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Hotfix 10.1.3 released!

Hey Citizens, we have just released Hotfix 10.1.3 to address the following issues:

General:


  • Fixed: The crane was causing a client crash when used to pick items up from a storage and could afterwards no longer be removed from the world due to that causing another crash
  • Fixed: Elevators didn't function reliably with vehicles, them sometimes getting stuck or falling through them
  • Fixed: The Twitch plugin sometimes claimed it is disabled on the server, despite it was enabled
  • Fixed: After using /ownit on a vehicle, players authorized on it could no longer be reliably removed
  • Fixed: An issue that could lead to a server crash when the water of a pipe was flowing into a different chunk
  • Fixed: A rare issue that could lead to a server crash and corrupt the savegame, preventing the start of the server
  • Fixed: Memory required only during server connection wasn't freed after the connection finished

Civics:


  • Fixed: Setting wages on demographics and titles did not correctly setup the recurring transfers for the wage, preventing them from being paid out
  • Fixed: When many property changes occured, the annexation table was unable to reliably show a selection of annexable settlements and too many notifications were triggered
  • Fixed: An issue that could lead to the reputation given by a law to be extremely higher than the set value
  • Fixed: Adding a constitutional amendment under specific circumstances could lead to a client disconnect
  • Improved: Buy orders for Homestead support papers and settlement papers can now specify their origin to be "Any settlement", making acquiring of homestead support papers easier

UI:


  • Improved: Hovering over items in the work order bar at a work table will show the tooltip for that specific item again, instead of the general tooltip of the work order bar
  • Improved: The game will now show separate informational error dialogues when connection to steam backend servers or our own was not possible when it was started


[ 2024-01-30 14:03:50 CET ] [ Original post ]

Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 193
🎹🖱️Keyboard + Mouse
Very Positive (10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

2.47$ (17%)
3.60$ (80%)
11.99$ (20%)
3.81$ (81%)
5.11$ (74%)
16.99$ (15%)
8.47$ (15%)
39.95$ (11%)
2.34$ (82%)
10.00$ (60%)
2.87$ (84%)
12.59$ (16%)
12.59$ (16%)
13.39$ (33%)
11.77$ (80%)
16.79$ (16%)
26.29$ (12%)
0.63$ (94%)
27.59$ (8%)
20.74$ (17%)
1.62$ (92%)
14.49$ (42%)
9.67$ (52%)
15.59$ (38%)
34.99$ (13%)
33.19$ (17%)
1.24$ (79%)
13.19$ (12%)
7.62$ (62%)
4.19$ (16%)
GAMERSGATE

[ 3458 ]

9.36$ (71%)
2.0$ (60%)
7.04$ (65%)
17.99$ (40%)
10.0$ (75%)
3.75$ (81%)
9.35$ (22%)
3.19$ (79%)
2.81$ (81%)
5.0$ (50%)
5.0$ (75%)
4.88$ (62%)
2.5$ (50%)
5.0$ (50%)
9.99$ (50%)
2.5$ (75%)
17.99$ (55%)
14.99$ (50%)
4.0$ (80%)
0.58$ (92%)
6.6$ (74%)
2.5$ (75%)
7.0$ (80%)
2.5$ (50%)
0.95$ (90%)
10.13$ (77%)
10.0$ (60%)
11.99$ (60%)
1.5$ (85%)
7.5$ (50%)

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