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Five years ago today we have made something special. Out of nowhere, a team that was known for the absolutely chaotic Serious Sam series launched a much slower, calming game. Just like that, a philosophical puzzler The Talos Principle was born.
Over the course of five years, The Talos Principle has landed on all relevant platforms, traditional and VR, and none of that would be possible without your support.
So, thank you for your love over the years! If you're willing, share your favorite Talos experiences in the comments below, they always warm our hearts.
Danny // Croteam
Hey everyone,
We've just released The Talos Principle VR Build 443779 and this one is small, but definitely not insignificant as it brings Index Controller support to the game. You'll now be able to track your finger movement, as well as use "grab" to get ahold of objects which will boost the immersion even further.
Of course, there are some tweaks and fixes that were done in the background, but nothing that would require an elaborate changelog.
Enjoy playing with your brand new controllers, and let us know if you have any worries or issues after this update.
Cheers,
Danny, on behalf of Croteam.
Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you. This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support. The list of changes is posted below. - Windows MR headsets and controllers are now officially supported, with MR specific control schemes - fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen - fixed the problem with random teleporting when using custom teleport controls on Oculus - fixed the problem where players would be unable to jump out of the water while using teleport movement - Oculus ghost controller no longer hovers over player's hand - players should no longer get stuck when teleporting through open plasma walls *** As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you. This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support. The list of changes is posted below. - Windows MR headsets and controllers are now officially supported, with MR specific control schemes - fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen - fixed the problem with random teleporting when using custom teleport controls on Oculus - fixed the problem where players would be unable to jump out of the water while using teleport movement - Oculus ghost controller no longer hovers over player's hand - players should no longer get stuck when teleporting through open plasma walls *** As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
Hey boys and girls. We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning. All the other recent changes are mentioned in the last update (333254): http://steamcommunity.com/app/552440/discussions/0/1489992713708209315/
Hey boys and girls. We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning. All the other recent changes are mentioned in the last update (333254): http://steamcommunity.com/app/552440/discussions/0/1489992713708209315/
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Hey folks. We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12. For those of you that take this gaming thing all serious, there's an official changelog below.
Hey folks. We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12. For those of you that take this gaming thing all serious, there's an official changelog below.
Hey folks. We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below. - Improved third-person camera fallback detection. - Change default rotation method on classic movement preset from same-as-movement to discrete - Added step movement option for teleport type movement. - Improved selection of tetrominoes in puzzle arranger. - Fixed problem where hint controllers would sometimes not turn off properly. - Fixed problem where rotation rate in classic locomotion was framerate dependent. - Fixed other minor problems with VR movements controls. - Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed. - Made elevator buttons physically pressed. - Added controllers vibration when pressing computer terminal and elevator buttons. - Changed computer terminal scroll sensitivity to page-up/down. - Made changes to some VR movement control presets. - Fixed problem with leaving QR code messages. In case you have any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
Hey folks. We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below. - Improved third-person camera fallback detection. - Change default rotation method on classic movement preset from same-as-movement to discrete - Added step movement option for teleport type movement. - Improved selection of tetrominoes in puzzle arranger. - Fixed problem where hint controllers would sometimes not turn off properly. - Fixed problem where rotation rate in classic locomotion was framerate dependent. - Fixed other minor problems with VR movements controls. - Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed. - Made elevator buttons physically pressed. - Added controllers vibration when pressing computer terminal and elevator buttons. - Changed computer terminal scroll sensitivity to page-up/down. - Made changes to some VR movement control presets. - Fixed problem with leaving QR code messages. In case you have any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
This is a quick patch to fix a few issues that were urgent for some users. Another patch with more improvements requested by the community is coming in a few days. Here's the list of fixes. - Fixed fan not pushing the cube in Whoosh puzzle. - Fixed crash if trying to solve already solved tetromino puzzle. - Controller tutorial hints now properly disappear even if continuous movement and touch-to-move are enabled. - Fixed the last cutscene being replayed if you try to continue again after end of game. In case you have any issues with this build, the previous one is still available for opt in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
This is a quick patch to fix a few issues that were urgent for some users. Another patch with more improvements requested by the community is coming in a few days. Here's the list of fixes. - Fixed fan not pushing the cube in Whoosh puzzle. - Fixed crash if trying to solve already solved tetromino puzzle. - Controller tutorial hints now properly disappear even if continuous movement and touch-to-move are enabled. - Fixed the last cutscene being replayed if you try to continue again after end of game. In case you have any issues with this build, the previous one is still available for opt in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
Another week, another release! That's just how we roll. :)
We are glad to let you know that The Talos Principle has finally the reality it was always supposed to be a part of, as we have released the eagerly awaited virtual reality reimagining on Steam for HTC Vive and Oculus Rift.
The Talos Principle VR is available with automatic 25% off for all existing owners of The Talos Principle. Along with the content available in the base game, the VR adaptation features the full Road to Gehenna expansion free of charge.
Redesigned from the ground up to provide virtual reality fans with the experience they have come to expect from Croteam, The Talos Principle VR introduces a fresh take to the contradictory world of ancient ruins and advanced technology. With roomscale support, four different movement presets and advanced VR controls, the game is perfectly suited for casual virtual reality gamers and enthusiasts alike.
"The VR reimagining truly is a homecoming moment for The Talos Principle. We have always felt this game was a perfect fit for virtual reality, and it turned out to be true. I can't wait for everyone to jump in and, hopefully, enjoy playing the game as much as we've enjoyed making it," said Croteam's TTPVR project lead and VR enthusiast Mario Kotlar.
Another week, another release! That's just how we roll. :)
We are glad to let you know that The Talos Principle has finally the reality it was always supposed to be a part of, as we have released the eagerly awaited virtual reality reimagining on Steam for HTC Vive and Oculus Rift.
The Talos Principle VR is available with automatic 25% off for allexisting owners of The Talos Principle. Along with the content available in the base game, the VR adaptation features the full Road to Gehenna expansion free of charge.
Redesigned from the ground up to provide virtual reality fans with the experience they have come to expect from Croteam, The Talos Principle VR introduces a fresh take to the contradictory world of ancient ruins and advanced technology. With roomscale support, four different movement presets and advanced VR controls, the game is perfectly suited for casual virtual reality gamers and enthusiasts alike.
"The VR reimagining truly is a homecoming moment for The Talos Principle. We have always felt this game was a perfect fit for virtual reality, and it turned out to be true. I can't wait for everyone to jump in and, hopefully, enjoy playing the game as much as we've enjoyed making it," said Croteam's TTPVR project lead and VR enthusiast Mario Kotlar.
The Talos Principle VR is Now Available on Steam!
The Talos Principle VR is a virtual reality version of Croteam's critically acclaimed first-person puzzle game in the tradition of philosophical science fiction.
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