Hi just a quick post to let you know i have finished implimenting the new rendering system and core systems. i will be turning the test branch into this build for people to play on and test the new crafting/ gather systems and all the other new systems it should be live in next day or two Right now its just the small starter level to test that the AI drops and there no major game breaking things before adding more and balancing combat. Similar to the free demo its just tutorial starter zone with expanded dungeon and tester features around the map such as diveable water syphon pylons for mana and npcs that allow crafting,aution system etc This version is a local only server right now so MP is LAN only but if things work ill be turning it into Ark/conan style servers so like 30 player limit but private run servers rather then 1 big central so its more for rp/your own stories focused then forced storyline likely new zones will be added as new "maps" similar to how ark has zones but right now in rough idea stages as focus for now is get though feedback and add content untill i can hire people to make stuff for me Also for those into you/twitch small servers might work better for those wanting to make there own lore/story such as one you is king of the town and other players gathers,crafters etc and if do epic stuff might go in as later on lore when i start expanding npcs etc Also the item shop in test build non fuctioning (cant by coins) but there is ways to earn/give coins through GM panel etc The main feedback on new stuff im looking for is make sure quests all have right objectives eg no gather quests that gather nothing,find npc quests complete etc. Are frames/load times ok and did u find any broken areas eg world holes/trapped in cave right now there 3 types quests Kill Location (goto x) gather Once everything set ill be adding new zones and themed areas in but slow due to only 1 person to do everything and the upgrade to new renderer etc means lots fiddling with materials etc (sorry about slow) Also the craft set to everything unlocked but when i know all fine part the balance will be locking crafters to per npc and resipes needed Also for now players locked to lev 5 (but npcs locked to lev 1) Prices/rewards also going to be balanced/changed so its more even eg potions cost/sell for 1-2 normally but daily gold u get given 500-1k same on quests
Elemental World Part 1:Rise Of The Guardians
Wise Owl Studios
Wise Owl Studios
2017-11-07
Action Indie Casual RPG MMO Singleplayer Multiplayer EA
Game News Posts 173
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
http://www.wiseowlstudio.com
https://store.steampowered.com/app/340140 
The Game includes VR Support
Elemental World Part 1:Rise Of The Guardians Linux [2.11 G]
Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)
with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
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