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Hi quick post to let you know im currently updating the core project from unity 5 to 2019 this should hopefully increse the looks of the project and performance as newer shaders and controllers can be used but if this update causes issues i have a back up If this does work though the plan is to update the controller to become action based rather then hit button roll a dice see if hits possibly some UI changes and with luck the equipment will want to work (without a pro coder im not sure why its broken) with luck this also means more player/monster varients as ill be able to use the randomise scripts so monsters will look differant eg diff horns etc As for the minimap it seems to work although on startup it needs to reaquire its follow target so the player needs manually click zoom/toggle i will also be adding more player stats in soon if the new controller works as well as try make a capture system such as damage monster=kill stun with z it knocks them out and u can then pick them up as item and tame them in crafter (tame pen) for those that play conan think how thralls are tamed I also just had news from the creator of my human/elf/dwarf player models the armour sets are now combined so i will likely be updating main player models so they can equip each others armour sets so its more mix and match but that still relies on fixing the current basic equip system but hopefully with feedback from everyone i can start polishing the game toward a better game overall
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