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Name

 The St Christopher's School Lockdown 

 

Developer

 Classroom Graffiti Productions 

 

Publisher

 Adventure Productions 

 

Tags

 

Singleplayer 

Release

 2017-10-18 

 

Steam

 € £ $ / % 

 

News

 8 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/600000 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 The St Christopher's School Lockdown Linux [3.6 G] 


DLC

 St Christopher's School Lockdown - Soundtrack 




LINUX STREAMERS (0)




The Aggie Awards at Adventure Gamers

Just dropping in to say that we came third place in the Aggie Awards for Best Dramatic Writing over at Adventure Gamers, out of 138 games. Have a look!

https://adventuregamers.com/articles/view/34564/page4


[ 2018-02-23 21:19:37 CET ] [ Original post ]

The Aggie Awards at Adventure Gamers

Just dropping in to say that we came third place in the Aggie Awards for Best Dramatic Writing over at Adventure Gamers, out of 138 games. Have a look!

https://adventuregamers.com/articles/view/34564/page4


[ 2018-02-23 21:19:37 CET ] [ Original post ]

Update 1.0.8

A new update for the game has been released with fixes for the below issues.

-Made it so the cassette tape couldn't be opened over the globe.
-Fixed the issues where you could do things like walk, interact with hotspots, or talk to people, with certain letters opened
-Added more clarity to the dialogue after finding the incriminating letters
-Removed the instance where it said "Need a New Dialogue Here" After running a dialogue with Helen
-Fixed the issue where a character would not appear, but speak to the player anyways
-Fixed the issue that a second phone conversation with Kevin that is identical to the first could happen
-Solved the issue where the song playing at the end of the game, runs while the music for the credits play

If anyone finds any bugs or issues let us know at st.christophershelp@gmail.com

Best,
Classroom Graffiti Productions


[ 2017-10-21 20:18:41 CET ] [ Original post ]

Update 1.0.8

A new update for the game has been released with fixes for the below issues.

-Made it so the cassette tape couldn't be opened over the globe.
-Fixed the issues where you could do things like walk, interact with hotspots, or talk to people, with certain letters opened
-Added more clarity to the dialogue after finding the incriminating letters
-Removed the instance where it said "Need a New Dialogue Here" After running a dialogue with Helen
-Fixed the issue where a character would not appear, but speak to the player anyways
-Fixed the issue that a second phone conversation with Kevin that is identical to the first could happen
-Solved the issue where the song playing at the end of the game, runs while the music for the credits play

If anyone finds any bugs or issues let us know at st.christophershelp@gmail.com

Best,
Classroom Graffiti Productions


[ 2017-10-21 20:18:41 CET ] [ Original post ]

Update 1.0.7

An update with some bug fixes found and fixed last night. Apologies to everyone for the lack of previous updates with other patches! For the preceding bug fixes one can check the Itch.io devlogs at the bottom of the page at https://classroomgraffiti.itch.io/the-st-christophers-school-lockdown

Fixes:
-Dialogue fixes/ typos corrected
-Volume Issue where Taylor's voice, and some of the songs were either too quiet or too loud in contrast to the rest of the game.
-An issue in the cyber cafe where the conversation with the Toddler caused a dialogue to run when you tried to leave the conversation
-All the fixes in 1.0.6 have been re-added to the game, the 1.0.5 build was unintentionally assigned causing issues to re-appear.

If anyone finds any bugs, or wants to get in contact with the development team drop us a line at st.christophershelp@gmail.com

Best,
Classroom Graffiti Productions


[ 2017-10-20 16:30:16 CET ] [ Original post ]

Update 1.0.7

An update with some bug fixes found and fixed last night. Apologies to everyone for the lack of previous updates with other patches! For the preceding bug fixes one can check the Itch.io devlogs at the bottom of the page at https://classroomgraffiti.itch.io/the-st-christophers-school-lockdown

Fixes:
-Dialogue fixes/ typos corrected
-Volume Issue where Taylor's voice, and some of the songs were either too quiet or too loud in contrast to the rest of the game.
-An issue in the cyber cafe where the conversation with the Toddler caused a dialogue to run when you tried to leave the conversation
-All the fixes in 1.0.6 have been re-added to the game, the 1.0.5 build was unintentionally assigned causing issues to re-appear.

If anyone finds any bugs, or wants to get in contact with the development team drop us a line at st.christophershelp@gmail.com

Best,
Classroom Graffiti Productions


[ 2017-10-20 16:30:16 CET ] [ Original post ]

Release coming shortly.

All right, folks-- if you've been following the Greenlight, you know that we encountered a bit of a delay with Steam's confirmation of our submission, but we have been in touch with them, and they have assured us that it should only take another couple of days. We're aiming for the end of the week here (basically, we're going to go live as soon as we get the final okay from them). Everyone, keep your fingers crossed that we should be good to go sooner rather than later. We apologise yet again for the confusion, and thank you all for your patience.


[ 2017-10-11 13:55:16 CET ] [ Original post ]

Release coming shortly.

All right, folks-- if you've been following the Greenlight, you know that we encountered a bit of a delay with Steam's confirmation of our submission, but we have been in touch with them, and they have assured us that it should only take another couple of days. We're aiming for the end of the week here (basically, we're going to go live as soon as we get the final okay from them). Everyone, keep your fingers crossed that we should be good to go sooner rather than later. We apologise yet again for the confusion, and thank you all for your patience.


[ 2017-10-11 13:55:16 CET ] [ Original post ]