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Eco Update 9 is Now Released!
Eco is our forever game, something we plan to continue growing and expanding indefinitely. As such, the vision of where were going is something we really want to share with the community, inviting them to participate in its creation. So with 9.0 were also launching the Eco Tree, which is our new interactive hub for presenting the game and connecting the community and devs:
Check it out at https://play.eco Here you can see the massive scope of the game, listing our current and future features, the devs working on them, and details on each update they make. We plan to have the whole dev team use this tree to post their updates, and Eco players will be able to join the discussion of features and where were going. Well also have updates going automatically to our discord, so you can follow us there too. As the game progresses over the coming months youll see new features become solidified and shaped by player feedback to individual devs. Eco is a game not just about community, but built by one, and like the game were all in it together.
For 9.0 itself we have a huge addition of features and improvements. The short list of whats new: [olist] Performance Much improved GPU and CPU performance.
Government Create constitutions, elections, laws, districts in-world.
Work parties Collaborate on projects and share rewards.
Mining upgrade Prospecting drills and new processing path for ore.
New animals predators with new behaviors.
Crafting upgrade Labor and flexible ingredients added.
Ecopedia In-game wiki.
Cloud Worlds hosting service SLG run hosting service.
New biomes Wetlands.
New building system Hammer and material types and shapes upgrade. Bulk actions.
UI upgrade Full pass on all UI.[/olist]
And the long list:
Eco 9 represented a big refactoring of a lot of core tech of Eco, and were in a good place to have much more frequent updates. Were planning to alternate with minor and major monthly updates, with minor updates containing bug fixes and polish and major updates containing new features and systems, and we have lots in store were starting on already. Cant wait to get there with the community. Important Info for the Update: - Please make a backup of your old world, in case something goes wrong. - When migrating old 8.3 worlds you will loose all government related features, e.g. laws, districts and demographics. Enjoy - John K, Strange Loop Games Founder + Eco Designer
[ 2020-09-09 10:20:31 CET ] [ Original post ]
Today we launch Eco 9, after a year in development! Its been a great big upgrade to the game and underlying tech with a core underlying goal: to set the stage to build this game to the stars. Weve spent a ton of work strengthening the technical foundations of the game, tuning and balancing the design, and adding the foundations for new features that will continue to grow the game.
Follow development through the Eco Tree
Eco is our forever game, something we plan to continue growing and expanding indefinitely. As such, the vision of where were going is something we really want to share with the community, inviting them to participate in its creation. So with 9.0 were also launching the Eco Tree, which is our new interactive hub for presenting the game and connecting the community and devs:
Check it out at https://play.eco Here you can see the massive scope of the game, listing our current and future features, the devs working on them, and details on each update they make. We plan to have the whole dev team use this tree to post their updates, and Eco players will be able to join the discussion of features and where were going. Well also have updates going automatically to our discord, so you can follow us there too. As the game progresses over the coming months youll see new features become solidified and shaped by player feedback to individual devs. Eco is a game not just about community, but built by one, and like the game were all in it together.
Eco 9.0 Launch
For 9.0 itself we have a huge addition of features and improvements. The short list of whats new: [olist]
Government
- Law system moved to ingame with a variety of improvements to help ease of us
- Vastly expanded options for laws and government types
- Constitutions that decide the the foundation of how a government is set up
- New government buildings each with their own function
- Customizable election processes that can be used for different aspect of government
- Districts can now overlap and are viewable with new in-game district map
- Customizable government titles with optional wages
- Government bank accounts that are exempt from personal wealth calculations
- Citizens now have the option to overthrow a government
Ecosystem
- New animal species and predator behaviour
- Updated Geology with new ways for ores to spawn in more compact deposits
- Prospecting drill for locating ore
- Unique log types for each type of tree
- Wetlands biome has been reintroduced
- Adjustments to pollution so avoiding climate change requires more effort from society
Crafting
- New labor system for calorie powered crafting
- Expanded mineral processing system with additional depth and byproducts
- Work Parties that enable collaborative work and hiring skilled labor
- Upgrade modules for crafting efficiency
- Crafting costs reductions are more trade based
- Tagged ingredients for recipes that can accept a variety of inputs
- New crafting recipes, items, and world objects
- A variety of balance changes to expand on the depth of specialties and encourage more interaction
Building
- New tier 4 building materials: Ashlar Stone and Composite Lumber
- Lots of new building forms for existing materials
- Different variations of Hewn Logs and Lumber based on the type of wood used
- Visual update to Asphalt Roads including the ability to have lane lines
- Improvements to the building system so multiple blocks can be placed at once.
Quality of Life
- A detailed Ecopedia explaining most game concepts and mechanics
- Expanded lighting system and additional graphic improvements
- Revamped UI
- Audio improvements with new interactive music
- A new minimap that is visible at all times by default
- Map now has an optional 2D mode and additional filters for information
- More flexibility with claiming and dividing deeds
Optimization
- Fix for performance degradation over time (memory leak)
- Decreased RAM usage
- A variety of server optimizations
- Massive improvements to FPS and overall stability
Final Notes
Eco 9 represented a big refactoring of a lot of core tech of Eco, and were in a good place to have much more frequent updates. Were planning to alternate with minor and major monthly updates, with minor updates containing bug fixes and polish and major updates containing new features and systems, and we have lots in store were starting on already. Cant wait to get there with the community. Important Info for the Update: - Please make a backup of your old world, in case something goes wrong. - When migrating old 8.3 worlds you will loose all government related features, e.g. laws, districts and demographics. Enjoy - John K, Strange Loop Games Founder + Eco Designer
[ 2020-09-09 10:20:31 CET ] [ Original post ]
Eco
Strange Loop Games
Developer
Strange Loop Games
Publisher
2018-02-06
Release
Game News Posts:
193
🎹🖱️Keyboard + Mouse
Very Positive
(10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
- Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
- Create a player-run government to make decisions as a group, proposing and voting on laws
- Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
- Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
- Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
- A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
MINIMAL SETUP
- Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
- Storage: 2 GB available space
- Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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