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Hi this post is to let you know whats going on now So far i not had much feedback about bugs so will assume there nothing major so i will be moving on to next stage of improving the starter town. First i am testing out a new spawn system so instead of monster is in the world is beaten then respawns or mine a resorce till empty then wait it will be the sort beat someone and they disspear and respawn a new one the aim of this is it will be random spawn for resorces and monster types An example from world of warcraft would be a mine node could be copper or tin and wont always be same spot If this works then it will mean some resorces may be more rare as i can control the spawn % by adding more to a spawner (eg 8/10 of the spawnable objects is copper 1 is gemstone 1 tin) This will also make dungeon making alot easier and quest zones as i wont have to manually add 100 monsters just add a spawner say x,y and z monster then how many can spawn at once and it does it all This system should also mean it can spawn Loot chest or mimics depending luck or instead of a bat it instead spawns a hellbat (red version) which might have better loot With luck this system will lead to the start of a capture system too for taming pets/getting special resorces (for example feed a special item to a baby dragon to make magic item A) but more tests are needed first
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