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Version 0.8.3.1 released!

We have released patch 0.8.3.1 with the following fixes: Fixes:

  • Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
  • Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
  • We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
State of Update 9.0: As you know Update 9.0 has been in development for quite some time now and while we planned to have it released this year, we feel like the Update needs some more time to be what we want it to be. We already started weekend community tests for invited members of the community some weeks ago and want to take time to implement their feedback and fix as many reported bugs as possible before release. Update 9.0 next to a lot of new features will now also include major balance changes and lots of background changes to improve performance both on client- as well as on server-side, given those two issues were on top of our priority list after all the feedback you - the community - gave us. All of this takes additional time, as we have to clean out some legacy issues in the game to get to a state from where development will be easier and faster with us being able to switch our main focus more onto new content. In the process of developing this update we also decided to add additional measures to improve performance that weren't planned previously (for example migrating the server to .NET Core 3 in order to natively support linux servers which also leads to linux users being able to play singleplayer natively after one of the minor updates following 9.0) to have a good base for future updates that can then be released with less content per update, but a higher update frequency.


[ 2019-12-17 21:59:33 CET ] [ Original post ]



Eco
Strange Loop Games
  • Developer

  • Strange Loop Games
  • Publisher

  • 2018-02-06
  • Release

  • Indie Simulation Multiplayer Coop
  • Tags

  • Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (10235 reviews)


  • Review Score

  • https://www.play.eco
  • Website

  • https://store.steampowered.com/app/382310 
  • Steam Store

  • The Game includes VR Support

    Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

    Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

    A world-survival game

    Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

    Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

    In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

    • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
    • Create a player-run government to make decisions as a group, proposing and voting on laws
    • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
    • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
    • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
    • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
    MINIMAL SETUP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    5.87$ (16%)
    8.49$ (15%)
    19.69$ (61%)
    3.88$ (81%)
    8.96$ (70%)
    25.19$ (16%)
    16.89$ (16%)
    4.00$ (80%)
    24.89$ (17%)
    6.25$ (75%)
    4.19$ (30%)
    4.24$ (15%)
    5.94$ (15%)
    6.79$ (15%)
    25.16$ (16%)
    8.59$ (14%)
    27.77$ (31%)
    5.32$ (73%)
    21.49$ (-8%)
    5.07$ (15%)
    21.24$ (15%)
    3.24$ (78%)
    12.50$ (50%)
    7.64$ (15%)
    1.36$ (86%)
    10.17$ (15%)
    9.19$ (8%)
    2.00$ (80%)
    12.44$ (17%)
    15.79$ (12%)
    GAMERSGATE

    [ 3198 ]

    2.93$ (77%)
    2.0$ (75%)
    15.17$ (49%)
    12.29$ (59%)
    9.0$ (85%)
    3.5$ (65%)
    12.0$ (60%)
    3.67$ (47%)
    7.49$ (25%)
    3.0$ (85%)
    1.5$ (81%)
    0.75$ (81%)
    1.5$ (81%)
    0.53$ (92%)
    0.75$ (92%)
    9.0$ (85%)
    0.38$ (92%)
    0.45$ (92%)
    3.0$ (80%)
    4.56$ (89%)
    14.99$ (50%)
    12.0$ (60%)
    18.89$ (37%)
    7.48$ (66%)
    1.5$ (92%)
    0.75$ (92%)
    0.68$ (89%)
    0.45$ (92%)
    1.31$ (81%)
    2.1$ (79%)

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