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Hello Eco Citizens,
today we'd like to give you an update on where were taking Eco after our 9.6 release. As an Early Access title, were always looking to balance adding features with polishing existing ones, and weve decided to have a final Eco 9 update that is focused solely on performance - Update 9.7.
A major part of our team will be focused on both client and server performance, fixing some long standing issues that should make the game a much smoother experience, especially on lower end machines. Our CTO Alex will tell you a bit of the details on how we plan to make it work:
Our strategy is to compare profiling snapshots we collect from QA and players on public test servers after hours of gaming. There are no obvious reasons we can easily fix, but one thing we noticed is greatly increased transform update time (every game object in game has a Transform with its position, rotation and scale) while the amount of game objects is not so different. These updates happen inside of the Unity Engine and we dont have direct control over it, but fortunately we found a way how we can inject a tracking for all transform changes and identify places which cause most of the updates and potentially fix them.
And you can help us with that by playing on our public playtest server for the first part of Update 9.7 that will start tomorrow at 18:00 CET / 9am PT on our official server Giant Panda - all details and how it works will be published on our discord: https://discord.gg/eco
In an average Eco world you have a lot of trees especially with user tree farms. FPS may drop significantly in such areas. There is also time and resources which need to be spent to create a new tree and destroy a tree which impacts the speed of loading objects received from the server.
We are working in two main directions:
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