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Update 9.3.6 released!

Update 9.3.6 has been released and addresses the following issues:

  • Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
  • Improved handling of chat history that will result in smaller file sizes for larger saves
  • Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
  • Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
  • Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
  • Quicklime Glass recipe yield reduced to 1 minute from 2 minutes, Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
  • Fixed an issue with copying laws that would cause the original law to be changed
We are currently in the final stages of wrapping up Update 9.4 for release, but wanted to quickly address the critical WebUI issue in the meanwhile and included some adjustments to the Glassworking speciality to go along with this. We plan to publish a preview blog for 9.4 in the coming week and are looking forward to share more information about the update with you then.


[ 2021-07-08 19:41:55 CET ] [ Original post ]



Eco
Strange Loop Games
  • Developer

  • Strange Loop Games
  • Publisher

  • 2018-02-06
  • Release

  • Indie Simulation Multiplayer Coop
  • Tags

  • Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (10235 reviews)


  • Review Score

  • https://www.play.eco
  • Website

  • https://store.steampowered.com/app/382310 
  • Steam Store

  • The Game includes VR Support

    Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

    Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

    A world-survival game

    Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

    Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

    In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

    • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
    • Create a player-run government to make decisions as a group, proposing and voting on laws
    • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
    • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
    • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
    • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
    MINIMAL SETUP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    1.34$ (81%)
    17.19$ (14%)
    4.14$ (17%)
    6.92$ (83%)
    25.99$ (35%)
    7.55$ (16%)
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    16.39$ (18%)
    4.00$ (80%)
    21.49$ (-8%)
    49.79$ (17%)
    16.99$ (15%)
    8.39$ (16%)
    3.24$ (78%)
    6.55$ (18%)
    1.77$ (78%)
    32.78$ (18%)
    6.30$ (65%)
    1.36$ (86%)
    17.78$ (56%)
    16.99$ (15%)
    3.04$ (77%)
    5.00$ (75%)
    52.17$ (13%)
    12.59$ (16%)
    10.50$ (70%)
    12.29$ (18%)
    31.85$ (20%)
    16.99$ (-31%)
    8.39$ (16%)
    GAMERSGATE

    [ 3198 ]

    0.53$ (92%)
    18.74$ (25%)
    0.68$ (92%)
    1.31$ (81%)
    1.13$ (92%)
    1.0$ (80%)
    3.0$ (50%)
    5.25$ (74%)
    3.52$ (65%)
    24.49$ (30%)
    0.38$ (92%)
    11.99$ (60%)
    3.0$ (70%)
    1.31$ (81%)
    3.41$ (74%)
    2.25$ (85%)
    6.0$ (70%)
    7.34$ (48%)
    0.94$ (81%)
    0.94$ (81%)
    10.19$ (32%)
    1.13$ (92%)
    6.82$ (47%)
    0.64$ (87%)
    6.74$ (55%)
    1.31$ (81%)
    5.0$ (75%)
    8.24$ (59%)
    1.84$ (74%)
    0.38$ (92%)

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