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Update 9.4.2 released!

With this update comes a variety of bug fixes, improvements, and balance changes. Please note: Large servers may experience a longer than normal loading period when initializing properties due to a bug fix that clears out empty deeds from the database.

Civics & Contracts


  • Fixed: Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
  • Fixed: Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
  • Fixed: The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
  • Fixed: Contracts were unable to be marked as failed
  • Fixed: Admin command /titles unassign was not working when targeting someone besides self
  • Fixed: It was not possible to repay loans when using a personal account
  • Fixed: Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment

Food & Nutrition


  • Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
  • Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
  • Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
  • Increased default minimum calories needed to be considered for Food Variety to 100 from 50
  • Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
  • Fixed: Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
  • Fixed: Sound effect for eating was not playing

Modkit


  • Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
  • Fixed: Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
  • Fixed: Quick Join & URL links would not did not properly launch with Steam version of Eco

UI


  • Updated Localization to cover many new strings
  • Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
  • Property overlay is now displayed on the map by default (It can still be disabled)
  • Fixed: Punctuation marks in chat were displaying an empty deed
  • Fixed: Pollution & sea level rise were missing statistics on the web UI
  • Fixed: Local worlds saves were unable to be sorted by date last played
  • Fixed: When scrolling in the server browser, the background shade for servers was appearing above the server list
  • Fixed: Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
  • Fixed: Exhaustion preference UI now displays units to indicate the number selection is based on hours
  • Fixed: There were typos in the Ecopedia "Trade" and "Property" entries
  • Fixed: After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
  • Fixed: "Setting Up Shop" achievement was not displaying an icon when unlocked
  • Fixed: When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty

Vehicles & Tools


  • Further polished legacy cart controls to fully restore old cart behavior
  • Fixed: Skid steer did not have its normal smooth movement when picking up rubble
  • Fixed: Vehicles could slide on ramps even when movement keys were not being pressed
  • Fixed: Vehicles would sometimes disappear when crossing zero point on the map
  • Fixed: In some situations, tools would no longer work after switching from third person view to first person
  • Fixed: When using tools in third-person view, they could have faster animations than when using them in first-person view

General Fixes:


  • Fixed: It was possible to place objects on the edge of property that overlapped into other's property
  • Fixed: Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
  • Fixed: On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
  • Fixed: Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
  • Fixed: Incompatibilities in the latest Unity version were causing hard to identify client crashes
  • Fixed: Avatar could sometimes clip through the ground when moving through zero point
  • Fixed: Using command "/skills all" followed by command "point" caused Eco to freeze


[ 2021-09-23 01:13:28 CET ] [ Original post ]



Eco
Strange Loop Games
  • Developer

  • Strange Loop Games
  • Publisher

  • 2018-02-06
  • Release

  • Indie Simulation Multiplayer Coop
  • Tags

  • Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (10235 reviews)


  • Review Score

  • https://www.play.eco
  • Website

  • https://store.steampowered.com/app/382310 
  • Steam Store

  • The Game includes VR Support

    Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

    Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

    A world-survival game

    Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

    Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

    In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

    • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
    • Create a player-run government to make decisions as a group, proposing and voting on laws
    • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
    • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
    • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
    • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
    MINIMAL SETUP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

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    1.93$ (81%)
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    GAMERSGATE

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    2.25$ (85%)
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    15.99$ (20%)
    1.58$ (77%)
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    5.31$ (79%)
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    0.79$ (89%)
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    3.67$ (47%)
    1.84$ (74%)
    3.19$ (81%)
    4.94$ (59%)
    3.75$ (75%)
    13.99$ (30%)
    0.68$ (83%)
    3.0$ (92%)
    4.5$ (77%)
    7.5$ (81%)
    1.13$ (89%)
    5.5$ (75%)
    1.31$ (81%)
    9.44$ (48%)
    9.89$ (34%)
    9.37$ (63%)

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