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Update 9.4.5 Released!

Update 9.4.5 has been released and next to removing the holiday skins includes the following changes:

  • Added: New emotes: /wave, /sit, /bow,and /salute
  • Added: Modkit support for custom images for signs and Ecopedia banners (More Info: Example Mod & Wiki Documentation)
  • Fixed: Laws using a progressive percent were unable to accept 0 as the minimum threshold
  • Fixed: Firing a bow was creating errors in server logs
We were also made aware that we didn't attach the full changelog for the prior Update 9.4.4. We're very sorry for this and here are the full patch notes:
  • Added: New admin commands to help manage the skill points and levels of other players
  • Fixed: It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
  • Fixed: Plants would not render on the edges of the screen when rotating the camera in third person
  • Fixed: Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
  • Fixed: Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
  • Fixed: Using "Global Timer" as the value for a law effect would cause an exception
  • Fixed: There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
  • Fixed: Exiting a UI with the left mouse button would also trigger the tool being held
  • Fixed: Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
  • Fixed: Mods downloaded from mods.io were being placed in the incorrect folder
  • Fixed: There were still cases of rounding errors for currency transactions with fractions of a cent
  • Other: Various Localization updates and fixes


[ 2022-01-07 23:04:25 CET ] [ Original post ]

Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 193
🎹🖱️Keyboard + Mouse
Very Positive (10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

50.99$ (15%)
12.54$ (58%)
13.19$ (12%)
8.39$ (16%)
15.29$ (15%)
11.82$ (41%)
50.96$ (15%)
1.53$ (92%)
18.77$ (53%)
0.57$ (81%)
3.35$ (16%)
6.75$ (73%)
30.04$ (40%)
20.99$ (40%)
16.99$ (15%)
4.95$ (67%)
10.99$ (56%)
8.39$ (16%)
35.99$ (10%)
3.29$ (18%)
27.59$ (8%)
6.61$ (17%)
11.99$ (40%)
12.59$ (16%)
8.49$ (15%)
10.00$ (60%)
16.59$ (17%)
16.79$ (16%)
6.60$ (17%)
1.75$ (88%)
GAMERSGATE

[ 3458 ]

21.59$ (28%)
0.88$ (91%)
1.69$ (79%)
9.99$ (50%)
9.5$ (76%)
12.99$ (35%)
2.18$ (78%)
2.0$ (80%)
2.0$ (90%)
1.8$ (70%)
1.67$ (83%)
1.0$ (90%)
4.0$ (80%)
12.0$ (70%)
30.0$ (50%)
0.75$ (85%)
1.25$ (75%)
1.5$ (85%)
7.5$ (75%)
2.0$ (90%)
5.1$ (66%)
24.0$ (60%)
1.13$ (91%)
27.99$ (30%)
15.74$ (37%)
7.92$ (74%)
3.28$ (78%)
4.94$ (55%)
3.38$ (62%)
2.5$ (75%)

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