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Eco Report #2: Eco Late Game Vehicles
Our focus for the next big update to Eco (which we plan to start doing monthly) will be to add much more machinery and vehicles. The goal for the end of the game is that players will no longer be doing labor by hand; instead they will be using massive machinery to transform the planet at a large scale. Bulldozers to flatten land, cranes to build skyscrapers, mining drills to harvest entire mountains, plows to create farms and combines to harvest them, logging machinery for harvesting entire forests, boats for sea transport and trains for land. To succeed in stopping the meteor, half your planet will be covered in farms, more in skyscrapers, and several mountains strip mined out. Doing this without destroying the ecosystem in the process will be a challenge, and the arc of the game will see players growing in strength with their technology and economy and having to grow their civics and regulations alongside them, or risk internal destruction. We’ll be putting together models and start building these out over the coming weeks, but we have a couple already made, boats and trucks:
Should be pretty easy to rig these up and turn waterways into a very important transport system. Here's a mining machine we're working on that can do some serious grinding through mountains.
And here's a look at elevators, which you'll be able to use for mineshafts, and a variant (later in the video) you can use on the edge of cliffs. Stay tuned for our new community road map, where we’ll be adding lots more features that are coming into the game and get the community’s feedback on them.
We’re asking for help from the community for translating the game into many languages, if you’d like to chip in join our discord at discord.gg/eco and hope in the #translation-team channel. Hope to get support for Latin languages pretty quickly, then move into Asian languages. We’re seeing a lot of interest from non-English speaking locales so really want to support them. See you in Eco, -JohnK
[ 2018-02-23 23:13:23 CET ] [ Original post ]
Having our game out there in the wild with people playing and streaming regularly has been a pretty amazing experience. We’re seeing a pretty interesting graph of players, which seems to indicate organic growth: All in all a great launch, not without it’s bumps, but wouldn’t want to make it boring would we? And so, what’s next…
Eco Mid to Late Game
Our focus for the next big update to Eco (which we plan to start doing monthly) will be to add much more machinery and vehicles. The goal for the end of the game is that players will no longer be doing labor by hand; instead they will be using massive machinery to transform the planet at a large scale. Bulldozers to flatten land, cranes to build skyscrapers, mining drills to harvest entire mountains, plows to create farms and combines to harvest them, logging machinery for harvesting entire forests, boats for sea transport and trains for land. To succeed in stopping the meteor, half your planet will be covered in farms, more in skyscrapers, and several mountains strip mined out. Doing this without destroying the ecosystem in the process will be a challenge, and the arc of the game will see players growing in strength with their technology and economy and having to grow their civics and regulations alongside them, or risk internal destruction. We’ll be putting together models and start building these out over the coming weeks, but we have a couple already made, boats and trucks:
Should be pretty easy to rig these up and turn waterways into a very important transport system. Here's a mining machine we're working on that can do some serious grinding through mountains.
And here's a look at elevators, which you'll be able to use for mineshafts, and a variant (later in the video) you can use on the edge of cliffs. Stay tuned for our new community road map, where we’ll be adding lots more features that are coming into the game and get the community’s feedback on them.
Translation
We’re asking for help from the community for translating the game into many languages, if you’d like to chip in join our discord at discord.gg/eco and hope in the #translation-team channel. Hope to get support for Latin languages pretty quickly, then move into Asian languages. We’re seeing a lot of interest from non-English speaking locales so really want to support them. See you in Eco, -JohnK
[ 2018-02-23 23:13:23 CET ] [ Original post ]
Eco
Strange Loop Games
Developer
Strange Loop Games
Publisher
2018-02-06
Release
Game News Posts:
193
🎹🖱️Keyboard + Mouse
Very Positive
(10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
- Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
- Create a player-run government to make decisions as a group, proposing and voting on laws
- Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
- Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
- Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
- A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
MINIMAL SETUP
- Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
- Storage: 2 GB available space
- Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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