Eco Update 9.1 releases on November 3rd!
One main point of feedback we got with the new government system is that citizens wanted to package multiple provisions together in an election, so weve added that! In 9.1, drafts for constitutions, laws, districts, titles, and election processes can be proposed in the same election. Constitutions will have the option to reference custom election processes and titles without an amendment. Districts can have special policies attached when they are first created. We are excited to see other ways this can be used to make interesting citizen-run governments in the game.
Update 9.0 introduced our new building system with selectable forms and fill types. Our art team has been hard at work preparing a variety of new building forms that may be used during construction. In addition, we will be introducing visual improvements to existing blocks, for example Reinforced Concrete and Flat Steel
The addition of labor has made chefs an even more essential part of society. Unfortunately, bakers have not experienced the same level of benefit as other chef specialties. We have upcoming improvements to Baking, Advanced Baking, and Milling specialties so they will be more useful and in demand. Our goal is baking will be a viable alternative to the traditional chef path.
One of the primary focuses of 9.1 was fixing bugs and finding other ways to improve the user experience. We have been hard at work clearing out our backlog, and the full list of fixes is too large to fit into this announcement. This includes multiple optimizations to help improve performance. We will include all changes in detail in our upcoming patch notes, but we wanted to provide a brief insight into our next update. Were already in the works for 9.2, and 10.0 after that. Weve recently grown the dev team as well, so our velocity will start to be much faster, so expect more frequent updates. You can follow development and future plans on the Eco Tree on our website, check it out here.
Thanks all and look forward to your feedback!
[ 2020-10-28 21:18:13 CET ] [ Original post ]
Weve got a launch date for Eco 9.1, coming November 3rd!
With Eco 9 a year in development, it came with a long list of new features. With 9.1, were iterating on that giant update and moving to a monthly-ish release cycle. Heres whats new:
Elections Packages
One main point of feedback we got with the new government system is that citizens wanted to package multiple provisions together in an election, so weve added that! In 9.1, drafts for constitutions, laws, districts, titles, and election processes can be proposed in the same election. Constitutions will have the option to reference custom election processes and titles without an amendment. Districts can have special policies attached when they are first created. We are excited to see other ways this can be used to make interesting citizen-run governments in the game.
New Building Forms and Updated Block Art
Update 9.0 introduced our new building system with selectable forms and fill types. Our art team has been hard at work preparing a variety of new building forms that may be used during construction. In addition, we will be introducing visual improvements to existing blocks, for example Reinforced Concrete and Flat Steel
Chef Balance
The addition of labor has made chefs an even more essential part of society. Unfortunately, bakers have not experienced the same level of benefit as other chef specialties. We have upcoming improvements to Baking, Advanced Baking, and Milling specialties so they will be more useful and in demand. Our goal is baking will be a viable alternative to the traditional chef path.
Optimization and Bug Fixes
One of the primary focuses of 9.1 was fixing bugs and finding other ways to improve the user experience. We have been hard at work clearing out our backlog, and the full list of fixes is too large to fit into this announcement. This includes multiple optimizations to help improve performance. We will include all changes in detail in our upcoming patch notes, but we wanted to provide a brief insight into our next update. Were already in the works for 9.2, and 10.0 after that. Weve recently grown the dev team as well, so our velocity will start to be much faster, so expect more frequent updates. You can follow development and future plans on the Eco Tree on our website, check it out here.
Thanks all and look forward to your feedback!
Eco
Strange Loop Games
Strange Loop Games
2018-02-06
Indie Simulation Multiplayer Coop
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(10235 reviews)
https://www.play.eco
https://store.steampowered.com/app/382310 
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
- Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
- Create a player-run government to make decisions as a group, proposing and voting on laws
- Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
- Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
- Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
- A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
MINIMAL SETUP
- Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
- Storage: 2 GB available space
- Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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