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Update 9.7.13 released!

Hey Citizens, we've just released Update 9.7.13 to address the following issues:

Civics:


  • Added: A limit of 5000 characters for election speeches was added to prevent errors in the server log for too long text.
  • Fixed: Triggering a law that records a custom stat with a name length of less than three characters would disconnect the client from the server.
  • Fixed: As a landlord, changing the bank account a rent goes to had no effect until the renter left residency and rented it again.
  • Fixed: An issue with specific laws that caused the boot time of the server to become extremely long.

Art & Effects:


  • Fixed: Texture and highlight for urchin plants were not displayed correctly.
  • Fixed: Sound effects were not playing when moving through plants.
  • Fixed: Harvest animations were not playing for plants.
  • Fixed: Trees did not have wind animations.

Gameplay:


  • Fixed: Debris and plants were not slowing down players and vehicles as intended.

Interaction:


  • Fixed: Several issues with tree trunk physics that could have a multitude of potential negative effects, from them falling underground to catapulting players to space.
  • Fixed: An issue that in specific circumstances could lead to the creation of untargetable ghost rubbles.
  • Fixed: The interaction area for papaya plants was too small.

UI:


  • Fixed: In specific circumstances food items in storages would not show or show a wrong shelf life bar until they were moved around.

Server:


  • Fixed: A cause for vehicles teleporting across the world was identified and fixed.
  • Updated: ModKit.eco.template was updated.

Miscellaneous:


  • Fixed: Players that had specific special characters in their name would get a unity crash when joining a world.
  • Fixed: Crafting and repairing items did not work when a player with a single-letter name existed in the world.
  • Fixed: Debris and some plants could get rendered at a position they don't exist, leading to invisible debris and plants at the place they actually exist and untargetable debris and plants at the place they pretended to exist.


[ 2023-05-18 11:55:01 CET ] [ Original post ]

Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 193
🎹🖱️Keyboard + Mouse
Very Positive (10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

1.05$ (82%)
20.89$ (65%)
3.11$ (79%)
25.19$ (16%)
8.95$ (50%)
4.00$ (80%)
16.95$ (15%)
3.79$ (81%)
6.12$ (66%)
23.99$ (40%)
14.98$ (40%)
3.90$ (70%)
11.99$ (20%)
8.59$ (14%)
5.00$ (75%)
12.38$ (17%)
16.97$ (15%)
9.98$ (67%)
4.19$ (16%)
4.34$ (13%)
3.00$ (80%)
3.00$ (70%)
16.97$ (15%)
8.39$ (16%)
8.49$ (15%)
1.50$ (90%)
0.40$ (92%)
4.62$ (85%)
0.89$ (82%)
3.47$ (77%)
GAMERSGATE

[ 3458 ]

3.99$ (20%)
3.0$ (85%)
3.0$ (62%)
0.68$ (90%)
0.42$ (79%)
6.6$ (78%)
35.99$ (20%)
3.28$ (84%)
9.99$ (50%)
1.98$ (67%)
9.0$ (77%)
0.9$ (77%)
7.88$ (77%)
9.89$ (34%)
0.84$ (83%)
8.49$ (58%)
4.0$ (90%)
3.6$ (80%)
1.69$ (79%)
4.22$ (86%)
3.9$ (87%)
5.0$ (75%)
2.97$ (40%)
8.0$ (60%)
1.5$ (90%)
10.0$ (75%)
35.99$ (10%)
0.37$ (63%)
1.05$ (85%)
3.19$ (79%)

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