Hi quick update message about whats going on First im aiming to finish and upload the monster movement updates in the next 24 hours if possible the goal is to make the monster AI less gliding (still some due to not having animation for some things such as turn so it briefly tposes/half tposes ) Second the game will be on sale for 50% off starting march 18 in the weeklong deal (earliest i could do as steam limits discounts to once every 8 weeks) The goal of this sale is to try get some more players and feedback on what to aim for next (like more monsters AI, where to improve frames etc) looking at stats there is many people on wishlist (around 600) so hopefully this will give many people a good one of chance to get it before any new major stuff hits I will also be changing loot soon to be more generic/easy. An example is slime monster with drop generic monster crystal A which can be traded in for x coins but has a rare chance to drop Slime core etc instead which can be used in creating special items or sold for alot more then default crystal. I also hope to have some of the new races added soon or at the very least placeholder models. I need to check my player models currently but if it does have the sliders the monsters have i can convert humans into dwarfs and placeholders for elfs/wind walkers but that will be done over the next month or two. Another minor thing will be quests will mostly be from central hub/guild buildings to try keep things centralised such as helping people the first guild/hub will most likely be placeholder building but that will change soon as possible. Some of these changes to monsters will be to try get ready for the capture/process systems i hope to add for example kill rabbit in wild get meat/fur depending luck capture it/tame it and get pet/creature to process for meat, bones,soul etc (again all this needs a coder to join to make the system/edit current) Edit: Heres a video showing the differance between current monsters movement and the new movement coming in next 24 hours (hopefully depending on build times) as you can see its gone from 99% tpose+slide to mostly animated (some monsters dont have turn left/rights just straifes so they have use generic turn so slight tposing) https://youtu.be/GR37TKkPQJg Edit 2 9:30pm march 5th: The build is happening right now and is normally done after few hours then another hour to upload to steam so will be live around march 6th of the new controllers such as sen in the videos
Elemental World Part 1:Rise Of The Guardians
Wise Owl Studios
Wise Owl Studios
2017-11-07
Action Indie Casual RPG MMO Singleplayer Multiplayer EA
Game News Posts 173
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
http://www.wiseowlstudio.com
https://store.steampowered.com/app/340140 
The Game includes VR Support
Elemental World Part 1:Rise Of The Guardians Linux [2.11 G]
Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)
with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
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