Hi just a quick post to let you know what will be happening in the next month or two
First i will be making some of the more modern/futuristic citys/towns as most the early towns been medieval/roman/asian themed
These will probally be where some of the more modern content will be such as cars,hovercraft,mechs etc mounts will be found and where people that like modern/future/steampunk will likely hang around earning money through crafting/mechanics stocks etc (when implimented) as well as more modern spying/quests (such as hack research data)
Again most modern content will probally be only roughly added in/not fully implimented until the game gets enough income to higher full time coder+modelers for fast content so early game it will be more meetup/socialize zones
The drops will also be changing soon from random loot to crystals+ rare loot or drop as self (so a skeliton will drop a monster crystal or mabey basic sword but a rabbit would drop a rabbit body used in butchering skill for making skins/meat)
Also in the next month or two multiplayer issue should be fixed and uploaded as well as some quests have been roughed out (titles and main quests points eg kill x talk to y)
Some new spells will hopefully be coming along with the new spell effect systems (they interact with enviroment so magic shot with explode on impact such as someones shield or a wall)
Edit: Here is a screanshot of a quick prieview of a city scene i just made quickly as an example (using the camera effects the game uses)
[ 2019-06-15 04:00:24 CET ] [ Original post ]
🕹️ Partial Controller Support
- Elemental World Part 1:Rise Of The Guardians Linux [2.11 G]
Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)
with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
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