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Hi quick post on whats happening So far around 30 spells have been added to the games list the next lot will be soon As its based on collision it should mean shields 100% block damage from the new spells that are projectile but are limited time and drop into the world not around the player. To speed the process up a little all shields and projectiles will have the same costs/cooldowns to start then modified later as the core system updates or spells upgrade such as all new attack spells will be x mana an y CD and damage eg base shield 10 Mana with 5 sec CD lev 2 will be bigger shield 15 Mana 8Sec cd etc I have also talked to a coder about implimenting rebindable keys With the spells im not 100% sure if the AOE ones will pass shields so tests will need to happen
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