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Community Update for 4/30/18

Highlighted comments from our 4/17/18 update: Certain plants not populating upon world creation; usually crimini mushrooms but can also be more than one type of plant completely missing “that is one of the most annoying things, having to create a new world over and over and over again because it is missing either some animals or some plants EDIT: want to say I have only 1 useable out of 2 worlds at absolute best!” UPDATE: We have fixed this in 7.4. Plants that have not spawned during world generation will now spawn in automatically. Would like to see more information about Laws: How to’s; Examples. “Seven votes for "How To Laws" from my small server, would love to have that explained a bit more clearly. I've got a programming background so I think I have a leg up, but for most new players it's gibberish.” If you’re interested in contributing to our Wiki, we would appreciate your help! https://eco.gamepedia.com/Eco_Wiki “Thanks for this initiative! I'm glad to see you quickly took into account the critics about the lack of communication since Steam release. As a server admin and modder, this is a good way of getting updates and ideas other than following the constant flow of messages in the Discord server.”

What the Community Was Talking About Most Last Week


Trending Topics Bugs or technical issues
  • People are wondering if digging large tunnels can cause crashes or lags. It seems like large underground rooms (tunnels) can cause issues, and segmenting them (using construction materials to turn a large tunnel into smaller rooms) seem to lower lags/freezes/crashes.
UPDATE: Yes, it can cause lag. This is something we have fixed which will be implemented in 7.4 or 7.5 at the latest.
  • “Steam says it cannot run because the app is running after leaving Eco when trying to start the game back up. Task manager does not show Eco.exe running (this is not EcoServer related as multiple instances of the server can run). We’re not sure if this is all on Eco's side or also a Steam issue. It does seem to happen in 'clumps' where several people will have it happen and then several hours will go by before it happens again, so maybe it’s something Steam is doing like an update. The workaround is to simply Restart Steam.”
If anyone has more information on this, please let us know. You can send your information to me directly shay@strangeloopgames.com We always appreciate when the community reports bugs!
  • Save files being corrupted often
UPDATE: This issue has been fixed and will be implemented in 7.4, as well as better backups!

Things People Would Like to Add or Change


  • Woodsfolk and Chefs are forever valuable, but stonemasons and blacksmiths have to waste valuable skill points trying to keep up with the game curve, unable to dedicate themselves to their craft like the other 2.
  • It’s too easy to build the laser once you get the excavator, resulting in not having much time to play with because you blow the meteor up too soon.
  • Would like to see making the excavator and other vehicles sooner or make it like you have to combine all professions to build the laser. For example, a new research just for the laser beam and the cost being a lot of resources like food, wood, stone, etc...
  • The ability to paint concrete
  • Forestry equipment
  • Greenhouses
  • Chainsaws
  • Trains for transport of goods, building materials and people
  • Mining carts with rail system
  • Adding the ability to name storage chests/stockpiles when looking at their inventories
  • Search field to search for recipes at all workstations
  • Insects/bees, beekeeping skill tree
  • People prefer to have Construction skills (Lumber construction, etc) either be free or under the material Specialization (under Wood construction under
  • Hewing, for instance)
  • People are talking about wanting seasons
  • Boats
  • Animal domestication/breeding, animal farms
Sharing the Love!
  • People praise the passionate, driven dev team
  • People praise the overall quality of the game - some people don't even think it's actually Early Access/In development


[ 2018-05-01 00:32:38 CET ] [ Original post ]

Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 193
🎹🖱️Keyboard + Mouse
Very Positive (10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

2.50$ (75%)
2.10$ (58%)
1.53$ (81%)
6.65$ (65%)
8.49$ (15%)
0.94$ (93%)
2.53$ (58%)
0.90$ (91%)
9.00$ (70%)
6.33$ (79%)
1.47$ (87%)
25.79$ (14%)
0.81$ (92%)
5.31$ (82%)
11.17$ (30%)
10.00$ (60%)
4.21$ (16%)
4.00$ (80%)
2.99$ (79%)
11.89$ (15%)
10.65$ (64%)
2.24$ (93%)
1.89$ (87%)
9.71$ (51%)
3.22$ (54%)
33.19$ (17%)
2.34$ (82%)
7.64$ (15%)
19.95$ (20%)
17.39$ (13%)
GAMERSGATE

[ 3458 ]

1.8$ (82%)
5.0$ (75%)
1.69$ (79%)
0.81$ (91%)
1.8$ (70%)
2.23$ (75%)
13.99$ (30%)
0.58$ (92%)
7.5$ (75%)
13.39$ (33%)
1.5$ (85%)
3.04$ (70%)
5.0$ (75%)
5.0$ (75%)
10.79$ (46%)
0.45$ (85%)
1.25$ (75%)
12.0$ (60%)
20.0$ (50%)
4.5$ (62%)
4.05$ (73%)
4.4$ (78%)
3.6$ (82%)
6.0$ (80%)
3.28$ (84%)
1.95$ (90%)
6.0$ (70%)
8.0$ (80%)
1.72$ (89%)
5.0$ (75%)

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