Hi this post is to let you know whats going on now So far i not had much feedback about bugs so will assume there nothing major so i will be moving on to next stage of improving the starter town. First i am testing out a new spawn system so instead of monster is in the world is beaten then respawns or mine a resorce till empty then wait it will be the sort beat someone and they disspear and respawn a new one the aim of this is it will be random spawn for resorces and monster types An example from world of warcraft would be a mine node could be copper or tin and wont always be same spot If this works then it will mean some resorces may be more rare as i can control the spawn % by adding more to a spawner (eg 8/10 of the spawnable objects is copper 1 is gemstone 1 tin) This will also make dungeon making alot easier and quest zones as i wont have to manually add 100 monsters just add a spawner say x,y and z monster then how many can spawn at once and it does it all This system should also mean it can spawn Loot chest or mimics depending luck or instead of a bat it instead spawns a hellbat (red version) which might have better loot With luck this system will lead to the start of a capture system too for taming pets/getting special resorces (for example feed a special item to a baby dragon to make magic item A) but more tests are needed first
Elemental World Part 1:Rise Of The Guardians
Wise Owl Studios
Wise Owl Studios
2017-11-07
Action Indie Casual RPG MMO Singleplayer Multiplayer EA
Game News Posts 173
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
http://www.wiseowlstudio.com
https://store.steampowered.com/app/340140 
The Game includes VR Support
Elemental World Part 1:Rise Of The Guardians Linux [2.11 G]
Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)
with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
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