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7.4.6 Released

  • Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
  • Fixed an issue where some contract clauses had way too much vertical whitespace.
  • For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
  • When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
  • Fixed client-side lag due to unnecessary property texture updates
  • Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
  • Combustion Generators now consume fuel at a constant rate.
  • Power grids only enable combustion generators one at a time as energy demand increases.
  • Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
  • Reduced sea level rising performance impact
  • Reduced client-side lag related to frequently changing pipe outputs
  • Minimap icons load faster on big servers
  • Player names are now always visible
  • Improved map update performance
  • Fixed a performance issue related to opening the chat log
  • Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.


[ 2018-05-24 19:02:20 CET ] [ Original post ]



Eco
Strange Loop Games
  • Developer

  • Strange Loop Games
  • Publisher

  • 2018-02-06
  • Release

  • Indie Simulation Multiplayer Coop
  • Tags

  • Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (10235 reviews)


  • Review Score

  • https://www.play.eco
  • Website

  • https://store.steampowered.com/app/382310 
  • Steam Store

  • The Game includes VR Support

    Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

    Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

    A world-survival game

    Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

    Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

    In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

    • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
    • Create a player-run government to make decisions as a group, proposing and voting on laws
    • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
    • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
    • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
    • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
    MINIMAL SETUP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    20.65$ (17%)
    7.50$ (70%)
    22.99$ (8%)
    5.72$ (62%)
    16.88$ (16%)
    6.60$ (17%)
    10.73$ (17%)
    3.00$ (80%)
    9.95$ (75%)
    29.72$ (15%)
    16.00$ (60%)
    16.99$ (15%)
    5.06$ (87%)
    9.19$ (8%)
    27.59$ (8%)
    5.00$ (75%)
    21.99$ (12%)
    33.17$ (17%)
    4.36$ (78%)
    33.17$ (17%)
    1.50$ (90%)
    5.35$ (69%)
    33.59$ (16%)
    2.98$ (85%)
    13.79$ (8%)
    8.39$ (16%)
    4.50$ (90%)
    3.29$ (18%)
    4.00$ (80%)
    10.91$ (16%)
    GAMERSGATE

    [ 3198 ]

    6.99$ (30%)
    0.53$ (92%)
    2.5$ (75%)
    1.0$ (80%)
    8.43$ (44%)
    12.0$ (70%)
    5.39$ (55%)
    31.5$ (55%)
    0.23$ (92%)
    0.38$ (92%)
    1.5$ (81%)
    1.84$ (74%)
    0.38$ (92%)
    0.6$ (85%)
    1.84$ (74%)
    2.25$ (77%)
    5.7$ (81%)
    10.79$ (46%)
    2.25$ (77%)
    3.26$ (78%)
    16.2$ (73%)
    7.92$ (74%)
    0.56$ (81%)
    0.79$ (89%)
    2.5$ (75%)
    2.25$ (91%)
    4.0$ (80%)
    4.0$ (75%)
    0.85$ (83%)
    1.5$ (81%)

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