Update 9.6.2 Released!
[ 2022-09-15 11:59:10 CET ] [ Original post ]
Hey Eco Citizens, we're happy to announce that Update 9.6.2 has just released. It contains several fixes for issues that were reported, more polish and we have also slightly adjusted the shelf life for seeds and crops based on your feedback. Please find the full changelog below:
Avatar
- Fixed: Adding items to a stockpile while standing on top of it could cause your avatar to fall underground
- Fixed: Swapping tools would not always display visually to others
- Fixed: Tools could clip through the blanket while sleeping in beds
- Fixed: Sleeping would break some clothing visually
Balance
- Shelf life of Crop Seeds increased by 3 days
- Shelf life of Crops increased by 1 day
Civics
- Fixed: Elected Titles with appropriate permissions were unable to manage the Treasury
- Fixed: It was not possible to reorder vote preferences for candidates once an initial vote was made
- Fixed: Votes from the election website would not always register correctly on first attempt, depending on browser settings
- Fixed: The button for "View All Votes" on the election website was not opening
- Fixed: When drafting civics, the incremental numbers used as a suffix for default names would be missing for every other entry
Graphics
- Fixed: Looking in the direction of multiple smog sources would cause FPS drop
- Fixed: Foxes would sometimes become elongated
- Fixed: Some Linux machines would render all world graphics purple
Stores
- Fixed: Store notifications in the news feed could display incorrect items for sale
- Fixed: The shop cart would not accept trades from linked storages
Tools
- Fixed: After relogging into a server, it was not possible to use the currently equipped tool until swapping tools
- Fixed: An exploit allowed using tools without expending calories or durability
- Fixed: It was not possible to place Asphalt Ramps when the first placement point was lower than the second
- Fixed: Using a tool in third-person view while riding a vehicle would cause the animation to loop
- Fixed: Only Cod and Moon Jellyfish were catchable by fishing
- Fixed: Unclaiming property with the Land Claim Stake would display incorrectly if there was no property to unclaim
Tooltips
- Fixed: Residency information in citizens tooltips would not update until after a server restart
- Fixed: Requirements to be eligible in an elected title's tooltip would not update until after a server restart
- Fixed: Specialty/profession tooltips referenced in civics would only display the title of skill
- Fixed: Modded items could display the incorrect specialty labor required on tooltips
- Fixed: The tooltip for "New Tab Created per Whisper" in the settings menu had overlapping text
UI
- Updated server UI to make naming the server and assigning user permissions part of the "Initial Setup" tab
- Fixed: When resizing the Economy Viewer, it would move to the bottom of the screen
- Fixed: Bank balance tab could become misaligned when resizing the Economy Viewer
- Vehicles
- Fixed: The crane was unable to interact with blocks
- Fixed: It was not possible to move the Shop Cart after a server restart if it was open at the time of the restart
- Fixed: A crash would occur after watching someone pick up a cart then leaving and re-entering rendering distance
- Fixed: Placing a large vehicle on top of an avatar would cause both to be pushed back backwards
- Fixed: Steam Tractor Harvester and Sower attachments had incorrect collision with other blocks
- Fixed: The Wheelbarrow could cause strange physics interactions after repeated use
World Objects
- All world objects that consume fuel now have an On/Off toggle switch
- Fixed: It was possible to duplicate items on busy servers by transferring items to a stockpile and quickly picking up the stockpile right afterwards
- Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map
- Fixed: The interaction highlight would remain on a bed after starting to sleep
- Fixed: Using HTML tags in the text field for world objects would cause a client crash
3D Food
- Fixed: Held food could become invisible to others when cycling between foods that have a 3D model and those that don't
- Fixed: Cancelling an eating animation by switching to another food would cause a delay in the next food appearing
- Fixed: Eating animations were missing when right-clicking the food in your currently selected toolbar slot
- Fixed: Poke Bowl had different cutlery in first-person and third-person view
- Fixed: Curved shaders were missing in a variety of foods, causing a strange appearance
Misc
- Optimizations to physics interactions
- Fixed: Changes to tools resulted in the Big Shovel Mod unable to be fixed for 9.6
- Fixed: The client would occasionally crash when loading chunks
- Fixed: Contributing to a work party could cause a server crash when under heavy load
- Fixed: Interacting with Taro Root plants would sometimes cause a crash
Eco
Strange Loop Games
Strange Loop Games
2018-02-06
Indie Simulation Multiplayer Coop
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(10235 reviews)
https://www.play.eco
https://store.steampowered.com/app/382310 
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
- Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
- Create a player-run government to make decisions as a group, proposing and voting on laws
- Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
- Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
- Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
- A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
MINIMAL SETUP
- Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
- Storage: 2 GB available space
- Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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