Name | Fugl – Meditative bird flying game | ||
Developer | Team Fugl | ||
Publisher | Kotori Studios Ltd | ||
Tags | |||
Release | 2017-09-14 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  1  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Fugl Linux [11.9 G] |
We have just released the official soundtrack for Fugl, made by the amazing Martin Kvale and Joar Renolen. The soundtrack is available both as mp3 and as high-quality wav files. |
Detailed Fixes
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya. |
Just a small update. Something had gone wrong with the signing of the mac build, so that it stopped working. This has now been fixed. |
Game
Graphics
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya. |
PS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya. |
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Over the summer, as we have rushed to put in features and polish things, a number of different bugs made it into the game. Most annoyingly for you the players, some of these resulted in unpredictable crashes.
Features
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
Bug Fixes
Optimisations
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
This time we have a content update for you with all new biomes and the existing biomes have gotten a high-detail overhaul!
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
We are now ready to trial our new Vulkan renderer, which should hopefully make Fugl run smoother and faster on some computers, especially those with AMD based graphics card. |
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
This months update focuses on a new and improved wind system. Here is a full list of the most significant improvements since last time:
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
This has been a busy month for Team Fugl as we have been travelling a lot. First we showed the game at Pax East in Boston, and then we also went to the AMAZE Festival in Berlin, so we had less time to add new features.
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
Did you find the avatar a bit too floaty or the soundscape a bit too overwhelming? This release has a lot of minor fixes and polished details. We hope you'll enjoy it!
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
Hi All,
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
We have been focusing on wind effects for this update, besides the usual optimisations and bug fixes. Here is a non-comprehensive list:
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
We just put out a new release here before Halloween. The main fixes in this update is:
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
Known Bugs and Issues We still have a lot of content updates planned, such as waterfalls, underwater movement, more interesting animal behaviours, a level editor, and so on. Besides that, there are couple of known issues in this build, that we are working to iron out:
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
It is now time for a new update, after a succesful GamesCom.
We had planned to also push out an update for linux, which is still missing the new level structure, but due to the last-minute discovery of an important bug, we have had to postpone the linux update to a later release. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya |
The almost mythical update with a whole new biome system is now live here on Steam! You will find:
The build has a lot of little extra touches, and of course, Fugl is still early access, so features are still missing and bugs hide in the corners. Feedback Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya PS. The linux version is not quite ready yet, but it is on the way! |
The new biome system is here! |
https://www.youtube.com/watch?v=1ZGqSa8RY9s&t=10 |
It has been almost a month since the last release, but a lot of things have been going on behind the scenes, as we are preparing for some major content to roll out. It is still not quite ready, so today's release is mostly focused on fixing some issues with the animals and giving you the ability to change screen resolution.
Don't forget you can come and hang out with us on Discord https://discord.gg/8Cb4Uya |
This time we have given the audio side a big overhaul! The biggest improvement is that each biome now not only looks different, but also sounds different, as they all have different reverbs applied. Suddenly you can recognise where you are, just by flapping your wings!
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Hi All, |
As you might know, Johan is working hard on a radical rethink of the level editor. Here is a preview video showing a jungle biome that was made with the level editor.
Lastly thanks to a lot of kind volunteers, we have been able to translate the store text into over 10 different languages. We are still looking for help with Korean, Simplified Chinese and Traditional Chinese, and are giving out 2 steam keys in return. Please email fuglsupport@kotoristudios.com if interested. This is the full list of languages, we currently have.
Have a great week! Gorm, Team Fugl |
Most importantly, we have implemented the first version of our Steam Workshop support. Steam workshop has a huge number of features, so will be expanding and improving the implementation as we get feedback from the community.
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This week, we have a lot of small fixes, including:
A couple of weeks ago, we told you we are remaking the level structure. Unfortunately, that's taking a little bit longer than anticipated. The current estimate is that we'll have it out around December 1st. We are also working on Steam Workshop support. Avatar sharing will land first (probably next week), and then level sharing some time after the new level editor comes out. Gorm, Team Fugl |
On top of that we also have a few more bug fixes in on the code side. Happy Holidays! Gorm, Team Fugl |
Hi All,
We will roll these out over a few weeks, so it won't necessarily land in one big release. Of course, we are also adding in the usual performance tweaks and bug fixes. All the best, Gorm, Team Fugl |
These are the only two supported distributions, though we had at least one tester who was using Arch Linux, so it should be possible to get the game working elsewhere. As always, Fugl is still in Early Access, so if you see a glitch or two, please email them to fuglsupport (at) kotoristudios (dot) com. We hope you enjoy the experience! |
Also don't forget to come and hang out with us on Discord https://discord.gg/8Cb4Uya Enjoy your weekend!, Gorm Team Fugl |
Hi everyone, |
Hello everyone, friday is here again and this is what we manged to put out this week:
New avatars:
We're still reworking the levels, hopefully we'll have something to show next week or the week after. We also hope to add in wing folding for next week in addition to the usual small stuff. Now that Fugl is getting more and more robust, we'll shift focus over to new features and content, so stay tuned! If there is some small stuff you'd like to see improved upon for next weeks update, please leave a comment below! Cheers, Johan Team Fugl |
Ok, so this week wasnt any less busy for Team Fugl, but we hope to be back to an early friday release next week! This is what we did this week:
New fish avatars:
The coming days we hope to hotfix a few remaining, but very irritating issues, like the sound stutters in some biomes. We're also working on Linux support, hopefully we'll have something to show in the coming week. Biggest thing next week is the start of a complete overhaul of the level structure. We're putting the endless mode on the backburner, and instead focus on discrete levels of various sizes. We'll have many level slots so we can switch out levels for people who can't run the terrain generation themselves. This will also make the level editor much easier to understand, as what you see is what you'll get. We also hope to get started on a new morphing mechanic, where right shoulder button morph towards a close by animal, and left shoulder button morphs backwards in time (to undo changes). As always, please let us know in the comments how we're doing and what you'e missing! Cheers, Johan Team Fugl |
It's been a busy week for Team Fugl, so this week's big update is a little late. We hope to have it ready a few hours earlier next week!
Next week we'll be working on ground movement, take off, landing, animal population and ai in addition to the normal stuff such as fxing bugs, implenting small features and ofc helping people with problems. We hope to see some cool designs with the fully working avatar editor (including vertex painting). Please post your stuff for the community to see! Marco has made a short tutorial video for those wanting to take the plunge: https://www.youtube.com/watch?v=iJWB_t2A6bM If you like Fugl, please tell a friend about it, because we're 100 % dependant on your continued support. We will try our best not to let anyone down. This is a project three years in the making and we're in it for the long haul! Please leave your wishes for next weeks update in the comments below. Cheers, Johan Team Fugl |
We have updated Fugl with full controller support so you can navigate the menus with a controller (also keyboard). |
Hello, |
Yay, we found the freeze bug, where the screen would freeze after a while playing the game, but the sound keep playing. If you ever experienced this, then please download this patch, because that bug sure was irritating! |
Thanks everybdoy for friendly vibes and a lot of patience, it's much appeciated! We're hard at work at fixing issues people are having, prioritizing the issues affecting the most people. Expect a lot of stability and usability updates in the coming days and weeks. We will try to keep updates small in size. |
Thank you everybody who bought Fugl and loves it! We want as many as possible to enjoy Fugl as it's meant to be enjoyed and have now released the first patch. It's a huge one (1.9 gb) as we wanted to fix up the biomes a bit too in addition to fixing the esc-crash. We plan to bring file size down pretty fast in future releases, we just need to make sure terrain gen is working for everybody first. |