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Update on progress/whats coming

Hi everyone just an update to say whats happening so far. So far the testers that been playing new version having found any major issues so far so i have started focusing on adding areas of the world into the game. Due to new system being everything must be 1 level (eg all dungeons have to be in the same level and it just clones copys upto 5) progress of levels might be slower until i can higher people to fuse the world or do performance tricks untill then ill try to keep the world seperate/optimised best i can such as raid prep is 2k away from starter zone so that from starter zone you cant see it unless fly out the map area (camera has 1k distance cull so only loads upto 1k distance) later this one world system will be handy though as transport/teleports will mean just pinging across maps rather then wait on levels to load To reduce stress on gpus im doing best to fuse models where i can and textures so less is used hiding whats not in camera so you only load what you see etc after doing some tests if it works then to speed up world gen the first world will be center island which was meant orginally as end game/hard/wild zone (no big cities that players could build on) This terrain around 30x30k but was built using graphs etc so abit odd looking If the terrain is used instead of no major hubs etc it might be 1/2 big and few mid-small towns for basics Also if the game goes more toward ark style probally alot the "story" will be in chunks such as finding a glyph then seraching where that goes like a world puzzle rather then WoW style goto x kill y so that differant playstyles will do differant stories (like evil players might try summon old gods etc to mess world up) The aim is as people do some big things it will change the games lore going forward so if a big boss is summoned enough times over all the servers the next installments might shift toward that being the next dlc/story part For example: "evil" people summon successfully old god A on 51%+ servers then that will go down in lore and the world will start shift on his summoning so next stage is more powerful/spreading or defeat him which leads to: A: 51% server kills and destroys him B 51% Servers leave him and power grows/spreads etc leading to aftermath of that decision etc There may also be challanges later based on guilds/hero system etc so massive pvp to work out who strongest army/hero. And this leads to a criteria of becoming a god etc The plan is for those into challages make special events like farmers is make the most carrots to win prize A etc and if you have enough followers,prizes etc you can try become a demi god (gives some powers like GM teleport summons etc based on your type) then upto villans/heros to stop you gaining more power or dethroan you etc after x time and challage x you might goto god so harder to kill more powers etc. So good players might be god of harvest who can summon resorces or buff collection rates etc While bad player might unleash plauge debuffing non followers etc Eventally it will lead to the main guardians powers where you can eather save them or destroy/steal there powers etc The idea is instead of for exaple the dark brotherhood sends you to do mission to kill x for generic reason it will be as player you try kill y but others try stop you which causes x to happen but alot these just ideas i still need a coder and funds to make this real :D Also due to npcs being killed there will be alt ways to do some things such as Divinity: Original Sin does so if player kills the king the hand in might be next person down chain etc


[ 2020-06-28 20:41:54 CET ] [ Original post ]



Elemental World Part 1:Rise Of The Guardians
Wise Owl Studios
  • Developer

  • Wise Owl Studios
  • Publisher

  • 2017-11-07
  • Release

  • Action Indie Casual RPG MMO Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 173  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 5 user reviews

    (5 reviews)


  • Review Score

  • http://www.wiseowlstudio.com
  • Website

  • https://store.steampowered.com/app/340140 
  • Steam Store

  • The Game includes VR Support



    Elemental World Part 1:Rise Of The Guardians Linux [2.11 G]

  • Public Linux depots

  • Elemental World is an urban fantasy community focused evolving MMO that aims to give full freedom to be who you want and earn your fame and fortune. You must learn self reliance and establish your place in the world whether you're a collector, risk taker, villain, or spy. The difference is that you've chosen who you are, how you want to behave and what you want to be.

    Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
    • Mining
    • Blacksmithing
    • Fishing
    • Sword work (melee combat)


    with Many More In Game and to Come Soon

    A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters



    The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
    Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish

    Currently a basic quest and combat system is implemented as well as basic AI
    GAMEBILLET

    [ 5951 ]

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    4.95$ (67%)
    12.74$ (15%)
    12.42$ (17%)
    3.46$ (83%)
    16.79$ (16%)
    5.00$ (75%)
    37.36$ (38%)
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    16.99$ (15%)
    3.35$ (16%)
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    5.0$ (75%)
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    3.38$ (66%)
    1.8$ (82%)
    6.74$ (55%)
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    9.0$ (70%)
    0.48$ (52%)
    2.5$ (75%)
    5.99$ (40%)
    5.63$ (62%)
    0.75$ (92%)
    9.49$ (50%)
    6.0$ (70%)
    0.56$ (81%)
    3.99$ (20%)
    19.8$ (67%)
    9.37$ (63%)

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