Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)

with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
Hi just a quick post on whats happening.
First the AI is getting a minor tweek (drop tables and animations to try make it less slide moving)
Next is i will be trying to add NPC quest center (these will be random/repeatable ones) to make it abit more realistic eg goto job center/billboard in village rather then bouncing between 5 NPCs to get a quest.
Instead these NPCs might be unique/special quests going forward (current quests will stay where they are)
Next i will be trying to impliment new armour and skill items although visually they will stay same until i can aford to hire a modeler etc to correctly rig the armour.
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