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Road Map to Update 10

Hello Eco Citizens, with 9.7 performance updates almost complete (one more big update for this version to come), the majority of the team is working on the long awaited ECO 10! Were going to be doing little quality of life updates along the way, but have a deadline set of April 3rd for the start of public playtest for Update 10. Were going to be demoing the features as we build up to this launch with live streams, heres the schedule, with each livestream from various Eco devs typically happening on Fridays at 21:00 CET / noon Pacific Time. You can watch the demos on Twitch, YouTube, Facebook or directly here on our Steam store page. Weve put together a calendar you can sync with if youd like to keep track of these, click here.

Schedule:


Twitch Election Plugin February 3rd



Were building a custom plugin for twitch that will let users cast votes in a streamers elections and view and interact in other ways with the game. Streamers are a huge part of the Eco community and we want to make some really interesting ways for them to interact with their audience and blend the barrier between creator and audience.

Avatars with Facial Animation via Webcam February 17th



Weve got brand new upgraded avatars coming into the game, with much more expressive and customizable faces, hair, and clothes. On top of that weve got lip-syncing based on your microphone and facial animation based on your webcam (both optional of course). This means that as your avatar is giving a speech or interacting with others youll see the actual facial expression the real human player is making applied on your avatar. With the depth of role-playing were seeing in Eco and the potential for live events like town halls, campaign speeches, etc, were expecting this feature to add a ton of depth to your characters identity and how you connect with others.

Boats Demo March 3rd



The long awaited boats feature will be at last shipped in 10! Well be demoing all the new boats in the game, from row boats to industrial barges, and how they work. Well also show the other systems that support boats like new dock blocks, new placement systems, new swimming systems, etc.

User Pictures Demo March 10th



Were adding the ability to take pictures of what you see in game, and then use that on the sign, as icons for your avatar, and much more. This will further connect our new avatar feature, allowing you to take a picture of your avatar and use that for your presentation to users in chat as well. Itll also be a part of the new culture system were building, youll be able to make a museum of pictures from other players around the globe to create culture points for the new settlement system.

Render to Horizon Lodding Demo March 17th



With our performance upgrades for 9.7, the stage is introduce lods to render the landscape all the way out to the horizon, at 60fps on recommended hardware. Youll be able to see the curvature of the world clearly, see distant cities and mountains, and really get a feeling for the scope of the world thats being shared with everyone in it.

Settlements Demo March 24th



The new Settlements system will allow the creation of towns, countries, and federations. Towns contain multiple citizens, Countries contain multiple towns, and Federations (think United Nations) contain multiple countries. Each has their own overlapping governments, complete with laws, taxes, treasuries, etc. Each casts influence based on their culture (another new system) where their laws apply. The property system will be completely transformed too, based on population rather than skill upgrades. This is going to be a giant change to the feel of the game and looking forward to community tests and feedback! Were also keeping support for the old style without settlements, which players can disable in the server if they like. These are the major feature demos, but on the other Fridays well have livestreams showing other features, and a chance for feedback from players. Were all super excited to get this version of Eco out to you all, its going to be like a new game. We got a ton of work to do still, so back to it! See you soon. - John K, CEO Strange Loop


[ 2023-01-23 16:51:13 CET ] [ Original post ]

Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 193
🎹🖱️Keyboard + Mouse
Very Positive (10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

24.89$ (17%)
6.30$ (65%)
17.19$ (14%)
8.39$ (16%)
16.79$ (16%)
26.67$ (56%)
9.37$ (77%)
2.50$ (75%)
8.79$ (12%)
8.11$ (80%)
2.78$ (81%)
2.87$ (84%)
2.93$ (80%)
3.00$ (85%)
0.85$ (83%)
16.52$ (17%)
4.79$ (40%)
18.39$ (8%)
12.29$ (18%)
6.75$ (83%)
6.25$ (75%)
16.88$ (16%)
10.00$ (60%)
7.62$ (70%)
25.47$ (15%)
7.76$ (74%)
17.49$ (30%)
3.79$ (81%)
2.48$ (81%)
12.59$ (16%)
GAMERSGATE

[ 3458 ]

15.0$ (75%)
0.45$ (85%)
13.5$ (55%)
4.4$ (78%)
2.8$ (65%)
2.0$ (80%)
1.76$ (91%)
1.2$ (92%)
28.0$ (60%)
2.0$ (80%)
3.6$ (82%)
8.92$ (40%)
0.58$ (92%)
3.75$ (75%)
19.24$ (45%)
3.19$ (79%)
4.8$ (76%)
2.5$ (75%)
5.0$ (75%)
11.99$ (40%)
7.5$ (70%)
5.4$ (64%)
20.0$ (50%)
9.0$ (70%)
3.26$ (78%)
31.49$ (30%)
13.59$ (32%)
13.99$ (30%)
4.49$ (55%)
10.0$ (75%)

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