Online Mode Fixes, Question Selection, Master Volume - Patch Notes Nov 17, 2017
Until now the online mode had some serious bugs, which mostly have been fixed now! From a technical point of view the online should just work now! We're still working on how to better present and perform the match making. Currently you can select all the same settings as in single-player mode including the quiz to play, and once you're matched with someone the host's settings will be applied. Ideally in the future you will be only matched with players that have the same / similar settings. Though as the number of players right now is quite low, we figured this way would be better fow now. Of course you can also still simply open your online game with a private lobby and simply invite friends to join via Steam. There is one outstanding issue with the online mode which is image question. Players that do not already have the image for a question (because it's not a standard question and the client hasn't subscribed/downloaded the selected themed quiz) will not see the image in question. This obviously needs to be fixed now by either requiring all matched players to have subscribed to the selected quiz or transfering the image on-demand.
The randomization in the question selection algorithm has been improved to produce more random results from game to game. The tracking of which players have seen which questions already was also fixed to minimize question repitition (which is already quite low due to the number of questions). When selecting questions the game first computes for each question how often it has been played for each player in the lobby. Subsequently questions are sorted by the number of occurances first so that a question moves to the very end of the selection list once it has been played.
We added a master volume setting to the options.
[ 2017-11-17 21:33:09 CET ] [ Original post ]
This patch contains a few bugfixes and improvements. Here are the most important bits:
Online Mode Fixes
Until now the online mode had some serious bugs, which mostly have been fixed now! From a technical point of view the online should just work now! We're still working on how to better present and perform the match making. Currently you can select all the same settings as in single-player mode including the quiz to play, and once you're matched with someone the host's settings will be applied. Ideally in the future you will be only matched with players that have the same / similar settings. Though as the number of players right now is quite low, we figured this way would be better fow now. Of course you can also still simply open your online game with a private lobby and simply invite friends to join via Steam. There is one outstanding issue with the online mode which is image question. Players that do not already have the image for a question (because it's not a standard question and the client hasn't subscribed/downloaded the selected themed quiz) will not see the image in question. This obviously needs to be fixed now by either requiring all matched players to have subscribed to the selected quiz or transfering the image on-demand.
Improved Question Selection
The randomization in the question selection algorithm has been improved to produce more random results from game to game. The tracking of which players have seen which questions already was also fixed to minimize question repitition (which is already quite low due to the number of questions). When selecting questions the game first computes for each question how often it has been played for each player in the lobby. Subsequently questions are sorted by the number of occurances first so that a question moves to the very end of the selection list once it has been played.
Master Volume Setting
We added a master volume setting to the options.
Online Mode Fixes, Question Selection, Master Volume - Patch Notes Nov 17, 2017
Until now the online mode had some serious bugs, which mostly have been fixed now! From a technical point of view the online should just work now! We're still working on how to better present and perform the match making. Currently you can select all the same settings as in single-player mode including the quiz to play, and once you're matched with someone the host's settings will be applied. Ideally in the future you will be only matched with players that have the same / similar settings. Though as the number of players right now is quite low, we figured this way would be better fow now. Of course you can also still simply open your online game with a private lobby and simply invite friends to join via Steam. There is one outstanding issue with the online mode which is image question. Players that do not already have the image for a question (because it's not a standard question and the client hasn't subscribed/downloaded the selected themed quiz) will not see the image in question. This obviously needs to be fixed now by either requiring all matched players to have subscribed to the selected quiz or transfering the image on-demand.
The randomization in the question selection algorithm has been improved to produce more random results from game to game. The tracking of which players have seen which questions already was also fixed to minimize question repitition (which is already quite low due to the number of questions). When selecting questions the game first computes for each question how often it has been played for each player in the lobby. Subsequently questions are sorted by the number of occurances first so that a question moves to the very end of the selection list once it has been played.
We added a master volume setting to the options.
[ 2017-11-17 21:33:09 CET ] [ Original post ]
This patch contains a few bugfixes and improvements. Here are the most important bits:
Online Mode Fixes
Until now the online mode had some serious bugs, which mostly have been fixed now! From a technical point of view the online should just work now! We're still working on how to better present and perform the match making. Currently you can select all the same settings as in single-player mode including the quiz to play, and once you're matched with someone the host's settings will be applied. Ideally in the future you will be only matched with players that have the same / similar settings. Though as the number of players right now is quite low, we figured this way would be better fow now. Of course you can also still simply open your online game with a private lobby and simply invite friends to join via Steam. There is one outstanding issue with the online mode which is image question. Players that do not already have the image for a question (because it's not a standard question and the client hasn't subscribed/downloaded the selected themed quiz) will not see the image in question. This obviously needs to be fixed now by either requiring all matched players to have subscribed to the selected quiz or transfering the image on-demand.
Improved Question Selection
The randomization in the question selection algorithm has been improved to produce more random results from game to game. The tracking of which players have seen which questions already was also fixed to minimize question repitition (which is already quite low due to the number of questions). When selecting questions the game first computes for each question how often it has been played for each player in the lobby. Subsequently questions are sorted by the number of occurances first so that a question moves to the very end of the selection list once it has been played.
Master Volume Setting
We added a master volume setting to the options.
Askutron Quiz
Goldsaucer Ltd
Goldsaucer Ltd
2017-11-12
Singleplayer Multiplayer Coop EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(17 reviews)
https://askutron.com
https://store.steampowered.com/app/701280 
The Game includes VR Support
Askutron Quiz Linux [366.87 M]Quiz Editor Linux [159.01 M]
Askutron is a trivia game for up to 8 players that can be played with gamepads and/or mobile devices featuring fully voiced questions.
Up to 8 players play with and against each other in different quiz rounds:
At the end of the game bonus awards are given to players, e.g. for the fastest answers or the most correct answers. Players can play online and submit their own quizzes and questions to be played by others.
Up to 8 players play with and against each other in different quiz rounds:
- Blitz Quiz - only the fastest answer wins points
- Point Hunt - every right answer yields points (speed not important)
- Viewpoints - The players answer a survey and then have to guess the most popular answer among them.
- Cut the Cake! - Players are divided into two teams and fight for the biggest piece of cake (points)
- Finale - Players are assigned a position from 1 to 8 depending on their gathered points and have to answer questions to achieve a higher position.
At the end of the game bonus awards are given to players, e.g. for the fastest answers or the most correct answers. Players can play online and submit their own quizzes and questions to be played by others.
- Synthetic voice over for questions and
- 10,000+ questions fully voiced in English, German, Russian, …
- Steam Workshop integration for creating and sharing your own quizzes
- even player-generated content is fully voiced
- Constantly growing collection of general knowledge questions and topical quizzes
- mobile devices (iOS, Android) supported as alternative to controllers
- 3D graphics; players can choose between various avatars and buzzer sounds
- party game bringing together 8 players locally
MINIMAL SETUP
- Processor: Intel i5 or comparableMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: Intel HD GraphicsNetwork: Broadband Internet connection
- Storage: 2048 MB available space
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