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Maintenance Update 10.2.2 released!

Hey Citizens, we have just released Maintenance Update 10.2.2 to address the following issues:

General:


  • Fixed: An exploit that allowed to convert any block material to any other block material when building.
  • Fixed: Multiple causes for memory leaks on servers in relation to room calculations - thanks to all server admins that provided us with valuable data.
  • Fixed: An issue that could cause players to have a duplicated avatar.
  • Fixed: Added missing "MaxDimensionOfUserTexture" config variable to UserTextures.eco.template.

Balance:


  • Improved: Increased experience gain from crafting Nails, Iron, Steel, Modern Tools and Handheld Camera.
  • Improved: Increased the amount of Ceramic Molds returned when crafting Steel Bars from 2 to 3.
  • Improved: Increased the storage radius of the Wooden Transport Ship.
  • Improved: Increased the storage radius of the Store.
  • Improved: Level requirements for shipwright vehicles and dependencies are now in a more logical order.
  • Fixed: Large Cotton Bunting Festive now requires boards to craft, as intended.

Civics:


  • Fixed: Unrestricted claim papers from the respective server setting or spawned by an admin were considered as homestead papers when trying to join a settlement with such papers in use, preventing to join.
  • Fixed: Usage of unrestricted claim papers with settlements could cause a variety of crashes when the game tried to move them elsewhere due to for example a law action unclaiming or transferring a property.
  • Fixed: Usage of unrestricted claim papers could lead to settlement foundations vanishing and the settlement "merging" with a player's homestead.
  • Fixed: An issue that could crash the server and subsequently prevent the world from loading related to property transfers occuring through laws.
  • Fixed: The executive actions for seizing bank accounts and giving reputation weren't respecting jurisdiction.
  • Fixed: Injunctions didn't correctly block selected laws.
  • Fixed: Bank accounts couldn't be deleted.

Exhaustion:


  • Changed: "BonusRetroactiveHoursAfterStart" and "MaxSavedHours" config options now only take effect when "AllowPlaytimeSaving" is enabled. "BonusHoursOnExhaustionEnabled" will always work, but no longer roll over to the next day when the first login happened shortly before the exhaustion reset. This was changed due to feedback from server admins that the settings were confusing and will be revisited later.
  • Improved: Not applicable settings no longer show in the server info in the server browser.
  • Fixed: Setting "BonusHoursOnExhaustionEnabled" or "MaxSavedHours" config variables to 0 would prevent players that had not connected to the server before that to join it.
  • Fixed: Multiple issues with incorrect resets for exhaustion when the reset time wasn't equal to the change of day in local server time.

Pictures:


  • Added: Reimplemented the ability to disallow uploads in the Printing Press based on feedback from server admins. The formerly deprecated config variable "AllowTextureUpload" in UserTextures.eco.template can be used to control that, but will be renamed in a later update to reflect the changed scope of the setting.
  • Fixed: Images that weren't approved could be put into frames.
  • Fixed: Images in frames were visible to players despite not being approved.
  • Fixed: Automatic approval of pictures didn't work with the setting noted in UserTextures.eco.template.

UI:


  • Fixed: A wrong mention of the players' own homestead instead of the settlement they wanted to join in the error message informing the player about their homestead not being covered by enough influence.

World Objects:


  • Fixed: Carved Pumpkin didn't count as lighting object.
  • Fixed: Carved Pumpkins couldn't be used outside.


[ 2024-04-30 16:16:18 CET ] [ Original post ]



Eco
Strange Loop Games
  • Developer

  • Strange Loop Games
  • Publisher

  • 2018-02-06
  • Release

  • Indie Simulation Multiplayer Coop
  • Tags

  • Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (10235 reviews)


  • Review Score

  • https://www.play.eco
  • Website

  • https://store.steampowered.com/app/382310 
  • Steam Store

  • The Game includes VR Support

    Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

    Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

    A world-survival game

    Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

    Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

    In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

    • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
    • Create a player-run government to make decisions as a group, proposing and voting on laws
    • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
    • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
    • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
    • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
    MINIMAL SETUP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    48.95$ (18%)
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    2.22$ (78%)
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    50.95$ (15%)
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    8.00$ (60%)
    2.12$ (79%)
    16.99$ (32%)
    33.17$ (17%)
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    2.80$ (80%)
    GAMERSGATE

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    13.59$ (32%)
    7.5$ (75%)
    3.14$ (48%)
    2.5$ (50%)
    1.05$ (74%)
    2.25$ (77%)
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    1.88$ (81%)
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    1.5$ (81%)
    7.5$ (75%)
    2.03$ (89%)
    0.53$ (92%)
    11.69$ (35%)
    3.4$ (83%)
    6.25$ (75%)
    5.5$ (75%)
    1.88$ (81%)
    21.59$ (46%)
    0.8$ (90%)
    20.99$ (48%)
    3.67$ (47%)
    3.4$ (80%)
    2.75$ (45%)
    5.06$ (66%)
    6.8$ (66%)
    1.31$ (81%)

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