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Hello there not-so-lovely people!
It’s not often we post about actual game development stuff, mainly because we have no clue what we’re doing, but today that changes. I’ve been asked to talk about some of the development stuff we’ve been up to by the head office... aka someone who thinks they are in charge of me and will feel my wrath soon enough—but enough about that!
Let’s get straight to business.
The team is hard at work on developing new, tantalisingly tasty stuff, including the sought after feature to battle Mambo AI!
What you’re seeing is called ‘pathfinding’ which is the AI trying to find a character and scanning this maze-y stage. This all happens super quick. The red and black grid is the AI’s mind scanning the area, like a hefty fellow scanning a healthy person’s fridge for some full-fat goodness. Once the AI has located the character, it will then move to where the character is and well, you can guess the rest.
Well, that’s it for today. We’ll have more snippets of polished emptiness for you soon!
—TDK
Hello there not-so-lovely people!
Its not often we post about actual game development stuff, mainly because we have no clue what were doing, but today that changes. Ive been asked to talk about some of the development stuff weve been up to by the head office... aka someone who thinks they are in charge of me and will feel my wrath soon enoughbut enough about that!
Lets get straight to business.
The team is hard at work on developing new, tantalisingly tasty stuff, including the sought after feature to battle Mambo AI!
What youre seeing is called pathfinding which is the AI trying to find a character and scanning this maze-y stage. This all happens super quick. The red and black grid is the AIs mind scanning the area, like a hefty fellow scanning a healthy persons fridge for some full-fat goodness. Once the AI has located the character, it will then move to where the character is and well, you can guess the rest.
Well, thats it for today. Well have more snippets of polished emptiness for you soon!
TDK
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