stability/performance fixes:
Hi everyone, By popular demand, Fugl now has it's own Discord server: https://discord.gg/8Cb4Uya Cheers, Johan Team Fugl
Hello everyone, friday is here again and this is what we manged to put out this week:
Ok, so this week wasnt any less busy for Team Fugl, but we hope to be back to an early friday release next week! This is what we did this week:
It's been a busy week for Team Fugl, so this week's big update is a little late. We hope to have it ready a few hours earlier next week! Ok, so what's new?
We have updated Fugl with full controller support so you can navigate the menus with a controller (also keyboard). We also added support for more PCs and fixed an issue where bird position would be reset on start up. Level creator is also quicker to start. In the next days we'll be adding orbit camera, working more on PC (gpu) compatibility, sound issues, ground movement and take off. We're also interested in hearing more thoughts about the game and what you would like to see. Post in feedback / feaure requests! :) Thanks for all the love so far, it's been very encouraging! Johan Team Fugl
Hello, We are getting a few emails from users with older machines, that are below the current minimum spec. We are constantly working on lowering the minimum spec all the time, but especially the procedural generation is a bit power hungry at the moment. On mac, this is mostly concerning machines that have only integrated graphics cards (intel), and on pc, they are both older intel (5500 and below in particular, but not exclusively) as well as AMD (7900 and below especially, but not exclusively) We are working on making them all work, but this is not a sure thing, so if you bought Fugl on a machine that's below minumum specs and have no more patience, please ask for a refund! If you still want to hang on and see if we can make it work on below min specs, please send an email: fuglsupport @ kotoristudios . com (pc) or fugl . game @ gmail . com (mac). Even if we make it work, it's not guaranteed that it will be playable, that's why we giving this heads up now, just so the communication about this is clear, hope you understand!
Yay, we found the freeze bug, where the screen would freeze after a while playing the game, but the sound keep playing. If you ever experienced this, then please download this patch, because that bug sure was irritating! If you still have problems running the game, please email us: PC: fuglsupport @ kotoristudios . com Mac: fugl.game @ gmail . com It's much easier to help through email, as we can get logs and crashdumps.
Thanks everybdoy for friendly vibes and a lot of patience, it's much appeciated! We're hard at work at fixing issues people are having, prioritizing the issues affecting the most people. Expect a lot of stability and usability updates in the coming days and weeks. We will try to keep updates small in size. This update is critical and fixes: - crash on restart when the game was running fine before - buggy / missing terrain - automatic graphics switching Next week we will focus on: - AMD issues - crash issues where the screen freezes, but sounds keep playing - stuck in terrain - take off - ground movement - buggy world border - full controller support - custom avatar morphing issues - keyboard / mouse help screen - orbit camera - 30 hz lock - distance to bird If I forgot something let me know in the comments below! Thanks, Johan Team Fugl
Thank you everybody who bought Fugl and loves it! We want as many as possible to enjoy Fugl as it's meant to be enjoyed and have now released the first patch. It's a huge one (1.9 gb) as we wanted to fix up the biomes a bit too in addition to fixing the esc-crash. We plan to bring file size down pretty fast in future releases, we just need to make sure terrain gen is working for everybody first. We plan on updating Fugl every friday with bug fixes and new features, but expect a few more patches this coming week. We are focusing on AMD problems, ground movement and general ease of use. This patch (and other during the week) will be much smaller than this one in size. I've also added a morph speed slider in options so you can lock down your avatar if you want. Remember it's possible to choose default avatar in the options and there is also a lot of graphical setting to make the game run smoother. To anyone with technical problems: Thank you for your patience, please don't forget the support email: fuglsupport @ kotoristudios . com. We will try our best to help you run the game, and you'll be helping us also, as there is a lot we can learn from logs and crash dumps. Stability and frame rate is our top priority. Happy flying, Johan Team Fugl
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