Update 9.7.4 released!
The work in progress second major part of the 9.7 Performance Update series is currently on the public branch "playtest", accessible via Steam by right clicking Eco in your library, choosing Properties -> Betas and selecting "playtest" in the drop down. You're invited to join our test server White Tiger, and help us out with getting feedback and data for further improvements. You can find all details about the playtest, how to join and how to profile your performance on our discord: https://discord.gg/eco Also for those of you interested in our Eco Meteor Plushie - we're at half time and half funded, let's get it over the goal line together: https://www.makeship.com/products/meteor-plush
[ 2022-12-13 15:15:09 CET ] [ Original post ]
Hey Eco Citizens, we have just released Update 9.7.4 addressing a bunch of issues while we continue the work on the second major part of the 9.7 performance update series:
Optimization
- Improved: The /profiler command for server profiling was improved and it is now possible to start all important profilings with /profiler everything.
- Fixed: Some players, usually with a cpu with a low amount of cores, would experience FPS drops when moving.
Civics
- Fixed: Stores using the treasury would close after a server restart.
Tools
- Fixed: The sound for a broken tool was no longer playing consistently.
- Fixed: The display of tool durability showed wrong values.
- Fixed: The durability bar of tools would vanish after a tool was moved.
World Objects
- Fixed: Housing points for multiple, repeated rooms did not get reduced properly.
- Fixed: The Futon Couch was missing its model in the world.
Miscellaneous
- Fixed: The game would take a long time to close or crash during the closing process.
- Fixed: In rare cases a client could get kicked from the server when trying to place a Steam Truck.
- Fixed: In rare cases players could crash shortly after joining a world.
- Fixed: A blank entry appeared in the minimap selection settings.
- Fixed: The details for a work order would sometimes not be shown in its tooltip.
- Fixed: In rare cases servers could become unjoinable, instead displaying an error until a restart.
- Fixed: The /unstuck command would fail in some cases when being underground and no longer dismount the player from vehicles.
Playtest
The work in progress second major part of the 9.7 Performance Update series is currently on the public branch "playtest", accessible via Steam by right clicking Eco in your library, choosing Properties -> Betas and selecting "playtest" in the drop down. You're invited to join our test server White Tiger, and help us out with getting feedback and data for further improvements. You can find all details about the playtest, how to join and how to profile your performance on our discord: https://discord.gg/eco Also for those of you interested in our Eco Meteor Plushie - we're at half time and half funded, let's get it over the goal line together: https://www.makeship.com/products/meteor-plush
Eco
Strange Loop Games
Strange Loop Games
2018-02-06
Indie Simulation Multiplayer Coop
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(10235 reviews)
https://www.play.eco
https://store.steampowered.com/app/382310 
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
- Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
- Create a player-run government to make decisions as a group, proposing and voting on laws
- Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
- Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
- Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
- A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
MINIMAL SETUP
- Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
- Storage: 2 GB available space
- Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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