Alpha 6.2 Released! World Markers, Lag-Free Interactions, Modkit Enhancements, Avatar Customization
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
New chat command system to improve usability and modability.
Made improvements to the avatar creation menu.
With the lead-in to beta + Steam launch we’re going to start live streaming development Monday, Wednesday, and Friday. Subscribe to us on YouTube to catch those live and ask us questions. Get to know the team and give us feedback on what’s next! Here’s the first one from Craig where he demoed the 6.2 release: [url=https://youtu.be/z5y96wb7cUE]
Thanks all, lots more to come as we lead into Steam Early Access launch, great to have your support leading up to it, we’ve come a long long way. — Team Eco
[ 2017-12-06 01:51:41 CET ] [ Original post ]
We’re moving to a new two-week release schedule, into beta and beyond.
We’ll be announcing a beta date soon, sometime in Q1 2018, coming up quick! We’ll be launching to Steam then too.
Check out what’s new in this release:
World Markers
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
- Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
- Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
- Contracts will mark the places you need to do work with world markers.
Lag-Free Interactions
- Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.
Player Housing Objects
- Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.
Improved ModKit Chat Commands
New chat command system to improve usability and modability.
- Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
- You can read more about their use in the documentation here.
Avatar Creation
Made improvements to the avatar creation menu.
- You can now recolor your backpack.
- Add option to toggle between walking and idle animations.
- Add ability to cancel changes.
Developer Live-Streaming
With the lead-in to beta + Steam launch we’re going to start live streaming development Monday, Wednesday, and Friday. Subscribe to us on YouTube to catch those live and ask us questions. Get to know the team and give us feedback on what’s next! Here’s the first one from Craig where he demoed the 6.2 release: [url=https://youtu.be/z5y96wb7cUE]
Thanks all, lots more to come as we lead into Steam Early Access launch, great to have your support leading up to it, we’ve come a long long way. — Team Eco
Eco
Strange Loop Games
Strange Loop Games
2018-02-06
Indie Simulation Multiplayer Coop
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(10235 reviews)
https://www.play.eco
https://store.steampowered.com/app/382310 
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
- Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
- Create a player-run government to make decisions as a group, proposing and voting on laws
- Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
- Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
- Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
- A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
MINIMAL SETUP
- Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
- Storage: 2 GB available space
- Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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