Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)

with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
Hi just a quick update on whats happening.
I am in the process now of updating the fishing skills with rare drops as well as possibly crafting these will be added along side the current ones for testing then when i know they work as intended remove old ones.
An example is now fishing has the basic 40% fail chance like before but now when failing there is a 50% chance the get a junk item (a herb is stand in item for now)
on hit it is 70% to get default fish 20% for rare fish (will be like tuna or resipe item) and 10% of treasure (treasure is then split same odds at small medium or large) treasure will be items such as gold,tools,weapons,ores and ingots
This is also being used as a test to make junk piles/scavenging piles such as finding herbs on trees etc so later on you might find a broken car scavenge it you might find a tire which can be broken down to rubber or used later to make a mount
I will also be working on adding few quests and double checking i put a world border on all worlds but as i have had no feedback i will asume for now i have
For now when i make armour in game to help things look right i will be reusing the same assets on plalyer eg a leather chestpiece will look the same as steel chest they will all just activate the player models chest item for now as a tempory measure until i can hire modelers and such to properly rig and set up armour so it doesnt float/clip player (the stats the weapons and armour give though will still apply to player so steel will give for example +50hp but leather only +10)
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