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Update 9.4.1 released! Legacy Cart Controls added

With our first follow up patch to Update 9.4, we have added an option to enable the legacy cart control scheme, improved mod compatibility for popular mods from 9.3, and implemented multiple bug fixes to address some of the key issues that have been impacting gameplay.

Legacy Cart Control Option


With Update 9.4, we introduced a new control scheme for carts that enabled the camera to rotate while in third person. As part of this, the control scheme for carts was changed so turning was moved to the keyboard. We have been listening closely to feedback, and found some prefer the old control scheme that allowed turning with the mouse. With this update, everyone will have the option to pick which control style they prefer. This setting can be found in the controls menu, and enabling this toggle will make carts use the old style of control.

Balance


  • Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
  • Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
  • Slight nutrient buff to Sunflower
  • Fixed: Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
  • Fixed: Sunflower did not have increased stack size on Steam Tractor

Modkit


  • Fixed: Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands

Vehicles


  • Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
  • Turned down camera sway when turning with a cart in first person
  • Fixed: Carts were having trouble getting enough momentum to climb ramps
  • Fixed: Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool

UI


  • Fixed: Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
  • Fixed: Economy Viewer was not displaying all text when using Chinese language

Other Fixes


  • Disabled option for servers to enable the experimental Education & Settlements feature
  • Decreased match score benefit when a server has the Needs Immigrants status from losing active players
  • Fixed: Setting the Specialty Cost Multiplier to 0 would cause the server to crash
  • Fixed: A desync in the client would occasionally cause a crash related to the RPCManager


[ 2021-08-24 22:43:49 CET ] [ Original post ]



Eco
Strange Loop Games
  • Developer

  • Strange Loop Games
  • Publisher

  • 2018-02-06
  • Release

  • Indie Simulation Multiplayer Coop
  • Tags

  • Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (10235 reviews)


  • Review Score

  • https://www.play.eco
  • Website

  • https://store.steampowered.com/app/382310 
  • Steam Store

  • The Game includes VR Support

    Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

    Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

    A world-survival game

    Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

    Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

    In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

    • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
    • Create a player-run government to make decisions as a group, proposing and voting on laws
    • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
    • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
    • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
    • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
    MINIMAL SETUP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

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    7.3$ (51%)
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    3.19$ (79%)
    3.25$ (75%)
    3.75$ (62%)
    8.43$ (44%)
    0.56$ (81%)
    6.37$ (36%)
    8.24$ (59%)
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    7.23$ (71%)
    7.04$ (65%)
    0.53$ (92%)
    1.58$ (77%)
    1.5$ (85%)
    3.38$ (81%)
    5.4$ (73%)

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