Just a quick update on what's happening i have started using a new tool to try optimise the game better and things in the editor look good for a start buy combining all the city into large meshes it has reduced the stress on loading textures etc so instead of loading 1 texture on top 50 buildings using 50 resources it now combines all 50 buildings into 1 so only needs to load 1 etc. While this messes up the LOD system abit it seems to give a much better performance boost. An example in editor: camera in middle town with LOD was around 3fps (unity stats) with all the mesh combined etc around 20fps This is before options menu settings such as LOD distance, and culling etc are updated /added Hopefully this change heavly reduces load times and more FPS I will be testing this later and if it works uploading over the next week after applying it to all scenes EDIT: Right now there is some issues with the website due to the person we was shareing space with did not pay host and the host disabled the site which had the games databases on it i have paid them to redo the site but while the site switches to its new IP etc the game database and site may be unavailable until the site reseeds to main internet
Elemental World Part 1:Rise Of The Guardians
Wise Owl Studios
Wise Owl Studios
2017-11-07
Action Indie Casual RPG MMO Singleplayer Multiplayer EA
Game News Posts 173
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
http://www.wiseowlstudio.com
https://store.steampowered.com/app/340140 
The Game includes VR Support
Elemental World Part 1:Rise Of The Guardians Linux [2.11 G]
Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)
with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
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