Hi quick post to let you know im currently updating the core project from unity 5 to 2019 this should hopefully increse the looks of the project and performance as newer shaders and controllers can be used but if this update causes issues i have a back up If this does work though the plan is to update the controller to become action based rather then hit button roll a dice see if hits possibly some UI changes and with luck the equipment will want to work (without a pro coder im not sure why its broken) with luck this also means more player/monster varients as ill be able to use the randomise scripts so monsters will look differant eg diff horns etc As for the minimap it seems to work although on startup it needs to reaquire its follow target so the player needs manually click zoom/toggle i will also be adding more player stats in soon if the new controller works as well as try make a capture system such as damage monster=kill stun with z it knocks them out and u can then pick them up as item and tame them in crafter (tame pen) for those that play conan think how thralls are tamed I also just had news from the creator of my human/elf/dwarf player models the armour sets are now combined so i will likely be updating main player models so they can equip each others armour sets so its more mix and match but that still relies on fixing the current basic equip system but hopefully with feedback from everyone i can start polishing the game toward a better game overall
Elemental World Part 1:Rise Of The Guardians
Wise Owl Studios
Wise Owl Studios
2017-11-07
Action Indie Casual RPG MMO Singleplayer Multiplayer EA
Game News Posts 173
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
http://www.wiseowlstudio.com
https://store.steampowered.com/app/340140 
The Game includes VR Support
Elemental World Part 1:Rise Of The Guardians Linux [2.11 G]
Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)
with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
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